blender/source
Campbell Barton 262cfb59d3 solidify rim material option, use the next material slot for rim faces.
a bit arbitrary but with most cases where solidify is used in durian we get UV texture stretching since there is no way to access the newly created size faces this gives us a way to switch out the material on the rim.
2010-06-13 13:56:13 +00:00
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blender solidify rim material option, use the next material slot for rim faces. 2010-06-13 13:56:13 +00:00
blenderplayer blenderplayer building again (may need updates in libraries I dont compile with, but it' builds here). removed smoke declarations that are not needed anymore (not in windows, 2010-06-02 07:06:47 +00:00
creator CMake: 2010-06-06 13:32:58 +00:00
darwin OS X Makefiles: 2010-01-03 20:35:13 +00:00
gameengine == python api docs == 2010-06-11 22:41:13 +00:00
icons missed a file in previous crosscompiling related commits 2010-02-18 06:53:10 +00:00
kernel remove config.h references, was added for automake build system rev around 124-126 but isnt used by any build systems now. 2010-04-18 10:28:37 +00:00
CMakeLists.txt correct fsf address 2010-02-12 13:34:04 +00:00
Makefile Change couple of strings. 2010-06-12 23:09:01 +00:00
nan_compile.mk Add support for >2GiB files (as r28267) and some cleanups. 2010-04-18 20:47:05 +00:00
nan_definitions.mk fixed typo that prevented tiff support from being enabled by default 2010-05-27 06:08:48 +00:00
nan_link.mk was curious if makefile still worked. they didnt, found 2 problems 2010-05-23 17:45:08 +00:00
nan_subdirs.mk correct fsf address 2010-02-12 13:34:04 +00:00
nan_warn.mk correct fsf address 2010-02-12 13:34:04 +00:00
SConscript this restores building on mingw with Collada support, also it restores cross compiling, thanks to Sergey Sharybin for the patch. Note that the icons for linux cross might not be committed here, if not i'll add them in another commit 2010-02-01 18:39:41 +00:00