blender/intern/cycles/blender
Brecht Van Lommel 2345efc6c5 Patch #29336: renaming UV (Texture) Layer to UV Map in the user interface,
by Gaia Clary.

Rationale: the name was confusing and not always used consistently, and this
map itself is not something that can be layered, rather the map can be used
as texture coordinates in some layered setup.

The original intent was to indicate this contained more than just UV's, but
the game engine settings have already been moved out, and apparently users
didn't really get this from the name anyway.
2011-11-23 17:25:25 +00:00
..
addon Cycles: 2011-11-21 16:28:19 +00:00
blender_camera.cpp Cycles: make cycles work with new camera sensor size. 2011-11-05 11:11:06 +00:00
blender_mesh.cpp Patch #29336: renaming UV (Texture) Layer to UV Map in the user interface, 2011-11-23 17:25:25 +00:00
blender_object.cpp Cycles: 2011-11-12 14:29:52 +00:00
blender_python.cpp Cycles: svn merge -r41613:41627 ^/trunk/blender 2011-11-07 17:13:32 +00:00
blender_session.cpp Cycles: always use static bvh for non-viewport render. 2011-11-04 15:46:15 +00:00
blender_session.h Cycles: progress printing in background mode, print finished at the end and 2011-10-30 10:12:34 +00:00
blender_shader.cpp Cycles: 2011-11-21 16:28:19 +00:00
blender_sync.cpp Cycles: always use static bvh for non-viewport render. 2011-11-04 15:46:15 +00:00
blender_sync.h Cycles: always use static bvh for non-viewport render. 2011-11-04 15:46:15 +00:00
blender_util.h Fix #29292: cycles not loading linked image datablocks correctly. 2011-11-16 16:10:11 +00:00
CMakeLists.txt Cycles: another build system tweak that might solve build problem, not sure 2011-11-19 22:06:39 +00:00