blender/source
Mitchell Stokes 1bb98b4194 Adding monitoring for (approximate) VRAM used by textures. The information is currently only used in the profiling data of the BGE.
Here is a image of it in action:
http://www.pasteall.org/pic/show.php?id=6351

What it monitors:
  * VRAM used by textures created via bf_gpu and BL_Textures

What it does not monitor:
  * VRAM used by the Blender ui
  * VRAM used by 2d filters
  * VRAM allocated by the user via KX_Scene.pre_draw and KX_Scene.pre_draw
2010-11-17 05:28:25 +00:00
..
blender Adding monitoring for (approximate) VRAM used by textures. The information is currently only used in the profiling data of the BGE. 2010-11-17 05:28:25 +00:00
blenderplayer r33039 added dependency to COLLADA for blenderplayer, but it's really not needed there. 2010-11-14 20:40:55 +00:00
creator Patch [#24608] Fix for typo and better indentation in command line help by Susanne H. (sanne). Thanks! 2010-11-08 14:08:22 +00:00
darwin darwin Makefiles: copy release scripts and python modules to where blender looks for them, 2010-10-14 19:30:55 +00:00
gameengine Adding monitoring for (approximate) VRAM used by textures. The information is currently only used in the profiling data of the BGE. 2010-11-17 05:28:25 +00:00
icons Windows Icons: 2010-09-05 07:08:21 +00:00
kernel use explicit file paths for CMake rather then globing, This is recommended by cmake devs. 2010-10-23 04:05:55 +00:00
CMakeLists.txt dont build blender/kernel if the game engines disabled. 2010-10-31 00:56:46 +00:00
Makefile Reorder library linking. 2010-11-11 06:22:55 +00:00
SConscript dont build blender/kernel if the game engines disabled. 2010-10-31 00:56:46 +00:00