blender/release/scripts
Lukas Toenne 29b546fe7f Fix for #36739: Delete new nodes added via the Add menu or toolbar if the subsequent transform operator is cancelled. This prevents ugly situations where nodes stick "under" the toolbar after clicking a
wrong button.

Works by adding a flag to transform operators "remove_on_cancel". This is currently only used for node transforms, the idea is that if set, the operator will remove the transformed elements when it is
cancelled. It's not possible to do that in the original NODE_OT_add_node operator, because transform is modal and there is no way of reacting to a cancel outside of the transform itself (previous attempt
used a macro operator, but that also doesn't work because subsequent operators don't get executed if the previous transform cancels).
2013-09-17 13:07:48 +00:00
..
freestyle Fix for [#36599] Freestyle: Line thickness modifier with certain blend types incorrectly calculated. 2013-08-30 09:17:27 +00:00
modules fix [#36713] crash from adding gear from 'extra objects' addon 2013-09-12 21:01:27 +00:00
presets bugfix [#36736] You can still transform objects while navigating view 2013-09-16 15:33:28 +00:00
startup Fix for #36739: Delete new nodes added via the Add menu or toolbar if the subsequent transform operator is cancelled. This prevents ugly situations where nodes stick "under" the toolbar after clicking a 2013-09-17 13:07:48 +00:00
templates_osl Cycles / Toon BSDF: 2013-05-23 17:45:20 +00:00
templates_py UIList: update examples and templates. 2013-08-29 13:34:36 +00:00