forked from bartvdbraak/blender
Brecht Van Lommel
76b74a93a8
Fishy cat benchmark was rendering with wrong shadows. Cause is unclear, adding printf or rearranging code seems to avoid this issue, possibly a compiler bug. This reverts the fix and solves the OSL bug elsewhere.
463 lines
14 KiB
C
463 lines
14 KiB
C
/*
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* Adapted from code Copyright 2009-2010 NVIDIA Corporation,
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* and code copyright 2009-2012 Intel Corporation
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*
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* Modifications Copyright 2011-2013, Blender Foundation.
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#ifdef __QBVH__
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# include "kernel/bvh/qbvh_traversal.h"
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#endif
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#if BVH_FEATURE(BVH_HAIR)
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# define NODE_INTERSECT bvh_node_intersect
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# define NODE_INTERSECT_ROBUST bvh_node_intersect_robust
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#else
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# define NODE_INTERSECT bvh_aligned_node_intersect
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# define NODE_INTERSECT_ROBUST bvh_aligned_node_intersect_robust
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#endif
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/* This is a template BVH traversal function, where various features can be
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* enabled/disabled. This way we can compile optimized versions for each case
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* without new features slowing things down.
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*
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* BVH_INSTANCING: object instancing
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* BVH_HAIR: hair curve rendering
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* BVH_HAIR_MINIMUM_WIDTH: hair curve rendering with minimum width
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* BVH_MOTION: motion blur rendering
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*
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*/
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ccl_device_noinline bool BVH_FUNCTION_FULL_NAME(BVH)(KernelGlobals *kg,
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const Ray *ray,
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Intersection *isect,
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const uint visibility
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#if BVH_FEATURE(BVH_HAIR_MINIMUM_WIDTH)
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, uint *lcg_state,
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float difl,
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float extmax
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#endif
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)
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{
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/* todo:
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* - test if pushing distance on the stack helps (for non shadow rays)
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* - separate version for shadow rays
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* - likely and unlikely for if() statements
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* - test restrict attribute for pointers
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*/
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/* traversal stack in CUDA thread-local memory */
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int traversal_stack[BVH_STACK_SIZE];
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traversal_stack[0] = ENTRYPOINT_SENTINEL;
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/* traversal variables in registers */
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int stack_ptr = 0;
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int node_addr = kernel_data.bvh.root;
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/* ray parameters in registers */
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float3 P = ray->P;
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float3 dir = bvh_clamp_direction(ray->D);
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float3 idir = bvh_inverse_direction(dir);
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int object = OBJECT_NONE;
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#if BVH_FEATURE(BVH_MOTION)
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Transform ob_itfm;
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#endif
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isect->t = ray->t;
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isect->u = 0.0f;
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isect->v = 0.0f;
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isect->prim = PRIM_NONE;
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isect->object = OBJECT_NONE;
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BVH_DEBUG_INIT();
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#if defined(__KERNEL_SSE2__)
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const shuffle_swap_t shuf_identity = shuffle_swap_identity();
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const shuffle_swap_t shuf_swap = shuffle_swap_swap();
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const ssef pn = cast(ssei(0, 0, 0x80000000, 0x80000000));
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ssef Psplat[3], idirsplat[3];
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# if BVH_FEATURE(BVH_HAIR)
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ssef tnear(0.0f), tfar(isect->t);
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# endif
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shuffle_swap_t shufflexyz[3];
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Psplat[0] = ssef(P.x);
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Psplat[1] = ssef(P.y);
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Psplat[2] = ssef(P.z);
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ssef tsplat(0.0f, 0.0f, -isect->t, -isect->t);
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gen_idirsplat_swap(pn, shuf_identity, shuf_swap, idir, idirsplat, shufflexyz);
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#endif
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/* traversal loop */
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do {
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do {
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/* traverse internal nodes */
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while(node_addr >= 0 && node_addr != ENTRYPOINT_SENTINEL) {
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int node_addr_child1, traverse_mask;
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float dist[2];
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float4 cnodes = kernel_tex_fetch(__bvh_nodes, node_addr+0);
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#if !defined(__KERNEL_SSE2__)
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# if BVH_FEATURE(BVH_HAIR_MINIMUM_WIDTH)
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if(difl != 0.0f) {
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traverse_mask = NODE_INTERSECT_ROBUST(kg,
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P,
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# if BVH_FEATURE(BVH_HAIR)
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dir,
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# endif
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idir,
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isect->t,
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difl,
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extmax,
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node_addr,
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visibility,
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dist);
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}
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else
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# endif
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{
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traverse_mask = NODE_INTERSECT(kg,
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P,
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# if BVH_FEATURE(BVH_HAIR)
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dir,
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# endif
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idir,
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isect->t,
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node_addr,
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visibility,
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dist);
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}
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#else // __KERNEL_SSE2__
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# if BVH_FEATURE(BVH_HAIR_MINIMUM_WIDTH)
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if(difl != 0.0f) {
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traverse_mask = NODE_INTERSECT_ROBUST(kg,
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P,
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dir,
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# if BVH_FEATURE(BVH_HAIR)
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tnear,
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tfar,
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# endif
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tsplat,
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Psplat,
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idirsplat,
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shufflexyz,
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difl,
