blender/release
Campbell Barton e4f65749f9 remove vertex selection check for weight paint mode so you can paint through the mesh.
also made the wire draw without depth masking when the depth check is off, similar to mesh editmode drawing, nice hint about whats going on.
2013-01-01 11:47:47 +00:00
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bin Workaround for half-transparent windows when running blender-softwaregl 2011-11-15 07:28:18 +00:00
darwin set line endings to native & mime type to text/plain for .app/Contents/MacOS/xxx files. 2012-12-29 03:19:30 +00:00
datafiles Add DNA/RNA/BKE infrastructure for dynamic-topology sculpt mode 2012-12-30 18:27:33 +00:00
freedesktop patch to our desktop file from debian, German translation. 2012-04-16 09:56:12 +00:00
scripts remove vertex selection check for weight paint mode so you can paint through the mesh. 2013-01-01 11:47:47 +00:00
text Readme and Release Log Links: 2012-11-20 01:55:22 +00:00
windows style cleanup 2012-10-20 18:46:57 +00:00
environment-macosx shapekeys are now stored as customdata in editmode, so edit operations like subdivide work (mostly) correctly. tesselated faces now store correct normals in more situations. and added more missing files from the last merge, there may be more though. 2009-11-02 06:33:16 +00:00
environment-mswindows set svn end of lines to native 2011-05-09 08:15:38 +00:00
environment-unix shapekeys are now stored as customdata in editmode, so edit operations like subdivide work (mostly) correctly. tesselated faces now store correct normals in more situations. and added more missing files from the last merge, there may be more though. 2009-11-02 06:33:16 +00:00