blender/extern/solid/SConscript
Nathan Letwory 00291b5cf4 [GameEngine] Commit all Kester's changes made to the gameengine to restore 2.25 like physics.
[SCons] Build with Solid as default when enabling the gameengine in the build process
[SCons] Build solid and qhull from the extern directory and link statically against them

That was about it.

There are a few things that needs double checking:

* Makefiles
* Projectfiles
* All the other systems than Linux and Windows on which the build (with scons) has been successfully tested.
2004-03-22 22:02:18 +00:00

69 lines
2.3 KiB
Python

import sys
solid_env = Environment()
# Import the C flags set in the SConstruct file
#Import ('cflags')
#Import ('cxxflags')
#Import ('defines')
Import ('user_options_dict')
defines = ['USE_DOUBLES','QHULL', '_LIB']
cflags = []
cxxflags = []
if sys.platform=='win32':
defines += ['WIN32','NDEBUG', '_WINDOWS', '_LIB']
cflags += ['/MT', '/W3', '/GX', '/O2']
elif sys.platform=='linux2' or sys.platform=='linux-i386':
defines += ['NDEBUG']
cflags += ['-O2']
else:
print "################################################"
print
print "Check if solid builds on your platform correctly"
print "Add your platform specific defines"
print "and cflags / cxxflags to the"
print "extern/solid/SConscript file"
solid_env.Append (CCFLAGS = cflags)
solid_env.Append (CPPFLAGS = cxxflags)
solid_env.Append (CPPDEFINES = defines)
solid_sources = ['src/DT_C-api.cpp',
'src/DT_Encounter.cpp',
'src/DT_Object.cpp',
'src/DT_RespTable.cpp',
'src/DT_Scene.cpp']
convex_sources = ['src/convex/DT_Accuracy.cpp',
'src/convex/DT_Box.cpp',
'src/convex/DT_Cone.cpp',
'src/convex/DT_Convex.cpp',
'src/convex/DT_Cylinder.cpp',
'src/convex/DT_Facet.cpp',
'src/convex/DT_LineSegment.cpp',
'src/convex/DT_PenDepth.cpp',
'src/convex/DT_Point.cpp',
'src/convex/DT_Polyhedron.cpp',
'src/convex/DT_Polytope.cpp',
'src/convex/DT_Sphere.cpp',
'src/convex/DT_Triangle.cpp']
complex_sources = ['src/complex/DT_BBoxTree.cpp',
'src/complex/DT_Complex.cpp']
broad_sources = ['src/broad/BP_C-api.cpp',
'src/broad/BP_EndpointList.cpp',
'src/broad/BP_Proxy.cpp',
'src/broad/BP_Scene.cpp']
solid_env.Append (CPPPATH = ['include',
'src',
'src/broad',
'src/complex',
'src/convex',
'../qhull/include'])
source_files = solid_sources + convex_sources + complex_sources + broad_sources
solid_env.Library (target='#'+user_options_dict['BUILD_DIR']+'/lib/extern_solid', source=source_files)