..
KXNetwork
Spelling Cleanup
2012-03-01 12:20:18 +00:00
BL_Action.cpp
Fix for [ #29412 ] "Priority 0 cause problems with pulse mode" reported by Guillaume Côté.
2012-06-23 03:39:03 +00:00
BL_Action.h
optionally use guarded alloc for tiles compositor, also replace allocation functions with a macro.
2012-06-25 09:14:37 +00:00
BL_ActionManager.cpp
remove $Id: tags after discussion on the mailign list: http://markmail.org/message/fp7ozcywxum3ar7n
2011-10-23 17:52:20 +00:00
BL_ActionManager.h
optionally use guarded alloc for tiles compositor, also replace allocation functions with a macro.
2012-06-25 09:14:37 +00:00
BL_BlenderShader.cpp
style cleanup: follow style guide for/with/if spacing
2012-03-24 07:52:14 +00:00
BL_BlenderShader.h
optionally use guarded alloc for tiles compositor, also replace allocation functions with a macro.
2012-06-25 09:14:37 +00:00
BL_Material.cpp
fix [ #30839 ] Blender crashes while open/close a scene and deletes .blend-file
2012-04-10 13:10:44 +00:00
BL_Material.h
optionally use guarded alloc for tiles compositor, also replace allocation functions with a macro.
2012-06-25 09:14:37 +00:00
BL_Shader.cpp
style cleanup:
2012-06-17 09:58:26 +00:00
BL_Shader.h
optionally use guarded alloc for tiles compositor, also replace allocation functions with a macro.
2012-06-25 09:14:37 +00:00
BL_Texture.cpp
Fix for [ #27484 ] "Run-time command line options don't work in Multi-texture mode." reported by Josiah Lane (solarlune). The -g nomipmap = 1 option only changed the mipmapping option for bf_gpu, which BL_Texture wasn't checking.
2012-07-29 05:59:03 +00:00
BL_Texture.h
Finally committing support for compressed textures on the GPU (DDS+DXT). This patch started out as a patch by me, then cleaned up by Kupoman during his work on Cucumber.
2012-06-30 04:34:34 +00:00
CMakeLists.txt
Finally committing support for compressed textures on the GPU (DDS+DXT). This patch started out as a patch by me, then cleaned up by Kupoman during his work on Cucumber.
2012-06-30 04:34:34 +00:00
KX_ArmatureSensor.cpp
remove $Id: tags after discussion on the mailign list: http://markmail.org/message/fp7ozcywxum3ar7n
2011-10-23 17:52:20 +00:00
KX_ArmatureSensor.h
use __ prefix on header guards to avoid mixing up defines with api functions / classes.
2012-02-23 10:41:31 +00:00
KX_BlenderMaterial.cpp
style cleanup
2012-07-21 22:58:08 +00:00
KX_BlenderMaterial.h
BGE: Better fix for the textures not working with custom shaders regression. Now custom shaders work, and textures aren't uploaded twice for GLSL materials (my earlier fix had some bad logic).
2012-07-14 04:43:32 +00:00
KX_BulletPhysicsController.cpp
As a response to issue [ #28483 ] "Enable/Disable Rigid Body actuator do nothing" reported by Jean-Francois Gallant (pyroevil), I'm adding preliminary support to enable and disable rigid body physics on dynamic objects. This is can be done via the Edit Object Actuator or through KX_GameObject.enableRigidBody() and KX_GameObject.disableRigidBody(). Thanks to Sergej Reich for his help with the patch.
2012-07-09 04:57:21 +00:00
KX_BulletPhysicsController.h
optionally use guarded alloc for tiles compositor, also replace allocation functions with a macro.
2012-06-25 09:14:37 +00:00
KX_Camera.cpp
code cleanup: float formatting was confusing in some cases - eg: (0.,0.,0.)
