blender/source/gameengine/Physics
Sergej Reich c586159438 game engine: Revert to using regular gimpact for mesh shapes
This reverts part of r53019.
While the compound shape trick works well in some cases, overall it's
much slower and even causes crashes under certain conditions.

We could make this and option and fix the crashes, but it's better to
implement convex decomposition anyway so just reverting for now.

Fixes [#34353] Ray cast on Triangle mesh bounded Rigid Body Object causes blender crash to desktop without error.
2013-02-22 14:47:11 +00:00
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Bullet game engine: Revert to using regular gimpact for mesh shapes 2013-02-22 14:47:11 +00:00
common BGE cleanup: Removing the PHY__Vector classes and replacing them with MT_Vectors. The PHY__Vectors didn't offer anything (not even any real abstraction) and they required annoying MT_Vector <-> PHY_Vector conversions all over the place. No functional changes. 2013-02-21 18:30:11 +00:00
Dummy Fix scons compile 2013-02-21 19:23:41 +00:00