blender/source/gameengine/Physics/Bullet
Benoit Bolsee 0b8661ab4d BGE: Occlusion culling and other performance improvements.
Added occlusion culling capability in the BGE. 
More info: http://wiki.blender.org/index.php/Dev:Ref/Release_Notes/2.49/Game_Engine#BGE_Scenegraph_improvement
MSVC, scons, cmake, Makefile updated.

Other minor performance improvements:
- The rasterizer was computing the openGL model matrix of the objects too many times
- DBVT view frustrum culling was not properly culling behind the near plane:
  Large objects behind the camera were sent to the GPU
- Remove all references to mesh split/join feature as it is not yet functional
2009-04-13 20:08:33 +00:00
..
CcdGraphicController.cpp BGE Scenegraph and View frustrum culling improvement. 2009-04-07 22:14:06 +00:00
CcdGraphicController.h BGE Scenegraph and View frustrum culling improvement. 2009-04-07 22:14:06 +00:00
CcdPhysicsController.cpp BGE Scenegraph and View frustrum culling improvement. 2009-04-07 22:14:06 +00:00
CcdPhysicsController.h BGE Scenegraph and View frustrum culling improvement. 2009-04-07 22:14:06 +00:00
CcdPhysicsEnvironment.cpp BGE: Occlusion culling and other performance improvements. 2009-04-13 20:08:33 +00:00
CcdPhysicsEnvironment.h BGE: Occlusion culling and other performance improvements. 2009-04-13 20:08:33 +00:00
CMakeLists.txt BGE: Occlusion culling and other performance improvements. 2009-04-13 20:08:33 +00:00
Makefile BGE: Occlusion culling and other performance improvements. 2009-04-13 20:08:33 +00:00
SConscript BGE: Occlusion culling and other performance improvements. 2009-04-13 20:08:33 +00:00