forked from bartvdbraak/blender
3daa8bd4ef
Patch from Roger Wickes update to 2.48 sFrame, eFrame, fps. [#18794] GE API conversion script: 2.48 -> 2.49 patch from Alex Fraser (z0r), will test further in the next few days. --- This is text plug in and standalone script that updates Blender 2.48 Game Engine scripts to be compatible with the 2.49 API. The script contains a mapping of attribute names to functions that do the conversion. Most of the mappings were extracted from the documentation in GameTypes.py. Where the conversion is ambiguous, the script will not change the source except to insert a warning as a comment. This means that the script does not completely automate the conversion process, but will do a lot of the work. The script still needs a fair bit of testing. Many of the mappings have not been tested and could result in broken scripts. I'm submitting this patch now to start the review process early. I think I might need help if it is to be included in 2.49.
1245 lines
50 KiB
Python
1245 lines
50 KiB
Python
#!BPY
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# -*- coding: latin-1 -*-
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"""
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Name: 'Motion Capture (.c3d)...'
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Blender: 246
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Group: 'Import'
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Tooltip: 'Import a C3D Motion Capture file'
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"""
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__script__ = "C3D Motion Capture file import"
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__author__ = " Jean-Baptiste PERIN, Roger D. Wickes (rogerwickes@yahoo.com)"
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__version__ = "0.9"
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__url__ = ["Communicate problems and errors, BlenderArtists.org, Python forum"]
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__email__= ["rogerwickes@yahoo.com", "c3d script"]
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__bpydoc__ = """\
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c3d_import.py v0.8
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Script loading Graphics Lab Motion Capture file,
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Usage:<br>
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- Run the script <br>
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- Choose the file to open<br>
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- Press Import C3D button<br>
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Version History:
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0.4: PERIN Released under Blender Artistic Licence
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0.5: WICKES used marker names, fixed 2.45 depricated call
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0.6: WICKES creates armature for each subject
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0.7: WICKES constrains armature to follow the empties (markers). Verified for shake hands s
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0.8: WICKES resolved DEC support issue
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0.9: BARTON removed scene name change, whitespace edits. WICKES added IK layers
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"""
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#----------------------------------------------
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# (c) Jean-Baptiste PERIN december 2005, released under Blender Artistic Licence
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# for the Blender 2.40 Python Scripts Bundle.
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#----------------------------------------------
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######################################################
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# This script imports a C3D file into blender.
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# Loader is based on MATLAB C3D loader from
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# Alan Morris, Toronto, October 1998
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# Jaap Harlaar, Amsterdam, april 2002
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######################################################
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import string
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import Blender
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from Blender import *
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import bpy
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import struct
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import BPyMessages
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Vector= Blender.Mathutils.Vector
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Euler= Blender.Mathutils.Euler
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Matrix= Blender.Mathutils.Matrix
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RotationMatrix = Blender.Mathutils.RotationMatrix
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TranslationMatrix= Blender.Mathutils.TranslationMatrix
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#=================
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# Global Variables, Constants, Defaults, and Shorthand References
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#=================
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# set senstitivity for displaying debug/console messages. 0=few, 100=max, including clicks at major steps
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# debug(num,string) to conditionally display status/info in console window
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DEBUG=Blender.Get('rt')
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# marker sets known in the world
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HUMAN_CMU= "HumanRTKm.mkr" # The Human Real-Time capture marker set used by CMU
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HUMAN_CMU2="HumanRT.mkr" # found in another file, seems same as others in that series
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MARKER_SETS = [ HUMAN_CMU, HUMAN_CMU2 ] # marker sets that this program supports (can make an armature for)
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XYZ_LIMIT= 10000 #max value for coordinates if in integer format
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# what layers to put stuff on in scene. 1 is selected, so everything goes there
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# selecting only layer 2 shows only the armature moving, 12 shows only the empties
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LAYERS_ARMOB= [1,2]
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LAYERS_MARKER=[1,12]
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LAYERS_IK=[1,11]
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IK_PREFIX="ik_" # prefix in empty name: ik_prefix+subject prefix+bone name
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CLEAN=True # Should program ignore markers at (0,0,0) and beyond the outer limits?
