blender/intern/cycles/kernel/geom
Martijn Berger 25ec0d97f9 make "tri_shader" an int instead of a float
tri_shader does no longer need to a float.

Reviewers: dingto, sergey

Reviewed By: dingto, sergey

Subscribers: dingto

Projects: #cycles

Differential Revision: https://developer.blender.org/D789
2014-09-24 13:34:28 +02:00
..
geom_attribute.h Cycles code internals: add support for mesh voxel grid attributes. 2014-03-29 13:03:48 +01:00
geom_bvh_shadow.h make "tri_shader" an int instead of a float 2014-09-24 13:34:28 +02:00
geom_bvh_subsurface.h Cycles Refactor: Add SSE Utility code from Embree for cleaner SSE code. 2014-06-13 21:59:12 +02:00
geom_bvh_traversal.h Cycles Refactor: Add SSE Utility code from Embree for cleaner SSE code. 2014-06-13 21:59:12 +02:00
geom_bvh.h Cleanup: Avoid some defines for scene_intersect(), related to Min Width. 2014-09-24 11:32:29 +02:00
geom_curve.h Fix T41139: Cycles Hair BSDF roughness problem 2014-07-27 19:51:28 +06:00
geom_motion_curve.h Cycles code refactor: move more code to geom folder, add some comments. 2014-03-29 13:03:48 +01:00
geom_motion_triangle.h make "tri_shader" an int instead of a float 2014-09-24 13:34:28 +02:00
geom_object.h Style cleanup: indentation, braces 2014-05-05 02:19:08 +10:00
geom_primitive.h Fix OpenCL compilation error in Cycles, when building without hair support. 2014-05-29 12:38:03 +02:00
geom_triangle.h make "tri_shader" an int instead of a float 2014-09-24 13:34:28 +02:00
geom_volume.h Cycles: Compile fixes for CUDA Volumetrics. 2014-07-05 02:04:07 +02:00
geom.h Cycles code internals: add support for mesh voxel grid attributes. 2014-03-29 13:03:48 +01:00