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BL_ActionActuator.cpp
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BGE: fix more matrix transpose bugs in assignement to game object matrices.
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2009-12-22 23:38:09 +00:00 |
BL_ActionActuator.h
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option to build the BGE without python, uses existing python check (cmake and scons)
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2009-09-29 21:42:40 +00:00 |
BL_ArmatureActuator.cpp
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Math Lib
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2009-11-10 20:43:45 +00:00 |
BL_ArmatureActuator.h
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option to build the BGE without python, uses existing python check (cmake and scons)
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2009-09-29 21:42:40 +00:00 |
BL_ArmatureChannel.cpp
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Math Lib
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2009-11-10 20:43:45 +00:00 |
BL_ArmatureChannel.h
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option to build the BGE without python, uses existing python check (cmake and scons)
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2009-09-29 21:42:40 +00:00 |
BL_ArmatureConstraint.cpp
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rename pose_channels to bones
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2009-11-18 11:40:55 +00:00 |
BL_ArmatureConstraint.h
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option to build the BGE without python, uses existing python check (cmake and scons)
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2009-09-29 21:42:40 +00:00 |
BL_ArmatureObject.cpp
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Math Lib
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2009-11-10 20:43:45 +00:00 |
BL_ArmatureObject.h
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option to build the BGE without python, uses existing python check (cmake and scons)
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2009-09-29 21:42:40 +00:00 |
BL_BlenderDataConversion.cpp
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BGE: negative lamp last fix - Texture Face. I'm going to commit it to 2.49 too.
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2009-12-31 18:51:02 +00:00 |
BL_BlenderDataConversion.h
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- rather then passing the python namespace dictionary to the controller function get the namespace from the converter.
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2009-09-29 22:49:33 +00:00 |
BL_DeformableGameObject.cpp
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2.50:
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2009-06-08 20:08:19 +00:00 |
BL_DeformableGameObject.h
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BGE guardedalloc, Uses WITH_CXX_GUARDEDALLOC but gives a string to MEM_mallocN for better tracking memory usage.
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2009-08-18 15:37:31 +00:00 |
BL_MeshDeformer.cpp
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BGE: replace mesh works for Soft Body (including reinstantiation of physics soft body mesh).
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2009-11-24 22:44:29 +00:00 |
BL_MeshDeformer.h
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BGE: replace mesh works for Soft Body (including reinstantiation of physics soft body mesh).
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2009-11-24 22:44:29 +00:00 |
BL_ModifierDeformer.cpp
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BGE: replace mesh works for Soft Body (including reinstantiation of physics soft body mesh).
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2009-11-24 22:44:29 +00:00 |
BL_ModifierDeformer.h
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BGE: replace mesh works for Soft Body (including reinstantiation of physics soft body mesh).
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2009-11-24 22:44:29 +00:00 |
BL_ShapeActionActuator.cpp
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Math Lib
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2009-11-10 20:43:45 +00:00 |
BL_ShapeActionActuator.h
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option to build the BGE without python, uses existing python check (cmake and scons)
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2009-09-29 21:42:40 +00:00 |
BL_ShapeDeformer.cpp
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BGE: replace mesh works for Soft Body (including reinstantiation of physics soft body mesh).
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2009-11-24 22:44:29 +00:00 |
BL_ShapeDeformer.h
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BGE: replace mesh works for Soft Body (including reinstantiation of physics soft body mesh).
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2009-11-24 22:44:29 +00:00 |
BL_SkinDeformer.cpp
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BGE: replace mesh works for Soft Body (including reinstantiation of physics soft body mesh).
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2009-11-24 22:44:29 +00:00 |
BL_SkinDeformer.h
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BGE: replace mesh works for Soft Body (including reinstantiation of physics soft body mesh).
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2009-11-24 22:44:29 +00:00 |
BlenderWorldInfo.cpp
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Patch from GSR that a) fixes a whole bunch of GPL/BL license
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2008-04-16 22:40:48 +00:00 |
BlenderWorldInfo.h
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BGE guardedalloc, Uses WITH_CXX_GUARDEDALLOC but gives a string to MEM_mallocN for better tracking memory usage.
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2009-08-18 15:37:31 +00:00 |
CMakeLists.txt
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option to build the BGE without python, uses existing python check (cmake and scons)
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2009-09-29 21:42:40 +00:00 |
KX_BlenderScalarInterpolator.cpp
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- fix for BGE warnings
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2009-08-19 10:26:43 +00:00 |
KX_BlenderScalarInterpolator.h
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- fix for BGE warnings
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2009-08-19 10:26:43 +00:00 |
KX_BlenderSceneConverter.cpp
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* speedup for animating bones, in one scene with sintel and a dragon animated its over 4x faster.
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2009-12-29 15:40:26 +00:00 |
KX_BlenderSceneConverter.h
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clear loc/size/rot wasnt updating child transformations, also removed some warnings
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2009-12-13 11:49:17 +00:00 |
KX_ConvertActuators.cpp
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BGE: Removing OB prefix from object names - This will break scripts !!!! (also removing AC and ME :: internal changes only)
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2009-11-22 00:01:52 +00:00 |
KX_ConvertActuators.h
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2.50:
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2009-06-08 20:08:19 +00:00 |
KX_ConvertControllers.cpp
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- rather then passing the python namespace dictionary to the controller function get the namespace from the converter.
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2009-09-29 22:49:33 +00:00 |
KX_ConvertControllers.h
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- rather then passing the python namespace dictionary to the controller function get the namespace from the converter.
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2009-09-29 22:49:33 +00:00 |
KX_ConvertProperties.cpp
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option to build the BGE without python, uses existing python check (cmake and scons)
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2009-09-29 21:42:40 +00:00 |
KX_ConvertProperties.h
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Patch from GSR that a) fixes a whole bunch of GPL/BL license
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2008-04-16 22:40:48 +00:00 |
KX_ConvertSensors.cpp
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option to build the BGE without python, uses existing python check (cmake and scons)
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2009-09-29 21:42:40 +00:00 |
KX_ConvertSensors.h
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remove more unneeded args, also allow ipo to animate the ref value for KX_BlenderMaterial's
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2009-07-31 09:05:13 +00:00 |
KX_IpoConvert.cpp
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BGE: Removing OB prefix from object names - This will break scripts !!!! (also removing AC and ME :: internal changes only)
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2009-11-22 00:01:52 +00:00 |
KX_IpoConvert.h
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BGE patch: approve patch #17312: Multiple material IPOs per mesh in BGE.
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2008-07-25 13:45:57 +00:00 |
KX_SoftBodyDeformer.cpp
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BGE: replace mesh works for Soft Body (including reinstantiation of physics soft body mesh).
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2009-11-24 22:44:29 +00:00 |
KX_SoftBodyDeformer.h
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BGE: replace mesh works for Soft Body (including reinstantiation of physics soft body mesh).
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2009-11-24 22:44:29 +00:00 |
Makefile
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Add include path to find BLO_readfile.h.
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2009-11-16 00:44:07 +00:00 |
SConscript
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option to build the BGE without python, uses existing python check (cmake and scons)
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2009-09-29 21:42:40 +00:00 |