forked from bartvdbraak/blender
f510057fef
Thanks to Sean Bartell (wtachi), was causing many many warnings which distracted from the real problems.
208 lines
4.5 KiB
C++
208 lines
4.5 KiB
C++
/*
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* $Id$
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*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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* All rights reserved.
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*
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* The Original Code is: all of this file.
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*
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* Contributor(s): none yet.
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*
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* ***** END GPL LICENSE BLOCK *****
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* Actuator to toggle visibility/invisibility of objects
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*/
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#include "KX_StateActuator.h"
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#include "KX_GameObject.h"
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#ifdef HAVE_CONFIG_H
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#include <config.h>
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#endif
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KX_StateActuator::KX_StateActuator(
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SCA_IObject* gameobj,
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int operation,
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unsigned int mask,
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PyTypeObject* T
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)
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: SCA_IActuator(gameobj,T),
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m_operation(operation),
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m_mask(mask)
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{
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// intentionally empty
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}
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KX_StateActuator::~KX_StateActuator(
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void
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)
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{
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// intentionally empty
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}
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CValue*
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KX_StateActuator::GetReplica(
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void
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)
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{
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KX_StateActuator* replica = new KX_StateActuator(*this);
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replica->ProcessReplica();
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// this will copy properties and so on...
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CValue::AddDataToReplica(replica);
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return replica;
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}
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bool
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KX_StateActuator::Update()
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{
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bool bNegativeEvent = IsNegativeEvent();
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unsigned int objMask;
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RemoveAllEvents();
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if (bNegativeEvent) return false;
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KX_GameObject *obj = (KX_GameObject*) GetParent();
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objMask = obj->GetState();
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switch (m_operation)
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{
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case OP_CPY:
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objMask = m_mask;
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break;
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case OP_SET:
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objMask |= m_mask;
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break;
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case OP_CLR:
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objMask &= ~m_mask;
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break;
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case OP_NEG:
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objMask ^= m_mask;
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break;
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default:
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// unsupported operation, no nothing
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return false;
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}
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obj->SetState(objMask);
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return false;
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}
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/* ------------------------------------------------------------------------- */
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/* Python functions */
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/* ------------------------------------------------------------------------- */
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/* Integration hooks ------------------------------------------------------- */
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PyTypeObject
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KX_StateActuator::Type = {
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PyObject_HEAD_INIT(&PyType_Type)
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0,
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"KX_StateActuator",
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sizeof(KX_StateActuator),
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0,
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PyDestructor,
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0,
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__getattr,
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__setattr,
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0, //&MyPyCompare,
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__repr,
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0, //&cvalue_as_number,
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0,
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0,
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0,
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0
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};
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PyParentObject
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KX_StateActuator::Parents[] = {
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&KX_StateActuator::Type,
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&SCA_IActuator::Type,
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&SCA_ILogicBrick::Type,
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&CValue::Type,
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NULL
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};
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PyMethodDef
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KX_StateActuator::Methods[] = {
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{"setOperation", (PyCFunction) KX_StateActuator::sPySetOperation,
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METH_VARARGS, SetOperation_doc},
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{"setMask", (PyCFunction) KX_StateActuator::sPySetMask,
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METH_VARARGS, SetMask_doc},
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{NULL,NULL} //Sentinel
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};
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PyObject*
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KX_StateActuator::_getattr(
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const STR_String& attr
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)
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{
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_getattr_up(SCA_IActuator);
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};
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/* set operation ---------------------------------------------------------- */
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const char
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KX_StateActuator::SetOperation_doc[] =
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"setOperation(op)\n"
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"\t - op : bit operation (0=Copy, 1=Set, 2=Clear, 3=Negate)"
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"\tSet the type of bit operation to be applied on object state mask.\n"
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"\tUse setMask() to specify the bits that will be modified.\n";
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PyObject*
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KX_StateActuator::PySetOperation(PyObject* self,
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PyObject* args,
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PyObject* kwds) {
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int oper;
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if(!PyArg_ParseTuple(args, "i", &oper)) {
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return NULL;
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}
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m_operation = oper;
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Py_Return;
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}
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/* set mask ---------------------------------------------------------- */
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const char
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KX_StateActuator::SetMask_doc[] =
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"setMask(mask)\n"
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"\t - mask : bits that will be modified"
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"\tSet the value that defines the bits that will be modified by the operation.\n"
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"\tThe bits that are 1 in the value will be updated in the object state,\n"
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"\tthe bits that are 0 are will be left unmodified expect for the Copy operation\n"
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"\twhich copies the value to the object state.\n";
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PyObject*
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KX_StateActuator::PySetMask(PyObject* self,
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PyObject* args,
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PyObject* kwds) {
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int mask;
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if(!PyArg_ParseTuple(args, "i", &mask)) {
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return NULL;
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}
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m_mask = mask;
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Py_Return;
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}
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