blender/release/scripts/modules/extensions_framework/__init__.py

196 lines
5.9 KiB
Python

# -*- coding: utf8 -*-
#
# ***** BEGIN GPL LICENSE BLOCK *****
#
# --------------------------------------------------------------------------
# Blender 2.5 Extensions Framework
# --------------------------------------------------------------------------
#
# Authors:
# Doug Hammond
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, see <http://www.gnu.org/licenses/>.
#
# ***** END GPL LICENCE BLOCK *****
#
import time
import bpy
from extensions_framework.ui import EF_OT_msg
bpy.types.register(EF_OT_msg)
del EF_OT_msg
def log(str, popup=False, module_name='EF'):
"""Print a message to the console, prefixed with the module_name
and the current time. If the popup flag is True, the message will
be raised in the UI as a warning using the operator bpy.ops.ef.msg.
"""
print("[%s %s] %s" %
(module_name, time.strftime('%Y-%b-%d %H:%M:%S'), str))
if popup:
bpy.ops.ef.msg(
msg_type='WARNING',
msg_text=str
)
added_property_cache = {}
def init_properties(obj, props, cache=True):
"""Initialise custom properties in the given object or type.
The props list is described in the declarative_property_group
class definition. If the cache flag is False, this function
will attempt to redefine properties even if they have already been
added.
"""
if not obj in added_property_cache.keys():
added_property_cache[obj] = []
for prop in props:
try:
if cache and prop['attr'] in added_property_cache[obj]:
continue
if prop['type'] == 'bool':
t = bpy.props.BoolProperty
a = {k: v for k,v in prop.items() if k in ['name',
'description','default']}
elif prop['type'] == 'collection':
t = bpy.props.CollectionProperty
a = {k: v for k,v in prop.items() if k in ["ptype", "name",
"description"]}
a['type'] = a['ptype']
del a['ptype']
elif prop['type'] == 'enum':
t = bpy.props.EnumProperty
a = {k: v for k,v in prop.items() if k in ["items", "name",
"description", "default"]}
elif prop['type'] == 'float':
t = bpy.props.FloatProperty
a = {k: v for k,v in prop.items() if k in ["name",
"description", "min", "max", "soft_min", "soft_max",
"default", "precision"]}
elif prop['type'] == 'float_vector':
t = bpy.props.FloatVectorProperty
a = {k: v for k,v in prop.items() if k in ["name",
"description", "min", "max", "soft_min", "soft_max",
"default", "precision", "size", "subtype"]}
elif prop['type'] == 'int':
t = bpy.props.IntProperty
a = {k: v for k,v in prop.items() if k in ["name",
"description", "min", "max", "soft_min", "soft_max",
"default"]}
elif prop['type'] == 'pointer':
t = bpy.props.PointerProperty
a = {k: v for k,v in prop.items() if k in ["ptype", "name",
"description"]}
a['type'] = a['ptype']
del a['ptype']
elif prop['type'] == 'string':
t = bpy.props.StringProperty
a = {k: v for k,v in prop.items() if k in ["name",
"description", "maxlen", "default", "subtype"]}
else:
continue
setattr(obj, prop['attr'], t(**a))
added_property_cache[obj].append(prop['attr'])
except KeyError:
# Silently skip invalid entries in props
continue
class declarative_property_group(bpy.types.IDPropertyGroup):
"""A declarative_property_group describes a set of logically
related properties, using a declarative style to list each
property type, name, values, and other relevant information.
The information provided for each property depends on the
property's type.
The properties list attribute in this class describes the
properties present in this group.
Some additional information about the properties in this group
can be specified, so that a UI can be generated to display them.
To that end, the controls list attribute and the visibility dict
attribute are present here, to be read and interpreted by a
property_group_renderer object.
See extensions_framework.ui.property_group_renderer.
"""
"""This list controls the order of property layout when rendered
by a property_group_renderer. This can be a nested list, where each
list becomes a row in the panel layout. Nesting may be to any depth.
"""
controls = []
"""The visibility dict controls the display of properties based on
the value of other properties. See extensions_framework.validate
for test syntax.
"""
visibility = {}
"""The properties list describes each property to be created. Each
item should be a dict of args to pass to a
bpy.props.<?>Property function, with the exception of 'type'
which is used and stripped by extensions_framework in order to
determine which Property creation function to call.
Example item:
{
'type': 'int', # bpy.props.IntProperty
'attr': 'threads', # bpy.types.<type>.threads
'name': 'Render Threads', # Rendered next to the UI
'description': 'Number of threads to use', # Tooltip text in the UI
'default': 1,
'min': 1,
'soft_min': 1,
'max': 64,
'soft_max': 64
}
"""
properties = []
def draw_callback(self, context):
"""Sub-classes can override this to get a callback when
rendering is completed by a property_group_renderer sub-class.
"""
pass
@classmethod
def get_exportable_properties(cls):
"""Return a list of properties which have the 'save_in_preset' key
set to True, and hence should be saved into preset files.
"""
out = []
for prop in cls.properties:
if 'save_in_preset' in prop.keys() and prop['save_in_preset']:
out.append(prop)
return out