..
BL_ActionActuator.cpp
BGE Py API
2009-05-19 07:16:40 +00:00
BL_ActionActuator.h
BGE Python API
2009-04-20 23:17:52 +00:00
BL_ArmatureObject.cpp
BGE C++ API
2009-04-22 14:42:00 +00:00
BL_ArmatureObject.h
BGE C++ API
2009-04-22 12:16:41 +00:00
BL_BlenderDataConversion.cpp
BGE soft body: give access to the soft body collision margin in the Advanced panel. By default the collision margin is set to 0.25, which causes the soft body to somewhat float above the ground. You can decrease this value to get more realistic collision. Note that the algorithm may become unstable with lower margin.
2009-05-18 21:32:03 +00:00
BL_BlenderDataConversion.h
Patch from GSR that a) fixes a whole bunch of GPL/BL license
2008-04-16 22:40:48 +00:00
BL_DeformableGameObject.cpp
BGE #18724 : Modifier cause crash in 2.49RC2. My bad, I was too quick to fix the soft body problem in revision 20119. This time I tested against modifiers, soft body, armatures and replace mesh.
2009-05-11 22:07:30 +00:00
BL_DeformableGameObject.h
BGE #18724 : Modifier cause crash in 2.49RC2. My bad, I was too quick to fix the soft body problem in revision 20119. This time I tested against modifiers, soft body, armatures and replace mesh.
2009-05-11 22:07:30 +00:00
BL_MeshDeformer.cpp
BGE modifier: generate correct physic shape, share static derived mesh, share display list.
2009-05-14 13:47:08 +00:00
BL_MeshDeformer.h
BGE modifier: generate correct physic shape, share static derived mesh, share display list.
2009-05-14 13:47:08 +00:00
BL_ModifierDeformer.cpp
BGE modifier: generate correct physic shape, share static derived mesh, share display list.
2009-05-14 13:47:08 +00:00
BL_ModifierDeformer.h
BGE modifier: generate correct physic shape, share static derived mesh, share display list.
2009-05-14 13:47:08 +00:00
BL_ShapeActionActuator.cpp
BGE Py API
2009-05-19 07:16:40 +00:00
BL_ShapeActionActuator.h
BGE Python API
2009-04-20 23:17:52 +00:00
BL_ShapeDeformer.cpp
BGE modifier: generate correct physic shape, share static derived mesh, share display list.
2009-05-14 13:47:08 +00:00
BL_ShapeDeformer.h
BGE modifier: generate correct physic shape, share static derived mesh, share display list.
2009-05-14 13:47:08 +00:00
BL_SkinDeformer.cpp
BGE modifier: generate correct physic shape, share static derived mesh, share display list.
2009-05-14 13:47:08 +00:00
BL_SkinDeformer.h
BGE bug #18762 fixed: softbody. An incompatibility between the soft body deformer and other types of deformer was causing the soft body to disappear in the game. This was the case when the soft body had an armature or simply vertex groups.
2009-05-19 06:48:36 +00:00
BL_SkinMeshObject.cpp
BGE: Support mesh modifiers in the game engine.
2009-04-21 11:01:09 +00:00
BL_SkinMeshObject.h
Merge of first part of changes from the apricot branch, especially
2008-09-04 20:51:28 +00:00
BlenderWorldInfo.cpp
Patch from GSR that a) fixes a whole bunch of GPL/BL license
2008-04-16 22:40:48 +00:00
BlenderWorldInfo.h
Patch from GSR that a) fixes a whole bunch of GPL/BL license
2008-04-16 22:40:48 +00:00
CMakeLists.txt
Merge of first part of changes from the apricot branch, especially
2008-09-04 20:51:28 +00:00
KX_BlenderScalarInterpolator.cpp
Fix crash in game engine IPO code, got out of sync after IPO cleanup, removed the duplicated function declarations.
2008-10-11 22:29:50 +00:00
KX_BlenderScalarInterpolator.h
Patch from GSR that a) fixes a whole bunch of GPL/BL license
2008-04-16 22:40:48 +00:00
KX_BlenderSceneConverter.cpp
recorded game physics ipo's also have the same problem FBX export had with eulers rotations
2009-05-19 05:07:52 +00:00
KX_BlenderSceneConverter.h
Merge of first part of changes from the apricot branch, especially
2008-09-04 20:51:28 +00:00
KX_ConvertActuators.cpp
BGE #18665 : Servo control and relative motion
2009-05-18 08:22:51 +00:00
KX_ConvertActuators.h
BGE performance, 4th round: logic
2009-05-10 20:53:58 +00:00
KX_ConvertControllers.cpp
BGE: bookmark option on controller to make them run before all other controllers.
2009-05-17 21:50:31 +00:00
KX_ConvertControllers.h
BGE performance, 4th round: logic
2009-05-10 20:53:58 +00:00
KX_ConvertProperties.cpp
print warnings when python attributes and methods conflict with game properties.
2009-05-14 00:10:25 +00:00
KX_ConvertProperties.h
Patch from GSR that a) fixes a whole bunch of GPL/BL license
2008-04-16 22:40:48 +00:00
KX_ConvertSensors.cpp
BGE performance, 4th round: logic
2009-05-10 20:53:58 +00:00
KX_ConvertSensors.h
BGE performance, 4th round: logic
2009-05-10 20:53:58 +00:00
KX_IpoConvert.cpp
remove warnings for the BGE
2009-02-25 03:26:02 +00:00
KX_IpoConvert.h
BGE patch: approve patch #17312 : Multiple material IPOs per mesh in BGE.
2008-07-25 13:45:57 +00:00
Makefile
converted my gen_utils.h fix to PyObjectPlus.h
2008-09-06 14:13:31 +00:00
SConscript
Building the game engine with Solid/Sumo is now optional for scons using WITH_BF_SOLID.
2009-02-25 12:07:51 +00:00