blender/source
Nicholas Bishop 31f978c8ef Move layer displacements from SculptUndoNode to PBVHNode
* This doesn't make much difference for regular mesh/multires
  sculpting, but for dynamic topology sculpting the undo stack isn't
  split up by PBVH nodes, so it's more convenient to store the layer
  data in PBVH nodes.

* Note that the life cycle of the layer displacement data is
  unchanged -- it's only valid during a stroke with the layer brush,
  gets free'd when the undo step ends.
2012-12-30 18:26:11 +00:00
..
blender Move layer displacements from SculptUndoNode to PBVHNode 2012-12-30 18:26:11 +00:00
blenderplayer Import the RangeTree library into extern 2012-12-30 18:20:52 +00:00
creator Import the RangeTree library into extern 2012-12-30 18:20:52 +00:00
gameengine BGE: Adding a jumpCount to KX_CharacterWrapper. This can be used to have different logic for a single jump versus a double jump. For example, a different animation for the second jump. 2012-12-29 10:22:19 +00:00
icons Added GPL header to sconscripts! 2012-12-17 08:01:43 +00:00
tests add a test to the addons loaded that tries to load all addons then lists addons that fail. 2012-12-20 03:10:30 +00:00
CMakeLists.txt remove $Id: tags after discussion on the mailign list: http://markmail.org/message/fp7ozcywxum3ar7n 2011-10-23 17:52:20 +00:00
SConscript Added GPL header to sconscripts! 2012-12-17 08:01:43 +00:00