forked from bartvdbraak/blender
98ee2a781d
when python is disabled videotextures are not built.
94 lines
2.8 KiB
C++
94 lines
2.8 KiB
C++
/**
|
|
* $Id$
|
|
*
|
|
* ***** BEGIN GPL LICENSE BLOCK *****
|
|
*
|
|
* This program is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation; either version 2
|
|
* of the License, or (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software Foundation,
|
|
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
|
*
|
|
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
|
|
* All rights reserved.
|
|
*
|
|
* The Original Code is: all of this file.
|
|
*
|
|
* Contributor(s): none yet.
|
|
*
|
|
* ***** END GPL LICENSE BLOCK *****
|
|
*/
|
|
#ifndef BL_ARMATUREACTUATOR
|
|
#define BL_ARMATUREACTUATOR
|
|
|
|
#include "SCA_IActuator.h"
|
|
#include "BL_ArmatureConstraint.h"
|
|
|
|
/**
|
|
* This class is the conversion of the Pose channel constraint.
|
|
* It makes a link between the pose constraint and the KX scene.
|
|
* The main purpose is to give access to the constraint target
|
|
* to link it to a game object.
|
|
* It also allows to activate/deactivate constraints during the game.
|
|
* Later it will also be possible to create constraint on the fly
|
|
*/
|
|
|
|
class BL_ArmatureActuator : public SCA_IActuator
|
|
{
|
|
Py_Header;
|
|
public:
|
|
BL_ArmatureActuator(SCA_IObject* gameobj,
|
|
int type,
|
|
const char *posechannel,
|
|
const char *constraintname,
|
|
KX_GameObject* targetobj,
|
|
KX_GameObject* subtargetobj,
|
|
float weight);
|
|
|
|
virtual ~BL_ArmatureActuator();
|
|
|
|
virtual CValue* GetReplica() {
|
|
BL_ArmatureActuator* replica = new BL_ArmatureActuator(*this);
|
|
replica->ProcessReplica();
|
|
return replica;
|
|
};
|
|
virtual void ProcessReplica();
|
|
virtual bool UnlinkObject(SCA_IObject* clientobj);
|
|
virtual void Relink(GEN_Map<GEN_HashedPtr, void*> *obj_map);
|
|
virtual bool Update(double curtime, bool frame);
|
|
virtual void ReParent(SCA_IObject* parent);
|
|
|
|
#ifndef DISABLE_PYTHON
|
|
|
|
/* These are used to get and set m_target */
|
|
static PyObject* pyattr_get_constraint(void *self, const struct KX_PYATTRIBUTE_DEF *attrdef);
|
|
static PyObject* pyattr_get_object(void *self, const struct KX_PYATTRIBUTE_DEF *attrdef);
|
|
static int pyattr_set_object(void *self, const struct KX_PYATTRIBUTE_DEF *attrdef, PyObject *value);
|
|
|
|
#endif // DISABLE_PYTHON
|
|
|
|
private:
|
|
// identify the constraint that this actuator controls
|
|
void FindConstraint();
|
|
|
|
BL_ArmatureConstraint* m_constraint;
|
|
KX_GameObject* m_gametarget;
|
|
KX_GameObject* m_gamesubtarget;
|
|
STR_String m_posechannel;
|
|
STR_String m_constraintname;
|
|
float m_weight;
|
|
int m_type;
|
|
};
|
|
|
|
#endif //BL_ARMATUREACTUATOR
|
|
|
|
|