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extmax,
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node_addr,
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visibility,
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dist);
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}
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else
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# endif
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{
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traverse_mask = NODE_INTERSECT(kg,
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P,
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dir,
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# if BVH_FEATURE(BVH_HAIR)
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tnear,
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tfar,
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# endif
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tsplat,
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Psplat,
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idirsplat,
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shufflexyz,
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node_addr,
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visibility,
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dist);
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}
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#endif // __KERNEL_SSE2__
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node_addr = __float_as_int(cnodes.z);
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node_addr_child1 = __float_as_int(cnodes.w);
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if(traverse_mask == 3) {
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/* Both children were intersected, push the farther one. */
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bool is_closest_child1 = (dist[1] < dist[0]);
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if(is_closest_child1) {
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int tmp = node_addr;
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node_addr = node_addr_child1;
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node_addr_child1 = tmp;
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}
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++stack_ptr;
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kernel_assert(stack_ptr < BVH_STACK_SIZE);
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traversal_stack[stack_ptr] = node_addr_child1;
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}
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else {
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/* One child was intersected. */
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if(traverse_mask == 2) {
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node_addr = node_addr_child1;
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}
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else if(traverse_mask == 0) {
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/* Neither child was intersected. */
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node_addr = traversal_stack[stack_ptr];
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--stack_ptr;
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}
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}
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BVH_DEBUG_NEXT_NODE();
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}
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/* if node is leaf, fetch triangle list */
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if(node_addr < 0) {
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float4 leaf = kernel_tex_fetch(__bvh_leaf_nodes, (-node_addr-1));
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int prim_addr = __float_as_int(leaf.x);
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#if BVH_FEATURE(BVH_INSTANCING)
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if(prim_addr >= 0) {
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#endif
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const int prim_addr2 = __float_as_int(leaf.y);
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const uint type = __float_as_int(leaf.w);
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/* pop */
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node_addr = traversal_stack[stack_ptr];
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--stack_ptr;
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/* primitive intersection */
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switch(type & PRIMITIVE_ALL) {
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case PRIMITIVE_TRIANGLE: {
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for(; prim_addr < prim_addr2; prim_addr++) {
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BVH_DEBUG_NEXT_INTERSECTION();
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kernel_assert(kernel_tex_fetch(__prim_type, prim_addr) == type);
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if(triangle_intersect(kg,
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isect,
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P,
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dir,
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visibility,
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object,
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prim_addr))
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{
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/* shadow ray early termination */
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#if defined(__KERNEL_SSE2__)
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if(visibility & PATH_RAY_SHADOW_OPAQUE)
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return true;
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tsplat = ssef(0.0f, 0.0f, -isect->t, -isect->t);
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# if BVH_FEATURE(BVH_HAIR)
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tfar = ssef(isect->t);
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# endif
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#else
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if(visibility & PATH_RAY_SHADOW_OPAQUE)
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return true;
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#endif
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}
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}
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break;
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}
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#if BVH_FEATURE(BVH_MOTION)
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case PRIMITIVE_MOTION_TRIANGLE: {
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for(; prim_addr < prim_addr2; prim_addr++) {
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BVH_DEBUG_NEXT_INTERSECTION();
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kernel_assert(kernel_tex_fetch(__prim_type, prim_addr) == type);
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if(motion_triangle_intersect(kg,
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isect,
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P,
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dir,
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ray->time,
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visibility,
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object,
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prim_addr))
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{
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/* shadow ray early termination */
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# if defined(__KERNEL_SSE2__)
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if(visibility & PATH_RAY_SHADOW_OPAQUE)
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return true;
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tsplat = ssef(0.0f, 0.0f, -isect->t, -isect->t);
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# if BVH_FEATURE(BVH_HAIR)
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tfar = ssef(isect->t);
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# endif
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# else
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if(visibility & PATH_RAY_SHADOW_OPAQUE)
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return true;
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# endif
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}
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}
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break;
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}
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#endif /* BVH_FEATURE(BVH_MOTION) */
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#if BVH_FEATURE(BVH_HAIR)
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case PRIMITIVE_CURVE:
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case PRIMITIVE_MOTION_CURVE: {
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for(; prim_addr < prim_addr2; prim_addr++) {
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BVH_DEBUG_NEXT_INTERSECTION();
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const uint curve_type = kernel_tex_fetch(__prim_type, prim_addr);
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kernel_assert((curve_type & PRIMITIVE_ALL) == (type & PRIMITIVE_ALL));
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bool hit;
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if(kernel_data.curve.curveflags & CURVE_KN_INTERPOLATE) {
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hit = cardinal_curve_intersect(kg,
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isect,
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P,
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dir,
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visibility,
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object,
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prim_addr,
