..
KXNetwork
style cleanup
2012-09-16 04:58:18 +00:00
BL_Action.cpp
Fix for [ #32054 ] "Animation break after resuming scene" reported by Andreas Esau (ndee). The action's timing was getting messed up which resulted in negative local frames, which were being counted as "done."
2012-08-06 00:53:26 +00:00
BL_Action.h
optionally use guarded alloc for tiles compositor, also replace allocation functions with a macro.
2012-06-25 09:14:37 +00:00
BL_ActionManager.cpp
remove $Id: tags after discussion on the mailign list: http://markmail.org/message/fp7ozcywxum3ar7n
2011-10-23 17:52:20 +00:00
BL_ActionManager.h
optionally use guarded alloc for tiles compositor, also replace allocation functions with a macro.
2012-06-25 09:14:37 +00:00
BL_BlenderShader.cpp
style cleanup: follow style guide for/with/if spacing
2012-03-24 07:52:14 +00:00
BL_BlenderShader.h
optionally use guarded alloc for tiles compositor, also replace allocation functions with a macro.
2012-06-25 09:14:37 +00:00
BL_Material.cpp
fix [ #30839 ] Blender crashes while open/close a scene and deletes .blend-file
2012-04-10 13:10:44 +00:00
BL_Material.h
optionally use guarded alloc for tiles compositor, also replace allocation functions with a macro.
2012-06-25 09:14:37 +00:00
BL_Shader.cpp
style cleanup
2012-09-16 04:58:18 +00:00
BL_Shader.h
style cleanup
2012-09-16 04:58:18 +00:00
BL_Texture.cpp
style cleanup
2012-09-16 04:58:18 +00:00
BL_Texture.h
Finally committing support for compressed textures on the GPU (DDS+DXT). This patch started out as a patch by me, then cleaned up by Kupoman during his work on Cucumber.
2012-06-30 04:34:34 +00:00
CMakeLists.txt
..\commmit_hive.txt
2012-09-01 21:23:05 +00:00
KX_ArmatureSensor.cpp
style cleanup
2012-09-16 04:58:18 +00:00
KX_ArmatureSensor.h
style cleanup
2012-09-16 04:58:18 +00:00
KX_BlenderMaterial.cpp
style cleanup
2012-09-16 04:58:18 +00:00
KX_BlenderMaterial.h
style cleanup
2012-09-16 04:58:18 +00:00
KX_BulletPhysicsController.cpp
style cleanup
2012-09-16 04:58:18 +00:00
KX_BulletPhysicsController.h
optionally use guarded alloc for tiles compositor, also replace allocation functions with a macro.
2012-06-25 09:14:37 +00:00
KX_Camera.cpp
BGE: Setting up the RAS_ICanvas interface as the primary way to alter the OpenGL
2012-10-08 03:28:11 +00:00
KX_Camera.h
style cleanup
2012-09-16 04:58:18 +00:00
KX_CameraActuator.cpp
style cleanup
2012-09-16 04:58:18 +00:00
KX_CameraActuator.h
style cleanup - spelling corrections & update some incorrect comments.
2012-03-03 11:45:08 +00:00
KX_CameraIpoSGController.cpp
remove $Id: tags after discussion on the mailign list: http://markmail.org/message/fp7ozcywxum3ar7n
2011-10-23 17:52:20 +00:00
KX_CameraIpoSGController.h
style cleanup
2012-09-16 04:58:18 +00:00
KX_ClientObjectInfo.h
optionally use guarded alloc for tiles compositor, also replace allocation functions with a macro.
