..
KXNetwork
[ #17600 ] char* -> const char*
2008-09-20 11:08:35 +00:00
BL_BlenderShader.cpp
* GLSL lamps now respect 3d viewport layers.
2008-09-05 14:33:36 +00:00
BL_BlenderShader.h
Merge of first part of changes from the apricot branch, especially
2008-09-04 20:51:28 +00:00
BL_Material.cpp
Sync with Apricot Game Engine
2008-07-10 12:47:20 +00:00
BL_Material.h
Merge of first part of changes from the apricot branch, especially
2008-09-04 20:51:28 +00:00
BL_Shader.cpp
[ #17600 ] char* -> const char*
2008-09-20 11:08:35 +00:00
BL_Shader.h
[ #17600 ] char* -> const char*
2008-09-20 11:08:35 +00:00
BL_Texture.cpp
Game Engine: alpha blending and sorting
2008-07-29 15:48:31 +00:00
BL_Texture.h
First commit! Small bug fix for cube map crashing in the player.
2007-01-13 08:30:08 +00:00
CMakeLists.txt
Merge of first part of changes from the apricot branch, especially
2008-09-04 20:51:28 +00:00
KX_BlenderMaterial.cpp
Merge of first part of changes from the apricot branch, especially
2008-09-04 20:51:28 +00:00
KX_BlenderMaterial.h
Merge of first part of changes from the apricot branch, especially
2008-09-04 20:51:28 +00:00
KX_BulletPhysicsController.cpp
avoid crash and apply force for soft bodies.
2008-09-25 17:53:15 +00:00
KX_BulletPhysicsController.h
BGE patch: Optimization of bullet adaptation layer - part 1.
2008-07-21 12:37:27 +00:00
KX_Camera.cpp
Checked all cases where PyArg_ParseTuple is used in blenders game engine and made sure all will raise errors when called with invalid args.
2008-07-01 16:43:46 +00:00
KX_Camera.h
fix BGE bug #8646 : unusable anaglyph settings
2008-05-24 08:34:04 +00:00
KX_CameraActuator.cpp
[ #17600 ] char* -> const char*
2008-09-20 11:08:35 +00:00
KX_CameraActuator.h
Python API get/setObject update for Actuators. (SetParent, AddObject, Camera and TrackTo)
2008-08-14 08:58:25 +00:00
KX_CameraIpoSGController.cpp
Patch from GSR that a) fixes a whole bunch of GPL/BL license
2008-04-16 22:40:48 +00:00
KX_CameraIpoSGController.h
Patch from GSR that a) fixes a whole bunch of GPL/BL license
2008-04-16 22:40:48 +00:00
KX_CDActuator.cpp
Patch from GSR that a) fixes a whole bunch of GPL/BL license
2008-04-16 22:40:48 +00:00
KX_CDActuator.h
Patch from GSR that a) fixes a whole bunch of GPL/BL license
2008-04-16 22:40:48 +00:00
KX_ClientObjectInfo.h
Patch from GSR that a) fixes a whole bunch of GPL/BL license
2008-04-16 22:40:48 +00:00
KX_ConstraintActuator.cpp
BGE patch: local/global flag to distance contraint actuator.
2008-09-26 18:03:14 +00:00
KX_ConstraintActuator.h
BGE patch: local/global flag to distance contraint actuator.
2008-09-26 18:03:14 +00:00
KX_ConstraintWrapper.cpp
converted my gen_utils.h fix to PyObjectPlus.h
2008-09-06 14:13:31 +00:00
KX_ConstraintWrapper.h
Patch from GSR that a) fixes a whole bunch of GPL/BL license
2008-04-16 22:40:48 +00:00
KX_ConvertPhysicsObject.h
enable -noaudio option, so it actually works (and doesn't get overwritten by a game flag). audio initialization delays startup of game engine 2 seconds
2008-09-28 03:07:13 +00:00
KX_ConvertPhysicsObjects.cpp
enable -noaudio option, so it actually works (and doesn't get overwritten by a game flag). audio initialization delays startup of game engine 2 seconds
2008-09-28 03:07:13 +00:00
KX_EmptyObject.cpp
Patch from GSR that a) fixes a whole bunch of GPL/BL license
2008-04-16 22:40:48 +00:00
KX_EmptyObject.h
Patch from GSR that a) fixes a whole bunch of GPL/BL license
2008-04-16 22:40:48 +00:00
KX_GameActuator.cpp
[ #17600 ] char* -> const char*
2008-09-20 11:08:35 +00:00
KX_GameActuator.h
save and load configuration actuator, (option in game actuator menu)
2008-09-12 02:15:16 +00:00
KX_GameObject.cpp
BGE bug fix: dupligroup scale not correctly applied to bullet shape.
