blender/source/gameengine/Physics/Bullet
2009-04-30 20:02:22 +00:00
..
CcdGraphicController.cpp BGE mesh modifiers: fix view frustrum culling for mesh with modifiers. Update the bounding box based on mesh extent after applying the modifiers. 2009-04-25 12:20:59 +00:00
CcdGraphicController.h BGE mesh modifiers: fix view frustrum culling for mesh with modifiers. Update the bounding box based on mesh extent after applying the modifiers. 2009-04-25 12:20:59 +00:00
CcdPhysicsController.cpp fix so that torque can be applied to DYNAMIC game objects, this fixes the skategirl. 2009-04-28 23:26:35 +00:00
CcdPhysicsController.h BGE soft body: change welding option to disable welding check by default: speeds up shape conversion. This is fine if the object has no duplicate vertices. Otherwise, bullet will be extremely slow and you can either set some welding or remove duplicates in the mesh. Welding is now displayed in linear scale: 0.0 -> 0.01, no need to use logarithmic scale ;-). Fix a bug with Bullet by which vertex array for soft body must have 3xfloat stride. 2009-04-27 22:21:42 +00:00
CcdPhysicsEnvironment.cpp BGE bug fix: when a dynamic object is parented to a compound shape and then unparented, it jumps at the position it had before the parenting. 2009-04-30 20:02:22 +00:00
CcdPhysicsEnvironment.h BGE: Occlusion culling and other performance improvements. 2009-04-13 20:08:33 +00:00
CMakeLists.txt Fixing SND_Scene.h missing include problems with cmake + bullet 2009-04-17 13:42:40 +00:00
Makefile BGE: Occlusion culling and other performance improvements. 2009-04-13 20:08:33 +00:00
SConscript BGE: Occlusion culling and other performance improvements. 2009-04-13 20:08:33 +00:00