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ray->time,
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curve_type,
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lcg_state,
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difl,
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extmax);
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}
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else {
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hit = curve_intersect(kg,
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isect,
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P,
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dir,
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visibility,
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object,
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prim_addr,
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ray->time,
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curve_type,
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lcg_state,
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difl,
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extmax);
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}
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if(hit) {
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/* shadow ray early termination */
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# if defined(__KERNEL_SSE2__)
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if(visibility & PATH_RAY_SHADOW_OPAQUE)
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return true;
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tsplat = ssef(0.0f, 0.0f, -isect->t, -isect->t);
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# if BVH_FEATURE(BVH_HAIR)
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tfar = ssef(isect->t);
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# endif
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# else
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if(visibility & PATH_RAY_SHADOW_OPAQUE)
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return true;
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# endif
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}
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}
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break;
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}
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#endif /* BVH_FEATURE(BVH_HAIR) */
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}
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}
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#if BVH_FEATURE(BVH_INSTANCING)
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else {
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/* instance push */
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object = kernel_tex_fetch(__prim_object, -prim_addr-1);
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# if BVH_FEATURE(BVH_MOTION)
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isect->t = bvh_instance_motion_push(kg, object, ray, &P, &dir, &idir, isect->t, &ob_itfm);
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# else
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isect->t = bvh_instance_push(kg, object, ray, &P, &dir, &idir, isect->t);
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# endif
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# if defined(__KERNEL_SSE2__)
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Psplat[0] = ssef(P.x);
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Psplat[1] = ssef(P.y);
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Psplat[2] = ssef(P.z);
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tsplat = ssef(0.0f, 0.0f, -isect->t, -isect->t);
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# if BVH_FEATURE(BVH_HAIR)
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tfar = ssef(isect->t);
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# endif
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gen_idirsplat_swap(pn, shuf_identity, shuf_swap, idir, idirsplat, shufflexyz);
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# endif
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++stack_ptr;
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kernel_assert(stack_ptr < BVH_STACK_SIZE);
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traversal_stack[stack_ptr] = ENTRYPOINT_SENTINEL;
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node_addr = kernel_tex_fetch(__object_node, object);
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BVH_DEBUG_NEXT_INSTANCE();
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}
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}
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#endif /* FEATURE(BVH_INSTANCING) */
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} while(node_addr != ENTRYPOINT_SENTINEL);
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#if BVH_FEATURE(BVH_INSTANCING)
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if(stack_ptr >= 0) {
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kernel_assert(object != OBJECT_NONE);
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/* instance pop */
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# if BVH_FEATURE(BVH_MOTION)
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isect->t = bvh_instance_motion_pop(kg, object, ray, &P, &dir, &idir, isect->t, &ob_itfm);
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# else
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isect->t = bvh_instance_pop(kg, object, ray, &P, &dir, &idir, isect->t);
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# endif
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# if defined(__KERNEL_SSE2__)
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Psplat[0] = ssef(P.x);
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Psplat[1] = ssef(P.y);
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Psplat[2] = ssef(P.z);
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tsplat = ssef(0.0f, 0.0f, -isect->t, -isect->t);
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# if BVH_FEATURE(BVH_HAIR)
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tfar = ssef(isect->t);
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# endif
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gen_idirsplat_swap(pn, shuf_identity, shuf_swap, idir, idirsplat, shufflexyz);
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# endif
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object = OBJECT_NONE;
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node_addr = traversal_stack[stack_ptr];
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--stack_ptr;
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}
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#endif /* FEATURE(BVH_INSTANCING) */
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} while(node_addr != ENTRYPOINT_SENTINEL);
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return (isect->prim != PRIM_NONE);
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}
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ccl_device_inline bool BVH_FUNCTION_NAME(KernelGlobals *kg,
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const Ray *ray,
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Intersection *isect,
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const uint visibility
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#if BVH_FEATURE(BVH_HAIR_MINIMUM_WIDTH)
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, uint *lcg_state,
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float difl,
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float extmax
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#endif
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)
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{
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#ifdef __QBVH__
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if(kernel_data.bvh.use_qbvh) {
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return BVH_FUNCTION_FULL_NAME(QBVH)(kg,
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ray,
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isect,
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visibility
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#if BVH_FEATURE(BVH_HAIR_MINIMUM_WIDTH)
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, lcg_state,
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difl,
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extmax
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#endif
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);
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}
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else
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#endif
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{
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kernel_assert(kernel_data.bvh.use_qbvh == false);
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return BVH_FUNCTION_FULL_NAME(BVH)(kg,
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ray,
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isect,
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visibility
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#if BVH_FEATURE(BVH_HAIR_MINIMUM_WIDTH)
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, lcg_state,
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difl,
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extmax
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#endif
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);
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}
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}
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#undef BVH_FUNCTION_NAME
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#undef BVH_FUNCTION_FEATURES
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#undef NODE_INTERSECT
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#undef NODE_INTERSECT_ROBUST
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