2008-09-20 22:19:59 +00:00
KX_GameObject.h
Created a KX_SoftBodyDeformer for real-time soft bodies.
2008-09-24 03:12:10 +00:00
KX_IInterpolator.h
Patch from GSR that a) fixes a whole bunch of GPL/BL license
2008-04-16 22:40:48 +00:00
KX_IPhysicsController.cpp
Patch from GSR that a) fixes a whole bunch of GPL/BL license
2008-04-16 22:40:48 +00:00
KX_IPhysicsController.h
BGE patch: Optimization of bullet adaptation layer - part 1.
2008-07-21 12:37:27 +00:00
KX_IPO_SGController.cpp
BGE bug #17657 fixed: dRotY doesn't work properly after 90 degrees rotation.
2008-09-23 20:07:15 +00:00
KX_IPO_SGController.h
BGE bug #17657 fixed: dRotY doesn't work properly after 90 degrees rotation.
2008-09-23 20:07:15 +00:00
KX_IpoActuator.cpp
[ #17600 ] char* -> const char*
2008-09-20 11:08:35 +00:00
KX_IpoActuator.h
BGE patch: Add PyDoc for new logic bricks, set exception message on Py error, remove args on Py functions that don't take any to save CPU time
2008-07-23 21:37:37 +00:00
KX_IPOTransform.h
Patch from GSR that a) fixes a whole bunch of GPL/BL license
2008-04-16 22:40:48 +00:00
KX_IScalarInterpolator.h
Patch from GSR that a) fixes a whole bunch of GPL/BL license
2008-04-16 22:40:48 +00:00
KX_ISceneConverter.h
Merge of first part of changes from the apricot branch, especially
2008-09-04 20:51:28 +00:00
KX_ISystem.h
Patch from GSR that a) fixes a whole bunch of GPL/BL license
2008-04-16 22:40:48 +00:00
KX_KetsjiEngine.cpp
BGE patch: add Debug button next to object state. The object state mask will be printed at runtime with the debug info as a comma separated list of state numbers (1..30) for each active state bit. The reserved property name __state__ is used for that purpose (users should not create a property with that name).
2008-09-25 16:19:07 +00:00
KX_KetsjiEngine.h
Fix for bug #3858 : the game engine mouse focus sensor did not work
2008-09-18 01:46:28 +00:00
KX_Light.cpp
Fix for bug #17589 : removing a lamp in the game engine with glsl
2008-09-10 09:51:06 +00:00
KX_Light.h
Merge of first part of changes from the apricot branch, especially
2008-09-04 20:51:28 +00:00
KX_LightIpoSGController.cpp
Patch from GSR that a) fixes a whole bunch of GPL/BL license
2008-04-16 22:40:48 +00:00
KX_LightIpoSGController.h
Patch from GSR that a) fixes a whole bunch of GPL/BL license
2008-04-16 22:40:48 +00:00
KX_MaterialIpoController.cpp
Win64: please check my changes if you ran across them ;) But should be fine since no additional crashes were reported!
2008-08-17 17:08:00 +00:00
KX_MaterialIpoController.h
BGE patch: approve patch #17312 : Multiple material IPOs per mesh in BGE.
2008-07-25 13:45:57 +00:00
KX_MeshProxy.cpp
converted my gen_utils.h fix to PyObjectPlus.h
2008-09-06 14:13:31 +00:00
KX_MeshProxy.h
BGE patch: KX_GameObject::rayCast() improvements to have X-Ray option, return true face normal and hit polygon information.
2008-08-27 19:34:19 +00:00
KX_MotionState.cpp
Patch from GSR that a) fixes a whole bunch of GPL/BL license
2008-04-16 22:40:48 +00:00
KX_MotionState.h
Patch from GSR that a) fixes a whole bunch of GPL/BL license
2008-04-16 22:40:48 +00:00
KX_MouseFocusSensor.cpp
[ #17600 ] char* -> const char*
2008-09-20 11:08:35 +00:00
KX_MouseFocusSensor.h
Fix for bug #3858 : the game engine mouse focus sensor did not work
2008-09-18 01:46:28 +00:00
KX_NearSensor.cpp
BGE patch: logic optimization part 2: remove inactive sensors from logic manager.
