blender/extern/solid
Kent Mein d204f77251 Added #if defined (__sparc) || (__APPLE__)
bits around sqrtf and friends.  ON these two platforms
they are overloaded so its just sqrt not sqrtf.

Kent
2004-03-31 17:01:45 +00:00
..
include Added #if defined (__sparc) || (__APPLE__) 2004-03-31 17:01:45 +00:00
SOLID [GameEngine] Commit all Kester's changes made to the gameengine to restore 2.25 like physics. 2004-03-22 22:02:18 +00:00
src Added the Solid 3.5 sources to the blender source tree. 2003-12-06 19:02:42 +00:00
VisualC6 Added the Solid 3.5 sources to the blender source tree. 2003-12-06 19:02:42 +00:00
aclocal.m4 Added the Solid 3.5 sources to the blender source tree. 2003-12-06 19:02:42 +00:00
config.guess Added the Solid 3.5 sources to the blender source tree. 2003-12-06 19:02:42 +00:00
config.sub Added the Solid 3.5 sources to the blender source tree. 2003-12-06 19:02:42 +00:00
LICENSE_GPL.txt Added the Solid 3.5 sources to the blender source tree. 2003-12-06 19:02:42 +00:00
LICENSE_QPL.txt Added the Solid 3.5 sources to the blender source tree. 2003-12-06 19:02:42 +00:00
README.txt Added the Solid 3.5 sources to the blender source tree. 2003-12-06 19:02:42 +00:00
SConscript [GameEngine] Commit all Kester's changes made to the gameengine to restore 2.25 like physics. 2004-03-22 22:02:18 +00:00

		 SOLID - Software Library for Interference Detection

SOLID is a software library containing functions for performing
intersection tests and proximity queries that are useful in the context
of collision detection. Collision detection is the process of detecting
pairs of geometric objects that are intersecting or are within a given
proximity of each other. In particular, SOLID is useful for detecting
collisions between objects that are moving relatively of each other over
time. The motions of objects are controlled by the client application,
and are not determined or affected by SOLID. 

This open-source edition of SOLID version 3 is released under the terms of
either the GNU Public License (GPL) or the Q Public License (QPL). This means
that for software created with SOLID version 3 you must comply with the terms
of one of these licenses. You may choose wich of these licenses best suits
your purpose. See the following files contained in this distribution for a
complete list of terms and conditions of these licenses:  

		 LICENSE_QPL.txt	 The Q Public License 
		 LICENSE_GPL.txt	 The GNU General Public License

These licenses do not permit the use of SOLID 3 in closed-source software
products. For enquiries about commercial use of SOLID, please contact
info@dtecta.com.    

SOLID 3 uses Qhull from The Geometry Center of the University of Minnesota.
Qhull is copyrighted as noted below.  Qhull is free software and may be
obtained via anonymous ftp from geom.umn.edu.   
        
                    Qhull, Copyright (c) 1993-2002

       The National Science and Technology Research Center for
        Computation and Visualization of Geometric Structures
                        (The Geometry Center)
                       University of Minnesota
                            400 Lind Hall
                        207 Church Street S.E.
                      Minneapolis, MN 55455  USA

                       email: qhull@geom.umn.edu

Installation

For details on how to install SOLID see the documention in the 'doc' directory.

Platforms

SOLID 3 has been tested on the following platforms:

    Linux IA32  gcc 2.95.3, gcc 3.3
	Win32		MSVC++ 6.0 SP4, MSVC++ 7.1