2012-06-25 09:14:37 +00:00
KX_ConstraintActuator.cpp
style cleanup
2012-09-16 04:58:18 +00:00
KX_ConstraintActuator.h
style cleanup
2012-09-16 04:58:18 +00:00
KX_ConstraintWrapper.cpp
style cleanup
2012-09-16 04:58:18 +00:00
KX_ConstraintWrapper.h
style cleanup
2012-09-16 04:58:18 +00:00
KX_ConvertPhysicsObject.h
BGE patch #28476 : Character object physics type
2012-05-28 21:36:29 +00:00
KX_ConvertPhysicsObjects.cpp
style cleanup
2012-09-16 04:58:18 +00:00
KX_Dome.cpp
BGE: Setting up the RAS_ICanvas interface as the primary way to alter the OpenGL
2012-10-08 03:28:11 +00:00
KX_Dome.h
BGE: Setting up the RAS_ICanvas interface as the primary way to alter the OpenGL
2012-10-08 03:28:11 +00:00
KX_EmptyObject.cpp
remove $Id: tags after discussion on the mailign list: http://markmail.org/message/fp7ozcywxum3ar7n
2011-10-23 17:52:20 +00:00
KX_EmptyObject.h
optionally use guarded alloc for tiles compositor, also replace allocation functions with a macro.
2012-06-25 09:14:37 +00:00
KX_FontObject.cpp
style cleanup
2012-09-16 04:58:18 +00:00
KX_FontObject.h
code cleanup: bge builds with clang without warnings / errors.
2012-06-29 09:16:59 +00:00
KX_GameActuator.cpp
remove $Id: tags after discussion on the mailign list: http://markmail.org/message/fp7ozcywxum3ar7n
2011-10-23 17:52:20 +00:00
KX_GameActuator.h
quiet double promotion warnings for the game engine.
2012-07-18 23:03:27 +00:00
KX_GameObject.cpp
BGE: Committing patch [ #31442 ] "API improvements: Group references python api, for better control over groups and instances" by Martin Sell (moerdn). This patch adds a member and a group property to KX_GameObject:
2012-10-07 00:09:02 +00:00
KX_GameObject.h
BGE: Committing patch [ #31442 ] "API improvements: Group references python api, for better control over groups and instances" by Martin Sell (moerdn). This patch adds a member and a group property to KX_GameObject:
2012-10-07 00:09:02 +00:00
KX_IInterpolator.h
style cleanup
2012-09-16 04:58:18 +00:00
KX_IPhysicsController.cpp
BGE patch #28476 : Character object physics type
2012-05-28 21:36:29 +00:00
KX_IPhysicsController.h
optionally use guarded alloc for tiles compositor, also replace allocation functions with a macro.
2012-06-25 09:14:37 +00:00
KX_IPO_SGController.cpp
revert 45924, not a very clean solution, especially for external libraries and looks like -fpermissive is used in linux too
2012-04-24 16:14:23 +00:00
KX_IPO_SGController.h
optionally use guarded alloc for tiles compositor, also replace allocation functions with a macro.
2012-06-25 09:14:37 +00:00
KX_IpoActuator.cpp
style cleanup
2012-09-16 04:58:18 +00:00
KX_IpoActuator.h
style cleanup: comment blocks
2012-03-09 18:28:30 +00:00
KX_IPOTransform.h
use __ prefix on header guards to avoid mixing up defines with api functions / classes.
2012-02-23 10:41:31 +00:00
KX_IScalarInterpolator.h
style cleanup
2012-09-16 04:58:18 +00:00
KX_ISceneConverter.h
optionally use guarded alloc for tiles compositor, also replace allocation functions with a macro.
2012-06-25 09:14:37 +00:00
KX_ISystem.h
optionally use guarded alloc for tiles compositor, also replace allocation functions with a macro.
2012-06-25 09:14:37 +00:00
KX_KetsjiEngine.cpp
BGE: Setting up the RAS_ICanvas interface as the primary way to alter the OpenGL
2012-10-08 03:28:11 +00:00
KX_KetsjiEngine.h
style cleanup
2012-09-16 04:58:18 +00:00
KX_Light.cpp
style cleanup
2012-09-16 04:58:18 +00:00
KX_Light.h
style cleanup
2012-09-16 04:58:18 +00:00
KX_LightIpoSGController.cpp
remove $Id: tags after discussion on the mailign list: http://markmail.org/message/fp7ozcywxum3ar7n
2011-10-23 17:52:20 +00:00
KX_LightIpoSGController.h
style cleanup
2012-09-16 04:58:18 +00:00
KX_MaterialIpoController.cpp
doxygen: gameengine/Ketsji tagged.