2008-07-30 17:41:47 +00:00
KX_NearSensor.h
BGE patch: logic optimization part 2: remove inactive sensors from logic manager.
2008-07-30 17:41:47 +00:00
KX_ObColorIpoSGController.cpp
Patch from GSR that a) fixes a whole bunch of GPL/BL license
2008-04-16 22:40:48 +00:00
KX_ObColorIpoSGController.h
Patch from GSR that a) fixes a whole bunch of GPL/BL license
2008-04-16 22:40:48 +00:00
KX_ObjectActuator.cpp
game engine python api
2008-08-14 03:23:36 +00:00
KX_ObjectActuator.h
BGE patch: Add PyDoc for new logic bricks, set exception message on Py error, remove args on Py functions that don't take any to save CPU time
2008-07-23 21:37:37 +00:00
KX_OdePhysicsController.cpp
BGE patch: Optimization of bullet adaptation layer - part 1.
2008-07-21 12:37:27 +00:00
KX_OdePhysicsController.h
BGE patch: Optimization of bullet adaptation layer - part 1.
2008-07-21 12:37:27 +00:00
KX_OrientationInterpolator.cpp
Patch from GSR that a) fixes a whole bunch of GPL/BL license
2008-04-16 22:40:48 +00:00
KX_OrientationInterpolator.h
Patch from GSR that a) fixes a whole bunch of GPL/BL license
2008-04-16 22:40:48 +00:00
KX_ParentActuator.cpp
[ #17600 ] char* -> const char*
2008-09-20 11:08:35 +00:00
KX_ParentActuator.h
Python API get/setObject update for Actuators. (SetParent, AddObject, Camera and TrackTo)
2008-08-14 08:58:25 +00:00
KX_PhysicsEngineEnums.h
Patch from GSR that a) fixes a whole bunch of GPL/BL license
2008-04-16 22:40:48 +00:00
KX_PhysicsObjectWrapper.cpp
converted my gen_utils.h fix to PyObjectPlus.h
2008-09-06 14:13:31 +00:00
KX_PhysicsObjectWrapper.h
Patch from GSR that a) fixes a whole bunch of GPL/BL license
2008-04-16 22:40:48 +00:00
KX_PhysicsPropertiesobsolete.h
Patch from GSR that a) fixes a whole bunch of GPL/BL license
2008-04-16 22:40:48 +00:00
KX_PolygonMaterial.cpp
Merge of first part of changes from the apricot branch, especially
2008-09-04 20:51:28 +00:00
KX_PolygonMaterial.h
Merge of first part of changes from the apricot branch, especially
2008-09-04 20:51:28 +00:00
KX_PolyProxy.cpp
Merge of first part of changes from the apricot branch, especially
2008-09-04 20:51:28 +00:00
KX_PolyProxy.h
BGE patch: KX_GameObject::rayCast() improvements to have X-Ray option, return true face normal and hit polygon information.
2008-08-27 19:34:19 +00:00
KX_PositionInterpolator.cpp
Patch from GSR that a) fixes a whole bunch of GPL/BL license
2008-04-16 22:40:48 +00:00
KX_PositionInterpolator.h
Patch from GSR that a) fixes a whole bunch of GPL/BL license
2008-04-16 22:40:48 +00:00
KX_PyConstraintBinding.cpp
converted my gen_utils.h fix to PyObjectPlus.h
2008-09-06 14:13:31 +00:00
KX_PyConstraintBinding.h
Patch from GSR that a) fixes a whole bunch of GPL/BL license
2008-04-16 22:40:48 +00:00
KX_PyMath.cpp
Patch from GSR that a) fixes a whole bunch of GPL/BL license
2008-04-16 22:40:48 +00:00
KX_PyMath.h
added exception messages to game engine matrix and vector conversions. also removed own unneeded defines in arithb.c
2008-07-25 21:14:23 +00:00
KX_PythonInit.cpp
BGE patch: add advanced parameters for SoftBody. Add Rasterizer.drawLine() Python function.