2012-04-11 08:15:13 +00:00
KX_Camera.h
style cleanup: comment blocks
2012-03-09 18:28:30 +00:00
KX_CameraActuator.cpp
Hopefully Blender compiles again with MSVC
2012-07-24 09:08:27 +00:00
KX_CameraActuator.h
style cleanup - spelling corrections & update some incorrect comments.
2012-03-03 11:45:08 +00:00
KX_CameraIpoSGController.cpp
remove $Id: tags after discussion on the mailign list: http://markmail.org/message/fp7ozcywxum3ar7n
2011-10-23 17:52:20 +00:00
KX_CameraIpoSGController.h
optionally use guarded alloc for tiles compositor, also replace allocation functions with a macro.
2012-06-25 09:14:37 +00:00
KX_ClientObjectInfo.h
optionally use guarded alloc for tiles compositor, also replace allocation functions with a macro.
2012-06-25 09:14:37 +00:00
KX_ConstraintActuator.cpp
style cleanup: comment blocks
2012-03-09 18:28:30 +00:00
KX_ConstraintActuator.h
use __ prefix on header guards to avoid mixing up defines with api functions / classes.
2012-02-23 10:41:31 +00:00
KX_ConstraintWrapper.cpp
remove $Id: tags after discussion on the mailign list: http://markmail.org/message/fp7ozcywxum3ar7n
2011-10-23 17:52:20 +00:00
KX_ConstraintWrapper.h
style cleanup - remove unneeded ';'s
2012-03-08 03:05:57 +00:00
KX_ConvertPhysicsObject.h
BGE patch #28476 : Character object physics type
2012-05-28 21:36:29 +00:00
KX_ConvertPhysicsObjects.cpp
As a response to issue [ #28483 ] "Enable/Disable Rigid Body actuator do nothing" reported by Jean-Francois Gallant (pyroevil), I'm adding preliminary support to enable and disable rigid body physics on dynamic objects. This is can be done via the Edit Object Actuator or through KX_GameObject.enableRigidBody() and KX_GameObject.disableRigidBody(). Thanks to Sergej Reich for his help with the patch.
2012-07-09 04:57:21 +00:00
KX_Dome.cpp
More spell and typo fixes (mostly visualise->visualize, grey->gray, normalise->normalize).
2012-07-03 19:09:07 +00:00
KX_Dome.h
optionally use guarded alloc for tiles compositor, also replace allocation functions with a macro.
2012-06-25 09:14:37 +00:00
KX_EmptyObject.cpp
remove $Id: tags after discussion on the mailign list: http://markmail.org/message/fp7ozcywxum3ar7n
2011-10-23 17:52:20 +00:00
KX_EmptyObject.h
optionally use guarded alloc for tiles compositor, also replace allocation functions with a macro.
2012-06-25 09:14:37 +00:00
KX_FontObject.cpp
style cleanup: follow style guide for/with/if spacing
2012-03-24 07:52:14 +00:00
KX_FontObject.h
code cleanup: bge builds with clang without warnings / errors.
2012-06-29 09:16:59 +00:00
KX_GameActuator.cpp
remove $Id: tags after discussion on the mailign list: http://markmail.org/message/fp7ozcywxum3ar7n
2011-10-23 17:52:20 +00:00
KX_GameActuator.h
quiet double promotion warnings for the game engine.
2012-07-18 23:03:27 +00:00
KX_GameObject.cpp
style cleanup
2012-07-21 22:58:08 +00:00
KX_GameObject.h
style cleanup
2012-06-06 22:38:39 +00:00
KX_IInterpolator.h
optionally use guarded alloc for tiles compositor, also replace allocation functions with a macro.
2012-06-25 09:14:37 +00:00
KX_IPhysicsController.cpp
BGE patch #28476 : Character object physics type
2012-05-28 21:36:29 +00:00
KX_IPhysicsController.h
optionally use guarded alloc for tiles compositor, also replace allocation functions with a macro.
