blender/source
Ton Roosendaal 247c7078bc Bug fixes, own collection.
While examining icons, I noticed material icons were too dark.
It appeared a lot of bad hacks were added for colormanagement in preview render.

Removed them all, and things look smooth (yes, color management is OK!).

However! It is now very clear that Procedural Textures miss getting inverse
color managed in render - a reason why they show so bright washed out, already
since introduction of Color Management in Blender.

Try render a plane with linear black-white blend, shadeless!
http://www.blender.org/bf/Untitled.png

Todo: add colormanaged procedurals (optional).
2013-01-01 19:02:08 +00:00
..
blender Bug fixes, own collection. 2013-01-01 19:02:08 +00:00
blenderplayer Import the RangeTree library into extern 2012-12-30 18:20:52 +00:00
creator Import the RangeTree library into extern 2012-12-30 18:20:52 +00:00
gameengine BGE: Fixing a crash that occurred when LibLoading a scene with a 2D Filter Actuator. The actuator was still referencing the old scene. 2012-12-31 21:32:46 +00:00
icons Added GPL header to sconscripts! 2012-12-17 08:01:43 +00:00
tests add ".hh" as an extension for source scripts. 2012-12-31 07:06:51 +00:00
CMakeLists.txt remove $Id: tags after discussion on the mailign list: http://markmail.org/message/fp7ozcywxum3ar7n 2011-10-23 17:52:20 +00:00
SConscript Added GPL header to sconscripts! 2012-12-17 08:01:43 +00:00