forked from bartvdbraak/blender
f840bd4a9f
* jump() -- causes the character to jump * onGround -- specifies whether or not the character is on the ground * gravity -- controls the "gravity" that the character physics uses for the character More options could be added (such as jump speed, step height, make fall speed, max slope, etc). |
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.. | ||
bge.constraints.rst | ||
bge.events.rst | ||
bge.logic.rst | ||
bge.render.rst | ||
bge.texture.rst | ||
bge.types.rst | ||
bgl.rst | ||
change_log.rst | ||
gpu.rst | ||
include__bmesh.rst | ||
info_best_practice.rst | ||
info_gotcha.rst | ||
info_overview.rst | ||
info_quickstart.rst | ||
info_tips_and_tricks.rst |