forked from bartvdbraak/blender
26ef6da24b
* Objects now support up to 32767 material slots. It's easy to increase this further, but I prefer not to increase the memory usage of mesh faces, it seems unlikely that someone would create 32767 distinct materials? * Forward compatibility: the only thing you can potentially lose reading a 2.5 file in 2.4 is object linking (instead of default data), though usually that will go fine too. Reading files with > 32 material slots in 2.4 can start giving issues. * The ob->colbits variable is deprecated by the array ob->matbits but I didn't remove the ob->colbits updates in very few places it is set. * I hope I changed all the relevant things, various places just hardcoded the number 16 instead of using the MAXMAT define. * Join Objects operator back. This is using the version from the animsys2 branch coded by Joshua, which means it now supports joining of shape keys. * Fix for crash reading file saved during render. |
||
---|---|---|
.. | ||
buttons_data_armature.py | ||
buttons_data_bone.py | ||
buttons_data_camera.py | ||
buttons_data_curve.py | ||
buttons_data_empty.py | ||
buttons_data_lamp.py | ||
buttons_data_lattice.py | ||
buttons_data_mesh.py | ||
buttons_data_modifier.py | ||
buttons_data_text.py | ||
buttons_material.py | ||
buttons_object_constraint.py | ||
buttons_objects.py | ||
buttons_particle.py | ||
buttons_physic_cloth.py | ||
buttons_physics_field.py | ||
buttons_physics_fluid.py | ||
buttons_physics_softbody.py | ||
buttons_scene.py | ||
buttons_texture.py | ||
buttons_world.py | ||
space_buttons.py | ||
space_filebrowser.py | ||
space_image.py | ||
space_info.py | ||
space_logic.py | ||
space_outliner.py | ||
space_sequencer.py | ||
space_text.py | ||
space_view3d_toolbar.py | ||
space_view3d.py |