blender/intern/cycles
Brecht Van Lommel 2345efc6c5 Patch #29336: renaming UV (Texture) Layer to UV Map in the user interface,
by Gaia Clary.

Rationale: the name was confusing and not always used consistently, and this
map itself is not something that can be layered, rather the map can be used
as texture coordinates in some layered setup.

The original intent was to indicate this contained more than just UV's, but
the game engine settings have already been moved out, and apparently users
didn't really get this from the name anyway.
2011-11-23 17:25:25 +00:00
..
app edits to cycles cmake files so cmake_consistency_check.py can parse them. 2011-11-08 20:27:37 +00:00
blender Patch #29336: renaming UV (Texture) Layer to UV Map in the user interface, 2011-11-23 17:25:25 +00:00
bvh edits to cycles cmake files so cmake_consistency_check.py can parse them. 2011-11-08 20:27:37 +00:00
cmake Cycles: try to avoid NaN pixels with oren nayar. Also small cmake code cleanup. 2011-11-18 15:39:40 +00:00
device Cycles: improve error reporting for opencl and cuda, showing error messages in 2011-11-22 20:49:33 +00:00
doc edits to cycles cmake files so cmake_consistency_check.py can parse them. 2011-11-08 20:27:37 +00:00
kernel Fix #29274: problem compiling cycles opencl kernel from directory with spaces. 2011-11-22 16:38:58 +00:00
render Cycles: improve error reporting for opencl and cuda, showing error messages in 2011-11-22 20:49:33 +00:00
subd edits to cycles cmake files so cmake_consistency_check.py can parse them. 2011-11-08 20:27:37 +00:00
util Fix #29274: problem compiling cycles opencl kernel from directory with spaces. 2011-11-22 16:38:58 +00:00
CMakeLists.txt Cycles: build flags tweaks to avoid errors with msvc debug build. 2011-11-23 16:30:50 +00:00
SConscript Cycles: move clew into cycles namespace to avoid conflicts, and fix mesh 2011-11-15 19:23:35 +00:00