..
bvh
Cycles: disable fast math flags, only use a subset.
2017-09-08 15:12:37 +02:00
closure
Fix part of T53038: principled BSDF clearcoat weight has no effect with 0 roughness.
2017-10-18 23:35:54 +02:00
filter
Code refactor: use split variance calculation for mega kernels too.
2017-10-04 21:11:14 +02:00
geom
Cycles: CUDA bicubic and tricubic texture interpolation support.
2017-10-07 15:30:57 +02:00
kernels
Code refactor: store device/interp/extension/type in each device_memory.
2017-10-24 01:03:59 +02:00
osl
Cycles: CUDA bicubic and tricubic texture interpolation support.
2017-10-07 15:30:57 +02:00
shaders
Fix T52152: allow zero roughness for Cycles principled BSDF, don't clamp.
2017-07-22 23:58:51 +02:00
split
Code refactor: make texture code more consistent between devices.
2017-10-07 14:53:14 +02:00
svm
Cycles: CUDA bicubic and tricubic texture interpolation support.
2017-10-07 15:30:57 +02:00
CMakeLists.txt
Code cleanup: simplify cmake kernel install.
2017-10-07 15:32:20 +02:00
kernel_accumulate.h
Fix T53012: Shadow catcher creates artifacts on contact area
2017-10-06 17:27:34 +05:00
kernel_bake.h
Code refactor: split displace/background into separate kernels, remove luma.
2017-10-05 17:57:58 +02:00
kernel_camera.h
Cycles: Remove ccl_fetch and SOA
2017-03-08 00:52:41 -05:00
kernel_compat_cpu.h
Code refactor: make texture code more consistent between devices.
2017-10-07 14:53:14 +02:00
kernel_compat_cuda.h
Code refactor: make texture code more consistent between devices.
2017-10-07 14:53:14 +02:00
kernel_compat_opencl.h
Code refactor: make texture code more consistent between devices.
2017-10-07 14:53:14 +02:00
kernel_differential.h
Cycles: OpenCL kernel split
2015-05-09 19:52:40 +05:00
kernel_emission.h
Cycles: slightly improve BSDF sample stratification for path tracing.
2017-09-20 19:38:08 +02:00
kernel_film.h
Cycles: Use native saturate function for CUDA
2015-04-28 00:38:32 +05:00
kernel_globals.h
Code refactor: make texture code more consistent between devices.
2017-10-07 14:53:14 +02:00
kernel_jitter.h
Cycles: Use more stable version of integer square root function
2017-05-09 17:07:17 +02:00
kernel_light.h
Code cleanup: avoid used of uninitialized value in case of precision issue.
2017-09-13 15:24:14 +02:00
kernel_math.h
Cycles: Make all #include statements relative to cycles source directory
2017-03-29 13:41:11 +02:00
kernel_montecarlo.h
Cycles: Cleanup, indendation
2017-10-06 19:33:59 +05:00
kernel_passes.h
Cycles: Cleanup, indentation and wrapping
2017-10-06 16:54:37 +05:00
kernel_path_branched.h
Code refactor: use DeviceInfo to enable QBVH and decoupled volume shading.
2017-10-08 13:17:33 +02:00
kernel_path_common.h
Code refactor: remove rng_state buffer and compute hash on the fly.
2017-10-04 21:11:14 +02:00
kernel_path_state.h
Code cleanup: remove hack to avoid seeing transparent objects in noise.
2017-09-20 19:38:08 +02:00
kernel_path_subsurface.h
Cycles: reduce subsurface stack memory usage.
2017-09-28 15:18:43 +02:00
kernel_path_surface.h
Cycles: reduce subsurface stack memory usage.
2017-09-28 15:18:43 +02:00
kernel_path_volume.h
Cycles: reduce subsurface stack memory usage.
2017-09-28 15:18:43 +02:00
kernel_path.h
Cycles: use AO factor to let user adjust intensity of AO bounces.
2017-10-25 21:46:23 +02:00
kernel_projection.h
Cycles: Implement denoising option for reducing noise in the rendered image
2017-05-07 14:40:58 +02:00
kernel_queues.h
Cycles: Add function to dequeue a ray
2017-06-10 03:51:18 -04:00
kernel_random.h
Code refactor: remove rng_state buffer and compute hash on the fly.
2017-10-04 21:11:14 +02:00
kernel_shader.h
Code refactor: split displace/background into separate kernels, remove luma.
2017-10-05 17:57:58 +02:00
kernel_shadow.h
Cycles: Fix compilation error of OpenCL megakernel on Apple
2017-09-23 17:07:19 +05:00
kernel_subsurface.h
Cycles: slightly improve BSDF sample stratification for path tracing.
2017-09-20 19:38:08 +02:00
kernel_textures.h
Code refactor: make texture code more consistent between devices.
2017-10-07 14:53:14 +02:00
kernel_types.h
Cycles: use AO factor to let user adjust intensity of AO bounces.
2017-10-25 21:46:23 +02:00
kernel_volume.h
Code refactor: use DeviceInfo to enable QBVH and decoupled volume shading.
2017-10-08 13:17:33 +02:00
kernel_work_stealing.h
Code refactor: add WorkTile struct for passing work to kernel.
2017-10-04 21:11:14 +02:00
kernel.h
Code refactor: store device/interp/extension/type in each device_memory.
2017-10-24 01:03:59 +02:00