forked from bartvdbraak/blender
7296600434
Some points of the refactor not sorted by importance: * Fixed immutability of readers and factories (there are exceptions...) * Fixed copy constructors and = operators * Removed messaging system * Removed reader types * Added const where possible * Using initalisers when possible * Avoided use of pointers when possible * Removed AUD_NEW and AUD_DELETE macros * Removed useless NULL pointer checks * Fixed exception catching * Fixed some yet unknown bugs * Lots of other stuff
72 lines
1.9 KiB
C++
72 lines
1.9 KiB
C++
/*
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* $Id$
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*
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* ***** BEGIN LGPL LICENSE BLOCK *****
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*
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* Copyright 2009 Jörg Hermann Müller
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*
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* This file is part of AudaSpace.
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*
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* AudaSpace is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* AudaSpace is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with AudaSpace. If not, see <http://www.gnu.org/licenses/>.
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*
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* ***** END LGPL LICENSE BLOCK *****
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*/
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#ifndef AUD_SDLDEVICE
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#define AUD_SDLDEVICE
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#include "AUD_SoftwareDevice.h"
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#include <SDL.h>
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/**
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* This device plays back through SDL, the simple direct media layer.
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*/
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class AUD_SDLDevice : public AUD_SoftwareDevice
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{
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private:
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/**
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* Mixes the next bytes into the buffer.
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* \param data The SDL device.
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* \param buffer The target buffer.
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* \param length The length in bytes to be filled.
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*/
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static void SDL_mix(void *data, Uint8* buffer, int length);
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// hide copy constructor and operator=
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AUD_SDLDevice(const AUD_SDLDevice&);
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AUD_SDLDevice& operator=(const AUD_SDLDevice&);
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protected:
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virtual void playing(bool playing);
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public:
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/**
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* Opens the SDL audio device for playback.
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* \param specs The wanted audio specification.
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* \param buffersize The size of the internal buffer.
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* \note The specification really used for opening the device may differ.
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* \exception AUD_Exception Thrown if the audio device cannot be opened.
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*/
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AUD_SDLDevice(AUD_DeviceSpecs specs,
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int buffersize = AUD_DEFAULT_BUFFER_SIZE);
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/**
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* Closes the SDL audio device.
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*/
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virtual ~AUD_SDLDevice();
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};
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#endif //AUD_SDLDEVICE
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