forked from bartvdbraak/blender
Brecht Van Lommel
2d92988f6b
While cubic interpolation is quite expensive on the CPU compared to linear interpolation, the difference on the GPU is quite small. |
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.. | ||
background.cpp | ||
bsdf_diffuse_ramp.cpp | ||
bsdf_phong_ramp.cpp | ||
CMakeLists.txt | ||
emissive.cpp | ||
osl_bssrdf.cpp | ||
osl_closures.cpp | ||
osl_closures.h | ||
osl_globals.h | ||
osl_services.cpp | ||
osl_services.h | ||
osl_shader.cpp | ||
osl_shader.h |