2012-06-25 09:14:37 +00:00
KX_IPO_SGController.cpp
revert 45924, not a very clean solution, especially for external libraries and looks like -fpermissive is used in linux too
2012-04-24 16:14:23 +00:00
KX_IPO_SGController.h
optionally use guarded alloc for tiles compositor, also replace allocation functions with a macro.
2012-06-25 09:14:37 +00:00
KX_IpoActuator.cpp
use fabsf when using floats.
2012-07-21 15:27:40 +00:00
KX_IpoActuator.h
style cleanup: comment blocks
2012-03-09 18:28:30 +00:00
KX_IPOTransform.h
use __ prefix on header guards to avoid mixing up defines with api functions / classes.
2012-02-23 10:41:31 +00:00
KX_IScalarInterpolator.h
optionally use guarded alloc for tiles compositor, also replace allocation functions with a macro.
2012-06-25 09:14:37 +00:00
KX_ISceneConverter.h
optionally use guarded alloc for tiles compositor, also replace allocation functions with a macro.
2012-06-25 09:14:37 +00:00
KX_ISystem.h
optionally use guarded alloc for tiles compositor, also replace allocation functions with a macro.
2012-06-25 09:14:37 +00:00
KX_KetsjiEngine.cpp
Fix for bug [ #26122 ] "Overlay scene gets transparent when motion blur is enabled" reported by Alberto Torres Ruiz (dithi).
2012-07-23 01:00:56 +00:00
KX_KetsjiEngine.h
optionally use guarded alloc for tiles compositor, also replace allocation functions with a macro.
2012-06-25 09:14:37 +00:00
KX_Light.cpp
code cleanup:
2012-07-29 17:49:14 +00:00
KX_Light.h
Merging phase 1 of the BGE Harmony branch:
2012-05-01 02:50:17 +00:00
KX_LightIpoSGController.cpp
remove $Id: tags after discussion on the mailign list: http://markmail.org/message/fp7ozcywxum3ar7n
2011-10-23 17:52:20 +00:00
KX_LightIpoSGController.h
optionally use guarded alloc for tiles compositor, also replace allocation functions with a macro.
2012-06-25 09:14:37 +00:00
KX_MaterialIpoController.cpp
doxygen: gameengine/Ketsji tagged.
2011-02-25 13:35:59 +00:00
KX_MaterialIpoController.h
optionally use guarded alloc for tiles compositor, also replace allocation functions with a macro.
2012-06-25 09:14:37 +00:00
KX_MeshProxy.cpp
style cleanup: follow style guide for/with/if spacing
2012-03-24 07:52:14 +00:00
KX_MeshProxy.h
style cleanup (mostly whitespace)
2012-02-27 10:35:39 +00:00
KX_MotionState.cpp
remove $Id: tags after discussion on the mailign list: http://markmail.org/message/fp7ozcywxum3ar7n
2011-10-23 17:52:20 +00:00
KX_MotionState.h
optionally use guarded alloc for tiles compositor, also replace allocation functions with a macro.
2012-06-25 09:14:37 +00:00
KX_MouseFocusSensor.cpp
style cleanup: follow style guide for/with/if spacing
2012-03-24 07:52:14 +00:00
KX_MouseFocusSensor.h
style cleanup: comment blocks
2012-03-09 18:28:30 +00:00
KX_NavMeshObject.cpp
Fix #30720 : Creating Navmesh crashes blender
2012-04-16 13:53:30 +00:00
KX_NavMeshObject.h
style cleanup - remove unneeded ';'s
2012-03-08 03:05:57 +00:00
KX_NearSensor.cpp
remove $Id: tags after discussion on the mailign list: http://markmail.org/message/fp7ozcywxum3ar7n
2011-10-23 17:52:20 +00:00
KX_NearSensor.h
style cleanup: use capital camel case names for typedef's
2012-06-10 15:20:10 +00:00
KX_ObColorIpoSGController.cpp
remove $Id: tags after discussion on the mailign list: http://markmail.org/message/fp7ozcywxum3ar7n
2011-10-23 17:52:20 +00:00
KX_ObColorIpoSGController.h
optionally use guarded alloc for tiles compositor, also replace allocation functions with a macro.
