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Ton Roosendaal 247c7078bc Bug fixes, own collection.
While examining icons, I noticed material icons were too dark.
It appeared a lot of bad hacks were added for colormanagement in preview render.

Removed them all, and things look smooth (yes, color management is OK!).

However! It is now very clear that Procedural Textures miss getting inverse
color managed in render - a reason why they show so bright washed out, already
since introduction of Color Management in Blender.

Try render a plane with linear black-white blend, shadeless!
http://www.blender.org/bf/Untitled.png

Todo: add colormanaged procedurals (optional).
2013-01-01 19:02:08 +00:00
build_files patch [#33331] Time To Start Moving To Stdbool 2013-01-01 12:47:58 +00:00
doc patch [#33609] Syntax highlighting for OSL in Text Editor 2012-12-29 18:25:03 +00:00
extern Import the RangeTree library into extern 2012-12-30 18:20:52 +00:00
intern Highlight currently rendering tiles 2013-01-01 16:15:13 +00:00
release remove vertex selection check for weight paint mode so you can paint through the mesh. 2013-01-01 11:47:47 +00:00
source Bug fixes, own collection. 2013-01-01 19:02:08 +00:00
CMakeLists.txt patch [#33331] Time To Start Moving To Stdbool 2013-01-01 12:47:58 +00:00
COPYING == docs == 2010-10-13 14:44:22 +00:00
GNUmakefile code cleanup: comment unused members of bmesh operator slots and some osl style edits. 2012-11-20 14:31:58 +00:00
SConstruct patch [#33331] Time To Start Moving To Stdbool 2013-01-01 12:47:58 +00:00