blender/source/gameengine
2013-02-22 15:54:10 +00:00
..
BlenderRoutines BGE projection code fix: old patch #28893 (to fix #28753) committed in rev.41131 changed the clipping for ortho camera from -far +far to +near +far. But also introduced this -far +far when using 3dviewport camera (which shouldn't). 2013-02-22 01:48:53 +00:00
Converter Fix for building without python. 2013-02-22 15:54:10 +00:00
Expressions style cleanup: comment format 2013-02-02 04:48:21 +00:00
GameLogic style cleanup 2013-02-04 00:05:15 +00:00
GamePlayer And one more "G.main" compile fix, this time for BGE ;) 2013-02-05 13:31:59 +00:00
Ketsji BGE: Fix for bug #34349 "Character walkDirection ADD mode -#INF error" reported by Angus Hollands (agoose77). If the walk directions canceled each other out, the actuator would try to normalize a zero vector, which caused the error. 2013-02-22 02:31:46 +00:00
Network style cleanup: comment format 2013-02-02 04:48:21 +00:00
Physics game engine: Revert to using regular gimpact for mesh shapes 2013-02-22 14:47:11 +00:00
Rasterizer style cleanup: also some typos 2013-02-11 00:49:00 +00:00
SceneGraph style cleanup: comment format 2013-02-02 04:48:21 +00:00
VideoTexture style cleanup: comment format 2013-02-02 04:48:21 +00:00
CMakeLists.txt code cleanup: use system includes for cmake, otherwise warnings get printed in headers. 2012-09-18 04:40:20 +00:00
SConscript Added GPL header to sconscripts! 2012-12-17 08:01:43 +00:00