2012-06-25 09:14:37 +00:00
KX_ObjectActuator.cpp
style cleanup: follow style guide for/with/if spacing
2012-03-24 07:52:14 +00:00
KX_ObjectActuator.h
use __ prefix on header guards to avoid mixing up defines with api functions / classes.
2012-02-23 10:41:31 +00:00
KX_ObstacleSimulation.cpp
code cleanup: dont use function calls like dot_v3v3, pow and sqrt within macros which results in calling the function multiple times needlessly.
2012-07-06 22:48:28 +00:00
KX_ObstacleSimulation.h
style cleanup
2012-04-21 13:37:26 +00:00
KX_OrientationInterpolator.cpp
style cleanup, use { on newline after function definition.
2012-02-25 16:49:59 +00:00
KX_OrientationInterpolator.h
optionally use guarded alloc for tiles compositor, also replace allocation functions with a macro.
2012-06-25 09:14:37 +00:00
KX_ParentActuator.cpp
remove header text:
2011-11-29 10:54:47 +00:00
KX_ParentActuator.h
use __ prefix on header guards to avoid mixing up defines with api functions / classes.
2012-02-23 10:41:31 +00:00
KX_PhysicsEngineEnums.h
code cleanup: remove unused defines
2012-04-23 08:05:02 +00:00
KX_PhysicsObjectWrapper.cpp
remove $Id: tags after discussion on the mailign list: http://markmail.org/message/fp7ozcywxum3ar7n
2011-10-23 17:52:20 +00:00
KX_PhysicsObjectWrapper.h
use __ prefix on header guards to avoid mixing up defines with api functions / classes.
2012-02-23 10:41:31 +00:00
KX_PhysicsPropertiesobsolete.h
use __ prefix on header guards to avoid mixing up defines with api functions / classes.
2012-02-23 10:41:31 +00:00
KX_PolygonMaterial.cpp
fix [ #31045 ]
2012-04-21 15:56:50 +00:00
KX_PolygonMaterial.h
fix [ #31045 ]
2012-04-21 15:56:50 +00:00
KX_PolyProxy.cpp
style cleanup: follow style guide for/with/if spacing
2012-03-24 07:52:14 +00:00
KX_PolyProxy.h
style cleanup (mostly whitespace)
2012-02-27 10:35:39 +00:00
KX_PositionInterpolator.cpp
style cleanup, use { on newline after function definition.
2012-02-25 16:49:59 +00:00
KX_PositionInterpolator.h
optionally use guarded alloc for tiles compositor, also replace allocation functions with a macro.
2012-06-25 09:14:37 +00:00
KX_PyConstraintBinding.cpp
style cleanup: follow style guide for/with/if spacing
2012-03-24 07:52:14 +00:00
KX_PyConstraintBinding.h
Code Cleanup: remove non existing function declarations.
2012-02-29 15:00:37 +00:00
KX_PyMath.cpp
quiet some warnings for gcc 4.7
2012-03-26 20:49:33 +00:00
KX_PyMath.h
style cleanup
2012-07-21 22:58:08 +00:00
KX_PythonInit.cpp
BGE LibLoad: Allow the user to disable loading text datablocks if they want to attempt to increase security by not loading potential Python scripts.
2012-07-22 22:58:12 +00:00
KX_PythonInit.h
Fix for [ #31396 ] "bge.logic.LibLoad fails to import text blocks" reported by Leonard Ritter.
2012-06-21 05:41:06 +00:00
KX_PythonInitTypes.cpp
style cleanup
2012-03-28 05:03:24 +00:00
KX_PythonInitTypes.h
remove $Id: tags after discussion on the mailign list: http://markmail.org/message/fp7ozcywxum3ar7n
2011-10-23 17:52:20 +00:00
KX_PythonSeq.cpp
style cleanup: follow style guide for/with/if spacing
2012-03-24 07:52:14 +00:00
KX_PythonSeq.h
style cleanup: guys - set your editors to tabs!
