blender/source/gameengine/GamePlayer/common
Brecht Van Lommel d579ea2901 Fix #34863: bge.render.makeScreenshot from Blender was only saving PNG files,
while the docs said it followed the settings in the Output panel, other file
formats work now.

Benderplayer still only saves PNG now as documented, but I cleaned up the code
there to reuse existing imbuf functions rather than using own libpng code.
2013-04-04 14:00:31 +00:00
..
bmfont.cpp style cleanup: 2013-03-26 07:29:01 +00:00
CMakeLists.txt remove $Id: tags after discussion on the mailign list: http://markmail.org/message/fp7ozcywxum3ar7n 2011-10-23 17:52:20 +00:00
GPC_Canvas.cpp Fix #34863: bge.render.makeScreenshot from Blender was only saving PNG files, 2013-04-04 14:00:31 +00:00
GPC_Canvas.h code cleanup: unused vars in collada, preprocessor formatting & warning in mingw. 2013-03-04 00:53:57 +00:00
GPC_Engine.cpp use const pointers for file loading and booleans for animation system return values passed as pointers. 2013-03-17 19:13:04 +00:00
GPC_Engine.h use const pointers for file loading and booleans for animation system return values passed as pointers. 2013-03-17 19:13:04 +00:00
GPC_KeyboardDevice.cpp style cleanup (mostly whitespace) 2012-02-27 10:35:39 +00:00
GPC_KeyboardDevice.h code cleanup: check for msvc directly when using warning pragma's. 2012-10-15 02:15:07 +00:00
GPC_MouseDevice.cpp style cleanup 2012-09-16 04:58:18 +00:00
GPC_MouseDevice.h code cleanup: check for msvc directly when using warning pragma's. 2012-10-15 02:15:07 +00:00
GPC_RawImage.cpp style cleanup: spaces -> tabs 2013-02-04 00:18:09 +00:00
GPC_RawImage.h code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too. 2012-10-09 13:36:42 +00:00
GPC_RawLoadDotBlendArray.cpp style cleanup 2012-10-22 08:15:51 +00:00
GPC_RawLoadDotBlendArray.h code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too. 2012-10-09 13:36:42 +00:00
GPC_RawLogoArrays.cpp style cleanup 2012-10-22 08:15:51 +00:00
GPC_RawLogoArrays.h code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too. 2012-10-09 13:36:42 +00:00
GPC_RenderTools.cpp style cleanup: 2013-03-26 07:29:01 +00:00
GPC_RenderTools.h BGE Profile : visual feedback bars and improvements 2013-01-28 01:26:36 +00:00
GPC_System.cpp remove $Id: tags after discussion on the mailign list: http://markmail.org/message/fp7ozcywxum3ar7n 2011-10-23 17:52:20 +00:00
GPC_System.h code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too. 2012-10-09 13:36:42 +00:00
load.blend some minor webplugin changes, new loading .blend, upgraded version to 2.42, enabled PhysicsConstraints module within sandbox. 2006-07-06 07:58:07 +00:00
logo_blender3d.raw Initial revision 2002-10-12 11:37:38 +00:00
logo_blender.raw Initial revision 2002-10-12 11:37:38 +00:00
logo_nan.raw Initial revision 2002-10-12 11:37:38 +00:00
SConscript Added GPL header to sconscripts! 2012-12-17 08:01:43 +00:00