2008-09-24 22:58:49 +00:00
KX_PythonInit.h
save and load configuration actuator, (option in game actuator menu)
2008-09-12 02:15:16 +00:00
KX_RadarSensor.cpp
[ #17600 ] char* -> const char*
2008-09-20 11:08:35 +00:00
KX_RadarSensor.h
Patch from GSR that a) fixes a whole bunch of GPL/BL license
2008-04-16 22:40:48 +00:00
KX_RayCast.cpp
BGE patch: KX_GameObject::rayCast() improvements to have X-Ray option, return true face normal and hit polygon information.
2008-08-27 19:34:19 +00:00
KX_RayCast.h
BGE patch: KX_GameObject::rayCast() improvements to have X-Ray option, return true face normal and hit polygon information.
2008-08-27 19:34:19 +00:00
KX_RayEventManager.cpp
BGE patch: logic optimization part 2: remove inactive sensors from logic manager.
2008-07-30 17:41:47 +00:00
KX_RayEventManager.h
BGE patch: logic optimization part 2: remove inactive sensors from logic manager.
2008-07-30 17:41:47 +00:00
KX_RaySensor.cpp
[ #17600 ] char* -> const char*
2008-09-20 11:08:35 +00:00
KX_RaySensor.h
BGE patch: add X-Ray option to ray sensor. The option is effective only if a property is set: the sensor will ignore the objects that don't have the property.
2008-08-28 19:37:49 +00:00
KX_SCA_AddObjectActuator.cpp
[ #17600 ] char* -> const char*
2008-09-20 11:08:35 +00:00
KX_SCA_AddObjectActuator.h
get/set Angular velocity for KX_GameObjects python api and for the AddObject actuator.
2008-08-27 03:34:53 +00:00
KX_SCA_DynamicActuator.cpp
BGE patch 15044 approved: Edit Object Dynamics Actuator.
2008-06-25 14:09:15 +00:00
KX_SCA_DynamicActuator.h
BGE patch 15044 approved: Edit Object Dynamics Actuator.
2008-06-25 14:09:15 +00:00
KX_SCA_EndObjectActuator.cpp
Patch from GSR that a) fixes a whole bunch of GPL/BL license
2008-04-16 22:40:48 +00:00
KX_SCA_EndObjectActuator.h
Patch from GSR that a) fixes a whole bunch of GPL/BL license
2008-04-16 22:40:48 +00:00
KX_SCA_ReplaceMeshActuator.cpp
[ #17600 ] char* -> const char*
2008-09-20 11:08:35 +00:00
KX_SCA_ReplaceMeshActuator.h
BGE Py API
2008-09-05 02:53:12 +00:00
KX_ScalarInterpolator.cpp
Patch from GSR that a) fixes a whole bunch of GPL/BL license
2008-04-16 22:40:48 +00:00
KX_ScalarInterpolator.h
Patch from GSR that a) fixes a whole bunch of GPL/BL license
2008-04-16 22:40:48 +00:00
KX_ScalingInterpolator.cpp
Patch from GSR that a) fixes a whole bunch of GPL/BL license
2008-04-16 22:40:48 +00:00
KX_ScalingInterpolator.h
Patch from GSR that a) fixes a whole bunch of GPL/BL license
2008-04-16 22:40:48 +00:00
KX_Scene.cpp
enable -noaudio option, so it actually works (and doesn't get overwritten by a game flag). audio initialization delays startup of game engine 2 seconds
2008-09-28 03:07:13 +00:00
KX_Scene.h
Merge of first part of changes from the apricot branch, especially
2008-09-04 20:51:28 +00:00
KX_SceneActuator.cpp
[ #17600 ] char* -> const char*
2008-09-20 11:08:35 +00:00
KX_SceneActuator.h
BGE patch: Relink actuators with target within group when duplicating group; generalize protection against object deletion for all actuators that point to objects.
2008-07-19 07:45:19 +00:00
KX_SG_BoneParentNodeRelationship.cpp
Merge of first part of changes from the apricot branch, especially
2008-09-04 20:51:28 +00:00
KX_SG_BoneParentNodeRelationship.h
Patch from GSR that a) fixes a whole bunch of GPL/BL license
2008-04-16 22:40:48 +00:00
KX_SG_NodeRelationships.cpp
Patch from GSR that a) fixes a whole bunch of GPL/BL license
2008-04-16 22:40:48 +00:00
KX_SG_NodeRelationships.h
Added access for adjusting timeOffset value at runtime, used for apricot (Franky climbing walls)
2008-06-14 17:12:49 +00:00
KX_SoundActuator.cpp
BGE patch: fix division by 0 error when sound sample cannot be loaded in sound actuator.