2012-05-01 17:51:03 +00:00
KX_RadarSensor.cpp
style cleanup:
2012-06-17 09:58:26 +00:00
KX_RadarSensor.h
code cleanup:
2012-07-29 17:49:14 +00:00
KX_RayCast.cpp
code cleanup: float formatting was confusing in some cases - eg: (0.,0.,0.)
2012-04-11 08:15:13 +00:00
KX_RayCast.h
optionally use guarded alloc for tiles compositor, also replace allocation functions with a macro.
2012-06-25 09:14:37 +00:00
KX_RayEventManager.cpp
remove $Id: tags after discussion on the mailign list: http://markmail.org/message/fp7ozcywxum3ar7n
2011-10-23 17:52:20 +00:00
KX_RayEventManager.h
optionally use guarded alloc for tiles compositor, also replace allocation functions with a macro.
2012-06-25 09:14:37 +00:00
KX_RaySensor.cpp
style cleanup: comment blocks
2012-03-09 18:28:30 +00:00
KX_RaySensor.h
use __ prefix on header guards to avoid mixing up defines with api functions / classes.
2012-02-23 10:41:31 +00:00
KX_SCA_AddObjectActuator.cpp
quiet double promotion warnings for the game engine.
2012-07-18 23:03:27 +00:00
KX_SCA_AddObjectActuator.h
quiet double promotion warnings for the game engine.
2012-07-18 23:03:27 +00:00
KX_SCA_DynamicActuator.cpp
fix some types and incorrect info
2012-07-26 17:41:09 +00:00
KX_SCA_DynamicActuator.h
quiet double promotion warnings for the game engine.
2012-07-18 23:03:27 +00:00
KX_SCA_EndObjectActuator.cpp
remove $Id: tags after discussion on the mailign list: http://markmail.org/message/fp7ozcywxum3ar7n
2011-10-23 17:52:20 +00:00
KX_SCA_EndObjectActuator.h
quiet double promotion warnings for the game engine.
2012-07-18 23:03:27 +00:00
KX_SCA_ReplaceMeshActuator.cpp
quiet double promotion warnings for the game engine.
2012-07-18 23:03:27 +00:00
KX_SCA_ReplaceMeshActuator.h
quiet double promotion warnings for the game engine.
2012-07-18 23:03:27 +00:00
KX_ScalarInterpolator.cpp
style cleanup, use { on newline after function definition.
2012-02-25 16:49:59 +00:00
KX_ScalarInterpolator.h
optionally use guarded alloc for tiles compositor, also replace allocation functions with a macro.
2012-06-25 09:14:37 +00:00
KX_ScalingInterpolator.cpp
style cleanup, use { on newline after function definition.
2012-02-25 16:49:59 +00:00
KX_ScalingInterpolator.h
optionally use guarded alloc for tiles compositor, also replace allocation functions with a macro.
2012-06-25 09:14:37 +00:00
KX_Scene.cpp
BGE: Fixing up the error message received when trying to add an object from an active layer.
2012-07-09 18:55:50 +00:00
KX_Scene.h
style cleanup: comment blocks
2012-03-09 18:28:30 +00:00
KX_SceneActuator.cpp
style cleanup: follow style guide for/with/if spacing
2012-03-24 07:52:14 +00:00
KX_SceneActuator.h
quiet double promotion warnings for the game engine.
2012-07-18 23:03:27 +00:00
KX_SG_BoneParentNodeRelationship.cpp
style cleanup
2012-03-28 05:03:24 +00:00
KX_SG_BoneParentNodeRelationship.h
optionally use guarded alloc for tiles compositor, also replace allocation functions with a macro.
2012-06-25 09:14:37 +00:00
KX_SG_NodeRelationships.cpp
style cleanup
2012-03-28 05:03:24 +00:00
KX_SG_NodeRelationships.h
optionally use guarded alloc for tiles compositor, also replace allocation functions with a macro.
