blender/source/gameengine
Mitchell Stokes 244ce92dbd BGE: Setting up the RAS_ICanvas interface as the primary way to alter the OpenGL
viewport. This helps to eliminate OpenGL calls in weird places like the physics
code and to reduce glGet calls, which are expensive.

There should be no functional changes (except maybe a very slight speed improvement).
2012-10-08 03:28:11 +00:00
..
BlenderRoutines BGE: Setting up the RAS_ICanvas interface as the primary way to alter the OpenGL 2012-10-08 03:28:11 +00:00
Converter code cleanup: make shape key api names consistent with our new convention. 2012-09-19 10:12:07 +00:00
Expressions add back game engine python api slicing, (was missing / regression, since move to py3x) 2012-09-25 23:28:15 +00:00
GameLogic style cleanup 2012-09-16 04:58:18 +00:00
GamePlayer BGE: Setting up the RAS_ICanvas interface as the primary way to alter the OpenGL 2012-10-08 03:28:11 +00:00
Ketsji BGE: Setting up the RAS_ICanvas interface as the primary way to alter the OpenGL 2012-10-08 03:28:11 +00:00
Network style cleanup 2012-09-16 04:58:18 +00:00
Physics BGE: Setting up the RAS_ICanvas interface as the primary way to alter the OpenGL 2012-10-08 03:28:11 +00:00
Rasterizer BGE: Setting up the RAS_ICanvas interface as the primary way to alter the OpenGL 2012-10-08 03:28:11 +00:00
SceneGraph code cleanup: c++ - use empty() rather than size(), use prefix operators for non-primitive types - recommended for non primitive types. 2012-09-20 00:55:32 +00:00
VideoTexture style cleanup 2012-09-16 04:58:18 +00:00
CMakeLists.txt code cleanup: use system includes for cmake, otherwise warnings get printed in headers. 2012-09-18 04:40:20 +00:00
SConscript enable building the game engine without bullet for scons & cmake 2010-10-10 07:01:56 +00:00