2008-08-28 08:13:58 +00:00
KX_SoundActuator.h
Patch from GSR that a) fixes a whole bunch of GPL/BL license
2008-04-16 22:40:48 +00:00
KX_StateActuator.cpp
[ #17600 ] char* -> const char*
2008-09-20 11:08:35 +00:00
KX_StateActuator.h
BGE patch: add state engine support in the logic bricks.
2008-06-22 14:23:57 +00:00
KX_SumoPhysicsController.cpp
BGE patch: Optimization of bullet adaptation layer - part 1.
2008-07-21 12:37:27 +00:00
KX_SumoPhysicsController.h
BGE patch: Optimization of bullet adaptation layer - part 1.
2008-07-21 12:37:27 +00:00
KX_TimeCategoryLogger.cpp
Patch from GSR that a) fixes a whole bunch of GPL/BL license
2008-04-16 22:40:48 +00:00
KX_TimeCategoryLogger.h
Patch from GSR that a) fixes a whole bunch of GPL/BL license
2008-04-16 22:40:48 +00:00
KX_TimeLogger.cpp
Patch from GSR that a) fixes a whole bunch of GPL/BL license
2008-04-16 22:40:48 +00:00
KX_TimeLogger.h
Patch from GSR that a) fixes a whole bunch of GPL/BL license
2008-04-16 22:40:48 +00:00
KX_TouchEventManager.cpp
BGE fix bug #17430 : BGE Collide/Touch Sensor interfearing with other unrelated sensor states. The bug was introduced in the recent logic optimization patch. It only affects collision and touch sensors. The bug is fixed by keeping track of registration count.
2008-08-05 16:23:33 +00:00
KX_TouchEventManager.h
BGE patch: logic optimization part 2: remove inactive sensors from logic manager.
2008-07-30 17:41:47 +00:00
KX_TouchSensor.cpp
[ #17600 ] char* -> const char*
2008-09-20 11:08:35 +00:00
KX_TouchSensor.h
BGE patch: logic optimization part 2: remove inactive sensors from logic manager.
2008-07-30 17:41:47 +00:00
KX_TrackToActuator.cpp
[ #17600 ] char* -> const char*
2008-09-20 11:08:35 +00:00
KX_TrackToActuator.h
Python API get/setObject update for Actuators. (SetParent, AddObject, Camera and TrackTo)
2008-08-14 08:58:25 +00:00
KX_VehicleWrapper.cpp
converted my gen_utils.h fix to PyObjectPlus.h
2008-09-06 14:13:31 +00:00
KX_VehicleWrapper.h
exposed a few more tuning paramters
2006-02-21 07:08:23 +00:00
KX_VertexProxy.cpp
Merge of first part of changes from the apricot branch, especially
2008-09-04 20:51:28 +00:00
KX_VertexProxy.h
Patch from GSR that a) fixes a whole bunch of GPL/BL license
2008-04-16 22:40:48 +00:00
KX_VisibilityActuator.cpp
[ #17600 ] char* -> const char*
2008-09-20 11:08:35 +00:00
KX_VisibilityActuator.h
BGE set visible actuator, option to set visibility recursively to make managing visibility for collections of objects a lot easier.
2008-09-05 16:22:14 +00:00
KX_WorldInfo.cpp
Patch from GSR that a) fixes a whole bunch of GPL/BL license
2008-04-16 22:40:48 +00:00
KX_WorldInfo.h
Patch from GSR that a) fixes a whole bunch of GPL/BL license
2008-04-16 22:40:48 +00:00
KX_WorldIpoController.cpp
Patch from GSR that a) fixes a whole bunch of GPL/BL license
2008-04-16 22:40:48 +00:00
KX_WorldIpoController.h
Patch from GSR that a) fixes a whole bunch of GPL/BL license
2008-04-16 22:40:48 +00:00
Makefile
Merge of first part of changes from the apricot branch, especially
2008-09-04 20:51:28 +00:00
SConscript
Merge of first part of changes from the apricot branch, especially
2008-09-04 20:51:28 +00:00