Go to file
Peter Schlaile 19e37e4a35 == Sequencer / Imbuf ==
Added a faster linear interpolation scaler to IMB_scaleImBuf.
Only handles common cases when we either

enlarge both, width and height or
shrink  both, width and height

but that is pretty fast:
* does only blit once instead of two passes like the old code
  (fewer cache misses)
* uses fixed point integer arithmetic for byte buffers
* doesn't branch in tight loops
  Should be comparable in speed to the ImBuf ..._fast functions at least 
  for byte-buffers.

For the rather seldom situations that e.g. width is enlarged and height 
is shrunken, the old code is still in use.

-------
Also small fix in sequencer: free float buffers on read now.
2008-01-30 15:41:02 +00:00
bin/.blender Filling in branch from trunk 2007-11-06 22:29:20 +00:00
blenderplayer Filling in branch from trunk 2007-11-06 22:29:20 +00:00
CMake Filling in branch from trunk 2007-11-06 22:29:20 +00:00
config oops, left in a line I shouldnt have 2008-01-29 19:25:10 +00:00
doc Filling in branch from trunk 2007-11-06 22:29:20 +00:00
extern New: Collision Modifier and Cloth can be at any position on the modifier stack. BUT everytime the vertices count change, they will free themselves and internal build new (they rely on vertex count). Should be no problem anymore with e.g. subsurf modifier before collision modifier (tested). Fix: applied a patch from schlaile to get my bullet additions compiled with gcc 3.3 2008-01-30 14:01:05 +00:00
intern Initial commit of cloth modifier from branch rev 13453 2008-01-29 21:01:12 +00:00
po This is patch: [#7823] Improvements for the German translation 2007-11-29 16:56:09 +00:00
projectfiles Filling in branch from trunk 2007-11-06 22:29:20 +00:00
projectfiles_vc7 == MSVC 7.1 projectfiles == 2008-01-21 22:29:57 +00:00
release tooltips for some dual toggle buttons as well as tooltips from wim van hoydonck ([#8166] [python-scripts] fix for tooltips of torus primitive + newline) 2008-01-28 10:56:42 +00:00
source == Sequencer / Imbuf == 2008-01-30 15:41:02 +00:00
tools makes bullet independant from gameengine for cmake, introduces esc-key during sim, disables collisions when no bullet there 2008-01-29 23:13:31 +00:00
CMakeLists.txt makes bullet independant from gameengine for cmake, introduces esc-key during sim, disables collisions when no bullet there 2008-01-29 23:13:31 +00:00
COPYING Filling in branch from trunk 2007-11-06 22:29:20 +00:00
Makefile Filling in branch from trunk 2007-11-06 22:29:20 +00:00
README Filling in branch from trunk 2007-11-06 22:29:20 +00:00
SConstruct Initial commit of cloth modifier from branch rev 13453 2008-01-29 21:01:12 +00:00

Welcome to the fun world of open source.

For instructions on building and installing Blender, please see the file named
INSTALL.


---------------------.Blanguages and the .blender directory---------------------

The .blender directory holds various data files for Blender.
In the 2.28a release those are the .Blanguages file containing a list of
translations, the translations themselves and a default ttf font.

Blender checks for the presence of this directory in several locations:
	- the current directory
	- your home directory
	- On OSX, the blender bundle is also checked 
	- On Windows, the installation dir is checked.

If you get a 'File ".Blanguages" not found' warning, try to copy the .blender
dir to one of these locations (your home directory being recommended).



-------------------------------------Links--------------------------------------

Getting Involved:
http://www.blender.org/docs/get_involved.html

Community:
http://www.blender3d.org/Community/

Main blender development site:
http://www.blender.org/

The Blender project homepage:
http://projects.blender.org/projects/bf-blender/

Documentation:
http://www.blender.org/modules.php?op=modload&name=documentation&file=index

Bug tracker:
http://projects.blender.org/tracker/?atid=125&group_id=9&func=browse

Feature request tracker:
http://projects.blender.org/tracker/?atid=128&group_id=9&func=browse