forked from bartvdbraak/blender
37864a4273
Image Window * Unpack operator now works. * Some small layout code tweaks. Info Window Header * Moved to python UI code. * template_running_jobs, template_operator_search added. * Ported external data operators: pack/unpack all, make paths relative/absolute, find/report missing files. Also * Report RPT_INFO too, not only warnings and errors. * Run UI handle functions after RNA and Operators. * Rename particle system add/remove operators, to not include "slot", that's only there for materials because that's what they are called now in RNA.
37 lines
801 B
Python
37 lines
801 B
Python
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import bpy
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class Buttons_HT_header(bpy.types.Header):
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__space_type__ = "BUTTONS_WINDOW"
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__idname__ = "BUTTONS_HT_header"
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def draw(self, context):
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layout = self.layout
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so = context.space_data
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scene = context.scene
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layout.template_header()
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if context.area.show_menus:
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row = layout.row(align=True)
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row.itemM("Buttons_MT_view", text="View")
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row = layout.row()
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row.itemR(so, "buttons_context", expand=True, text="")
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row.itemR(scene, "current_frame")
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class Buttons_MT_view(bpy.types.Menu):
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__space_type__ = "BUTTONS_WINDOW"
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__label__ = "View"
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def draw(self, context):
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layout = self.layout
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so = context.space_data
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col = layout.column()
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col.itemR(so, "panel_alignment", expand=True)
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bpy.types.register(Buttons_HT_header)
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bpy.types.register(Buttons_MT_view)
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