blender/source/gameengine/Converter
Brecht Van Lommel cb89decfdc Merge of first part of changes from the apricot branch, especially
the features that are needed to run the game. Compile tested with
scons, make, but not cmake, that seems to have an issue not related
to these changes. The changes include:

* GLSL support in the viewport and game engine, enable in the game
  menu in textured draw mode.
* Synced and merged part of the duplicated blender and gameengine/
  gameplayer drawing code.
* Further refactoring of game engine drawing code, especially mesh
  storage changed a lot.
* Optimizations in game engine armatures to avoid recomputations.
* A python function to get the framerate estimate in game.

* An option take object color into account in materials.
* An option to restrict shadow casters to a lamp's layers.
* Increase from 10 to 18 texture slots for materials, lamps, word.
  An extra texture slot shows up once the last slot is used.

* Memory limit for undo, not enabled by default yet because it
  needs the .B.blend to be changed.
* Multiple undo for image painting.

* An offset for dupligroups, so not all objects in a group have to
  be at the origin.
2008-09-04 20:51:28 +00:00
..
BL_ActionActuator.cpp game engine python api 2008-08-14 03:23:36 +00:00
BL_ActionActuator.h Adding an option for action actuator - "Continue" this means animations always play from where they left off. Continue was the 2.46 operation too, so new functionality is the option to disable. 2008-07-10 14:23:19 +00:00
BL_ArmatureObject.cpp Merge of first part of changes from the apricot branch, especially 2008-09-04 20:51:28 +00:00
BL_ArmatureObject.h Merge of first part of changes from the apricot branch, especially 2008-09-04 20:51:28 +00:00
BL_BlenderDataConversion.cpp Merge of first part of changes from the apricot branch, especially 2008-09-04 20:51:28 +00:00
BL_BlenderDataConversion.h Patch from GSR that a) fixes a whole bunch of GPL/BL license 2008-04-16 22:40:48 +00:00
BL_DeformableGameObject.cpp Merge of first part of changes from the apricot branch, especially 2008-09-04 20:51:28 +00:00
BL_DeformableGameObject.h BGE patch: Relink actuators with target within group when duplicating group; generalize protection against object deletion for all actuators that point to objects. 2008-07-19 07:45:19 +00:00
BL_MeshDeformer.cpp Merge of first part of changes from the apricot branch, especially 2008-09-04 20:51:28 +00:00
BL_MeshDeformer.h Merge of first part of changes from the apricot branch, especially 2008-09-04 20:51:28 +00:00
BL_ShapeActionActuator.cpp Merge of first part of changes from the apricot branch, especially 2008-09-04 20:51:28 +00:00
BL_ShapeActionActuator.h BGE patch: Add PyDoc for new logic bricks, set exception message on Py error, remove args on Py functions that don't take any to save CPU time 2008-07-23 21:37:37 +00:00
BL_ShapeDeformer.cpp Merge of first part of changes from the apricot branch, especially 2008-09-04 20:51:28 +00:00
BL_ShapeDeformer.h Merge of first part of changes from the apricot branch, especially 2008-09-04 20:51:28 +00:00
BL_SkinDeformer.cpp Merge of first part of changes from the apricot branch, especially 2008-09-04 20:51:28 +00:00
BL_SkinDeformer.h Merge of first part of changes from the apricot branch, especially 2008-09-04 20:51:28 +00:00
BL_SkinMeshObject.cpp Merge of first part of changes from the apricot branch, especially 2008-09-04 20:51:28 +00:00
BL_SkinMeshObject.h Merge of first part of changes from the apricot branch, especially 2008-09-04 20:51:28 +00:00
BlenderWorldInfo.cpp Patch from GSR that a) fixes a whole bunch of GPL/BL license 2008-04-16 22:40:48 +00:00
BlenderWorldInfo.h Patch from GSR that a) fixes a whole bunch of GPL/BL license 2008-04-16 22:40:48 +00:00
CMakeLists.txt Merge of first part of changes from the apricot branch, especially 2008-09-04 20:51:28 +00:00
KX_BlenderScalarInterpolator.cpp Patch from GSR that a) fixes a whole bunch of GPL/BL license 2008-04-16 22:40:48 +00:00
KX_BlenderScalarInterpolator.h Patch from GSR that a) fixes a whole bunch of GPL/BL license 2008-04-16 22:40:48 +00:00
KX_BlenderSceneConverter.cpp Merge of first part of changes from the apricot branch, especially 2008-09-04 20:51:28 +00:00
KX_BlenderSceneConverter.h Merge of first part of changes from the apricot branch, especially 2008-09-04 20:51:28 +00:00
KX_ConvertActuators.cpp Merge of first part of changes from the apricot branch, especially 2008-09-04 20:51:28 +00:00
KX_ConvertActuators.h Patch from GSR that a) fixes a whole bunch of GPL/BL license 2008-04-16 22:40:48 +00:00
KX_ConvertControllers.cpp BGE patch: Add NAND, NOR, XOR, XNOR controllers. 2008-06-23 20:41:18 +00:00
KX_ConvertControllers.h Patch from GSR that a) fixes a whole bunch of GPL/BL license 2008-04-16 22:40:48 +00:00
KX_ConvertProperties.cpp Patch from GSR that a) fixes a whole bunch of GPL/BL license 2008-04-16 22:40:48 +00:00
KX_ConvertProperties.h Patch from GSR that a) fixes a whole bunch of GPL/BL license 2008-04-16 22:40:48 +00:00
KX_ConvertSensors.cpp BGE patch approved: BGE Multiple Joysticks 2008-08-31 18:42:58 +00:00
KX_ConvertSensors.h Patch from GSR that a) fixes a whole bunch of GPL/BL license 2008-04-16 22:40:48 +00:00
KX_IpoConvert.cpp BGE fix: confirm fix for segmentation fault by Diego and remove warning in calling ConvertMaterial Ipos. 2008-08-06 10:23:47 +00:00
KX_IpoConvert.h BGE patch: approve patch #17312: Multiple material IPOs per mesh in BGE. 2008-07-25 13:45:57 +00:00
Makefile Merge of first part of changes from the apricot branch, especially 2008-09-04 20:51:28 +00:00
SConscript Merge of first part of changes from the apricot branch, especially 2008-09-04 20:51:28 +00:00