blender/release/scripts/startup
Lukas Toenne 29b546fe7f Fix for #36739: Delete new nodes added via the Add menu or toolbar if the subsequent transform operator is cancelled. This prevents ugly situations where nodes stick "under" the toolbar after clicking a
wrong button.

Works by adding a flag to transform operators "remove_on_cancel". This is currently only used for node transforms, the idea is that if set, the operator will remove the transformed elements when it is
cancelled. It's not possible to do that in the original NODE_OT_add_node operator, because transform is modal and there is no way of reacting to a cancel outside of the transform itself (previous attempt
used a macro operator, but that also doesn't work because subsequent operators don't get executed if the previous transform cancels).
2013-09-17 13:07:48 +00:00
..
bl_operators Fix for #36739: Delete new nodes added via the Add menu or toolbar if the subsequent transform operator is cancelled. This prevents ugly situations where nodes stick "under" the toolbar after clicking a 2013-09-17 13:07:48 +00:00
bl_ui partial bugfix: [#36501] Blenderplayer can not change video resolution in Mac OSX 2013-09-16 13:24:28 +00:00
keyingsets_builtins.py More UI message i18n fixes and improvements... 2013-03-10 17:42:08 +00:00
nodeitems_builtins.py Cycles Hair: Two basic bair shaders added 2013-09-15 23:58:00 +00:00