2011-02-25 13:35:59 +00:00
KX_MaterialIpoController.h
optionally use guarded alloc for tiles compositor, also replace allocation functions with a macro.
2012-06-25 09:14:37 +00:00
KX_MeshProxy.cpp
style cleanup
2012-09-16 04:58:18 +00:00
KX_MeshProxy.h
style cleanup
2012-09-16 04:58:18 +00:00
KX_MotionState.cpp
remove $Id: tags after discussion on the mailign list: http://markmail.org/message/fp7ozcywxum3ar7n
2011-10-23 17:52:20 +00:00
KX_MotionState.h
optionally use guarded alloc for tiles compositor, also replace allocation functions with a macro.
2012-06-25 09:14:37 +00:00
KX_MouseFocusSensor.cpp
style cleanup
2012-09-16 04:58:18 +00:00
KX_MouseFocusSensor.h
style cleanup: comment blocks
2012-03-09 18:28:30 +00:00
KX_NavMeshObject.cpp
style cleanup
2012-09-16 04:58:18 +00:00
KX_NavMeshObject.h
style cleanup - remove unneeded ';'s
2012-03-08 03:05:57 +00:00
KX_NearSensor.cpp
remove $Id: tags after discussion on the mailign list: http://markmail.org/message/fp7ozcywxum3ar7n
2011-10-23 17:52:20 +00:00
KX_NearSensor.h
style cleanup: use capital camel case names for typedef's
2012-06-10 15:20:10 +00:00
KX_ObColorIpoSGController.cpp
remove $Id: tags after discussion on the mailign list: http://markmail.org/message/fp7ozcywxum3ar7n
2011-10-23 17:52:20 +00:00
KX_ObColorIpoSGController.h
optionally use guarded alloc for tiles compositor, also replace allocation functions with a macro.
2012-06-25 09:14:37 +00:00
KX_ObjectActuator.cpp
style cleanup
2012-09-16 04:58:18 +00:00
KX_ObjectActuator.h
use __ prefix on header guards to avoid mixing up defines with api functions / classes.
2012-02-23 10:41:31 +00:00
KX_ObstacleSimulation.cpp
style cleanup
2012-09-16 04:58:18 +00:00
KX_ObstacleSimulation.h
style cleanup
2012-09-16 04:58:18 +00:00
KX_OrientationInterpolator.cpp
style cleanup, use { on newline after function definition.
2012-02-25 16:49:59 +00:00
KX_OrientationInterpolator.h
optionally use guarded alloc for tiles compositor, also replace allocation functions with a macro.
2012-06-25 09:14:37 +00:00
KX_ParentActuator.cpp
style cleanup
2012-09-16 04:58:18 +00:00
KX_ParentActuator.h
style cleanup
2012-09-16 04:58:18 +00:00
KX_PhysicsEngineEnums.h
code cleanup: remove unused defines
2012-04-23 08:05:02 +00:00
KX_PhysicsObjectWrapper.cpp
style cleanup
2012-09-16 04:58:18 +00:00
KX_PhysicsObjectWrapper.h
use __ prefix on header guards to avoid mixing up defines with api functions / classes.
2012-02-23 10:41:31 +00:00
KX_PhysicsPropertiesobsolete.h
use __ prefix on header guards to avoid mixing up defines with api functions / classes.
2012-02-23 10:41:31 +00:00
KX_PolygonMaterial.cpp
style cleanup
2012-09-16 04:58:18 +00:00
KX_PolygonMaterial.h
style cleanup
2012-09-16 04:58:18 +00:00
KX_PolyProxy.cpp
style cleanup
2012-09-16 04:58:18 +00:00
KX_PolyProxy.h
style cleanup
2012-09-16 04:58:18 +00:00
KX_PositionInterpolator.cpp
style cleanup, use { on newline after function definition.
2012-02-25 16:49:59 +00:00
KX_PositionInterpolator.h
optionally use guarded alloc for tiles compositor, also replace allocation functions with a macro.
2012-06-25 09:14:37 +00:00
KX_PyConstraintBinding.cpp
style cleanup
2012-09-16 04:58:18 +00:00
KX_PyConstraintBinding.h
Code Cleanup: remove non existing function declarations.
