blender/source/gameengine
Campbell Barton 225c5fee6b move BLO_sys_types.h -> BLI_sys_types.h (it had nothing todo with loading)
remove MEM_sys_types.h which was a duplicate.
2013-05-28 19:35:26 +00:00
..
BlenderRoutines Fix #34997: when starting the game engine in one window and switching to a second 2013-04-18 16:28:39 +00:00
Converter Fix #35480: object without material crash blender when starting game engine 2013-05-27 15:13:14 +00:00
Expressions move BLO_sys_types.h -> BLI_sys_types.h (it had nothing todo with loading) 2013-05-28 19:35:26 +00:00
GameLogic code cleanup: 2013-03-25 02:41:30 +00:00
GamePlayer Patch [#35234]: 2013-05-13 20:27:05 +00:00
Ketsji move BLO_sys_types.h -> BLI_sys_types.h (it had nothing todo with loading) 2013-05-28 19:35:26 +00:00
Network code cleanup: unused vars in collada, preprocessor formatting & warning in mingw. 2013-03-04 00:53:57 +00:00
Physics game engine: Use bullet's default contact processing theshold 2013-04-25 19:50:54 +00:00
Rasterizer move BLO_sys_types.h -> BLI_sys_types.h (it had nothing todo with loading) 2013-05-28 19:35:26 +00:00
SceneGraph style cleanup: 2013-03-26 07:29:01 +00:00
VideoTexture Image paint: 2D painting now supports texture masks and does masking more 2013-05-12 09:14:13 +00:00
CMakeLists.txt BGE: Removing the source files for the PHY interfaces since they just contained virtual destructors. This means we had license and doc blocks for 3 lines of code, which seemed silly. This also means that ge_phys_common no longer needs to be built as a library. I tested this with CMake and SCons using GCC; hopefully this doesn't break other systems. 2013-02-24 07:09:39 +00:00
SConscript BGE: Removing the source files for the PHY interfaces since they just contained virtual destructors. This means we had license and doc blocks for 3 lines of code, which seemed silly. This also means that ge_phys_common no longer needs to be built as a library. I tested this with CMake and SCons using GCC; hopefully this doesn't break other systems. 2013-02-24 07:09:39 +00:00