2012-06-25 09:14:37 +00:00
KX_SoundActuator.cpp
code cleanup: remove Python.h include from blenkernel.
2012-07-04 20:13:39 +00:00
KX_SoundActuator.h
style cleanup
2012-06-06 22:38:39 +00:00
KX_StateActuator.cpp
remove $Id: tags after discussion on the mailign list: http://markmail.org/message/fp7ozcywxum3ar7n
2011-10-23 17:52:20 +00:00
KX_StateActuator.h
use __ prefix on header guards to avoid mixing up defines with api functions / classes.
2012-02-23 10:41:31 +00:00
KX_SteeringActuator.cpp
Fix for bug #30219 : "Obstacle Simulation of Steering Actuator does not work with added objects"
2012-04-22 02:16:33 +00:00
KX_SteeringActuator.h
Missed this file in my last commit.
2012-04-22 04:01:14 +00:00
KX_TimeCategoryLogger.cpp
code cleanup: float formatting was confusing in some cases - eg: (0.,0.,0.)
2012-04-11 08:15:13 +00:00
KX_TimeCategoryLogger.h
optionally use guarded alloc for tiles compositor, also replace allocation functions with a macro.
2012-06-25 09:14:37 +00:00
KX_TimeLogger.cpp
code cleanup: float formatting was confusing in some cases - eg: (0.,0.,0.)
2012-04-11 08:15:13 +00:00
KX_TimeLogger.h
optionally use guarded alloc for tiles compositor, also replace allocation functions with a macro.
2012-06-25 09:14:37 +00:00
KX_TouchEventManager.cpp
style cleanup: follow style guide for/with/if spacing
2012-03-24 07:52:14 +00:00
KX_TouchEventManager.h
optionally use guarded alloc for tiles compositor, also replace allocation functions with a macro.
2012-06-25 09:14:37 +00:00
KX_TouchSensor.cpp
use defines for property name lenghths in the BGE, were using 31,32,64,100.
2012-01-16 05:27:11 +00:00
KX_TouchSensor.h
style cleanup: use capital camel case names for typedef's
2012-06-10 15:20:10 +00:00
KX_TrackToActuator.cpp
quiet double promotion warnings for the game engine.
2012-07-18 23:03:27 +00:00
KX_TrackToActuator.h
quiet double promotion warnings for the game engine.
2012-07-18 23:03:27 +00:00
KX_VehicleWrapper.cpp
doxygen: gameengine/Ketsji tagged.
2011-02-25 13:35:59 +00:00
KX_VehicleWrapper.h
use __ prefix on header guards to avoid mixing up defines with api functions / classes.
2012-02-23 10:41:31 +00:00
KX_VertexProxy.cpp
style cleanup: whitespace, braces
2012-05-01 20:08:23 +00:00
KX_VertexProxy.h
style cleanup (mostly whitespace)
2012-02-27 10:35:39 +00:00
KX_VisibilityActuator.cpp
remove $Id: tags after discussion on the mailign list: http://markmail.org/message/fp7ozcywxum3ar7n
2011-10-23 17:52:20 +00:00
KX_VisibilityActuator.h
use __ prefix on header guards to avoid mixing up defines with api functions / classes.
2012-02-23 10:41:31 +00:00
KX_WorldInfo.cpp
remove $Id: tags after discussion on the mailign list: http://markmail.org/message/fp7ozcywxum3ar7n
2011-10-23 17:52:20 +00:00
KX_WorldInfo.h
style cleanup
2012-07-21 22:58:08 +00:00
KX_WorldIpoController.cpp
remove $Id: tags after discussion on the mailign list: http://markmail.org/message/fp7ozcywxum3ar7n
2011-10-23 17:52:20 +00:00
KX_WorldIpoController.h
optionally use guarded alloc for tiles compositor, also replace allocation functions with a macro.
2012-06-25 09:14:37 +00:00
SConscript
Fix for windows compile.
2012-04-28 22:59:55 +00:00