2012-02-29 15:00:37 +00:00
KX_PyMath.cpp
style cleanup
2012-09-16 04:58:18 +00:00
KX_PyMath.h
style cleanup
2012-09-16 04:58:18 +00:00
KX_PythonInit.cpp
style cleanup
2012-09-16 04:58:18 +00:00
KX_PythonInit.h
style cleanup
2012-09-16 04:58:18 +00:00
KX_PythonInitTypes.cpp
fix for error in recent commit (made function static that shouldn't have been), add extra gcc warnings to cmake.
2012-09-16 01:35:00 +00:00
KX_PythonInitTypes.h
style cleanup
2012-09-16 04:58:18 +00:00
KX_PythonMain.cpp
code clenup: comments and some style edits on ghost/osx (odd indentation)
2012-09-06 02:10:09 +00:00
KX_PythonMain.h
..\commmit_hive.txt
2012-09-01 21:23:05 +00:00
KX_PythonSeq.cpp
style cleanup
2012-09-16 04:58:18 +00:00
KX_PythonSeq.h
style cleanup: guys - set your editors to tabs!
2012-05-01 17:51:03 +00:00
KX_RadarSensor.cpp
style cleanup
2012-09-16 04:58:18 +00:00
KX_RadarSensor.h
code cleanup:
2012-07-29 17:49:14 +00:00
KX_RayCast.cpp
code cleanup: float formatting was confusing in some cases - eg: (0.,0.,0.)
2012-04-11 08:15:13 +00:00
KX_RayCast.h
optionally use guarded alloc for tiles compositor, also replace allocation functions with a macro.
2012-06-25 09:14:37 +00:00
KX_RayEventManager.cpp
remove $Id: tags after discussion on the mailign list: http://markmail.org/message/fp7ozcywxum3ar7n
2011-10-23 17:52:20 +00:00
KX_RayEventManager.h
optionally use guarded alloc for tiles compositor, also replace allocation functions with a macro.
2012-06-25 09:14:37 +00:00
KX_RaySensor.cpp
style cleanup
2012-09-16 04:58:18 +00:00
KX_RaySensor.h
style cleanup
2012-09-16 04:58:18 +00:00
KX_SCA_AddObjectActuator.cpp
style cleanup
2012-09-16 04:58:18 +00:00
KX_SCA_AddObjectActuator.h
style cleanup
2012-09-16 04:58:18 +00:00
KX_SCA_DynamicActuator.cpp
style cleanup
2012-09-16 04:58:18 +00:00
KX_SCA_DynamicActuator.h
quiet double promotion warnings for the game engine.
2012-07-18 23:03:27 +00:00
KX_SCA_EndObjectActuator.cpp
remove $Id: tags after discussion on the mailign list: http://markmail.org/message/fp7ozcywxum3ar7n
2011-10-23 17:52:20 +00:00
KX_SCA_EndObjectActuator.h
style cleanup: also correct some doxy comments
2012-08-18 13:07:48 +00:00
KX_SCA_ReplaceMeshActuator.cpp
style cleanup
2012-09-16 04:58:18 +00:00
KX_SCA_ReplaceMeshActuator.h
style cleanup
2012-09-16 04:58:18 +00:00
KX_ScalarInterpolator.cpp
style cleanup, use { on newline after function definition.
2012-02-25 16:49:59 +00:00
KX_ScalarInterpolator.h
optionally use guarded alloc for tiles compositor, also replace allocation functions with a macro.
2012-06-25 09:14:37 +00:00
KX_ScalingInterpolator.cpp
style cleanup, use { on newline after function definition.
2012-02-25 16:49:59 +00:00
KX_ScalingInterpolator.h
optionally use guarded alloc for tiles compositor, also replace allocation functions with a macro.
2012-06-25 09:14:37 +00:00
KX_Scene.cpp
BGE: Setting up the RAS_ICanvas interface as the primary way to alter the OpenGL
2012-10-08 03:28:11 +00:00
KX_Scene.h
style cleanup
2012-09-16 04:58:18 +00:00
KX_SceneActuator.cpp
style cleanup
2012-09-16 04:58:18 +00:00
KX_SceneActuator.h
style cleanup
2012-09-16 04:58:18 +00:00
KX_SG_BoneParentNodeRelationship.cpp
style cleanup
2012-09-16 04:58:18 +00:00
KX_SG_BoneParentNodeRelationship.h
style cleanup
2012-09-16 04:58:18 +00:00
KX_SG_NodeRelationships.cpp
style cleanup
2012-09-16 04:58:18 +00:00
KX_SG_NodeRelationships.h
style cleanup
2012-09-16 04:58:18 +00:00
KX_SoundActuator.cpp
style cleanup
2012-09-16 04:58:18 +00:00
KX_SoundActuator.h
style cleanup
2012-09-16 04:58:18 +00:00
KX_StateActuator.cpp
remove $Id: tags after discussion on the mailign list: http://markmail.org/message/fp7ozcywxum3ar7n
2011-10-23 17:52:20 +00:00
KX_StateActuator.h
use __ prefix on header guards to avoid mixing up defines with api functions / classes.
2012-02-23 10:41:31 +00:00
KX_SteeringActuator.cpp
style cleanup
2012-09-16 04:58:18 +00:00
KX_SteeringActuator.h
style cleanup
2012-09-16 04:58:18 +00:00
KX_TimeCategoryLogger.cpp
code cleanup: float formatting was confusing in some cases - eg: (0.,0.,0.)
2012-04-11 08:15:13 +00:00
KX_TimeCategoryLogger.h
optionally use guarded alloc for tiles compositor, also replace allocation functions with a macro.
2012-06-25 09:14:37 +00:00
KX_TimeLogger.cpp
code cleanup: float formatting was confusing in some cases - eg: (0.,0.,0.)
2012-04-11 08:15:13 +00:00
KX_TimeLogger.h
optionally use guarded alloc for tiles compositor, also replace allocation functions with a macro.
2012-06-25 09:14:37 +00:00
KX_TouchEventManager.cpp
style cleanup: follow style guide for/with/if spacing
2012-03-24 07:52:14 +00:00
KX_TouchEventManager.h
optionally use guarded alloc for tiles compositor, also replace allocation functions with a macro.
2012-06-25 09:14:37 +00:00
KX_TouchSensor.cpp
style cleanup
2012-09-16 04:58:18 +00:00
KX_TouchSensor.h
style cleanup
2012-09-16 04:58:18 +00:00
KX_TrackToActuator.cpp
style cleanup
2012-09-16 04:58:18 +00:00
KX_TrackToActuator.h
style cleanup
2012-09-16 04:58:18 +00:00
KX_VehicleWrapper.cpp
style cleanup
2012-09-16 04:58:18 +00:00
KX_VehicleWrapper.h
use __ prefix on header guards to avoid mixing up defines with api functions / classes.
2012-02-23 10:41:31 +00:00
KX_VertexProxy.cpp
style cleanup
2012-09-16 04:58:18 +00:00
KX_VertexProxy.h
style cleanup
2012-09-16 04:58:18 +00:00
KX_VisibilityActuator.cpp
remove $Id: tags after discussion on the mailign list: http://markmail.org/message/fp7ozcywxum3ar7n
2011-10-23 17:52:20 +00:00
KX_VisibilityActuator.h
use __ prefix on header guards to avoid mixing up defines with api functions / classes.
2012-02-23 10:41:31 +00:00
KX_WorldInfo.cpp
remove $Id: tags after discussion on the mailign list: http://markmail.org/message/fp7ozcywxum3ar7n
2011-10-23 17:52:20 +00:00
KX_WorldInfo.h
style cleanup
2012-07-21 22:58:08 +00:00
KX_WorldIpoController.cpp
remove $Id: tags after discussion on the mailign list: http://markmail.org/message/fp7ozcywxum3ar7n
2011-10-23 17:52:20 +00:00
KX_WorldIpoController.h
style cleanup
2012-09-16 04:58:18 +00:00
SConscript
Fix for windows compile.
2012-04-28 22:59:55 +00:00