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scn = Blender.Scene.GetCurrent()
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BCS=Blender.Constraint.Settings # shorthand dictionary - define with brace, reference with bracket
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trackto={"+x":BCS.TRACKX, "+y":BCS.TRACKY, "+z":BCS.TRACKZ, "-x":BCS.TRACKNEGX, "-y":BCS.TRACKNEGY, "-z":BCS.TRACKNEGZ}
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trackup={"x":BCS.UPX, "y":BCS.UPY, "z":BCS.UPZ}
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#=============================#
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# Classes
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#=============================#
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class Marker:
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def __init__(self, x, y, z):
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self.x=0.0
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self.y=0.0
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self.z=0.0
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def __repr__(self): #report on self, as in if just printed
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return str("[x = "+str(self.x) +" y = " + str(self.y)+" z = "+ str(self.z)+"]")
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class ParameterGroup:
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def __init__(self, nom, description, parameter):
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self.name = nom
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self.description = description
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self.parameter = parameter
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def __repr__(self):
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return self.name, " ", self.description, " ", self.parameter
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class Parameter:
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def __init__(self, name, datatype, dim, data, description):
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self.name = name
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self.datatype = datatype
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self.dim = dim
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self.data = data
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self.description = description
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def __repr__(self):
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return self.name, " ", self.description, " ", self.dim
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class MyVector:
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def __init__(self, fx,fy,fz):
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self.x=fx
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self.y=fy
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self.z=fz
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class Mybone:
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"information structure for bone generation and posing"
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def __init__(self, name,vec,par,head,tail,const):
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self.name=name # name of this bone. must be unique within armature
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self.vec=vec # edit bone vector it points
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self.parent=par # name of parent bone to locate head and form a chain
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self.headMark=head # list of 0+ markers where the head of this non-parented bone should be placed
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self.tailMark=tail # list of 0+ markers where the tip should be placed
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self.const=const # list of 0+ constraint tuples to control posing
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self.head=MyVector(0,0,0) #T-pose location
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self.tail=MyVector(0,0,0)
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def __repr__(self):
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return '[Mybone "%s"]' % self.name
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#=============================#
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# functions/modules
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#=============================#
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def error(str):
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Draw.PupMenu('ERROR%t|'+str)
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return
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def status(str):
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Draw.PupMenu('STATUS%t|'+str+"|Continue?")
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return
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def debug(num,msg): #use log4j or just console here.
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if DEBUG >= num:
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print 'debug:', (' '*num), msg
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#TODO: if level 0, make a text file in Blender file to record major stuff
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return
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def names(ob): return ob.name
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#########
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# Cette fonction renvoie la liste des empties
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# in :
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# out : emp_list (List of Object) la liste des objets de type "Empty"
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#########
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def getEmpty(name):
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obs = [ob for ob in scn.objects if ob.type=="Empty" and ob.name==name]
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if len(obs)==0:
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return None
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elif len(obs)==1:
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return obs[0]
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else:
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error("FATAL ERROR: %i empties %s in file" % (len(obs),ob[0]))
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#########
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# Cette fonction renvoie un empty
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# in : objname : le nom de l'empty recherche
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# out : myobj : l'empty cree ou retrouve
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#########
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def getOrCreateEmpty(objname):
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myobj= getEmpty(objname)
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if myobj==None:
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myobj = scn.objects.new("Empty",objname)
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debug(50,'Marker/Empty created %s' % myobj)
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return myobj
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def getOrCreateCurve(ipo, curvename):
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"""
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Retrieve or create a Blender Ipo Curve named C{curvename} in the C{ipo} Ipo
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>>> import mylib
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>>> lIpo = GetOrCreateIPO("Une IPO")
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>>> laCurve = getOrCreateCurve(lIpo, "RotX")
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Either an ipo curve named C{curvename} exists before the call then this curve is returned,
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Or such a curve doesn't exist before the call .. then it is created into the c{ipo} Ipo and returned
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@type ipo: Blender Ipo
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@param ipo: the Ipo in which the curve must be retrieved or created.
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@type curvename: string
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@param curvename: name of the IPO.
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@rtype: Blender Curve
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@return: a Blender Curve named C{curvename} in the C{ipo} Ipo
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"""
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try:
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mycurve = ipo.getCurve(curvename)
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if mycurve != None:
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pass
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else:
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mycurve = ipo.addCurve(curvename)
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except:
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mycurve = ipo.addCurve(curvename)
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return mycurve
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def eraseIPO (objectname):
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object = Blender.Object.Get(objectname)
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lIpo = object.getIpo()
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if lIpo != None:
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nbCurves = lIpo.getNcurves()
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for i in range(nbCurves):
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nbBezPoints = lIpo.getNBezPoints(i)
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for j in range(nbBezPoints):
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lIpo.delBezPoint(i)
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def comp_loc(emptyNameList):
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myloc=Vector(0,0,0)
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for emName in emptyNameList:
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myobj = Blender.Object.Get(emName)
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for i in range(3):
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myloc[i]= myloc[i]+(myobj.loc[i]/len(emptyNameList)) #take the average loc of all marks
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return myloc
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def comp_len(head, tail): # computes the length of a bone
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headvec=comp_loc(head)
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tailvec=comp_loc(tail)
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netvec=headvec-tailvec
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return netvec.length
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def createHumanCMU(): # human bone structure, makes a node set for CMU MoCap Lab
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# order of bones: "spine","chest","neck","head",...face toward you in front view
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# pose constraints are tuples of (type,target,influence,other-as-needed)
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# constraint stack order is important. for proper bone pointing and orinetation:
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# IK, then TT +YZ in world space. then LR XZ to 0 in world space, this points the bone, twists it, but then
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# limits the rotation to the sidebar enpty with the Z facing it, and Y pointing along the bone.
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nodes=[] # bonename, vector, parent, head targets, tail targets, constraint list
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for i in range(23): nodes.append(Mybone("name","vec","par",[],[],[]))
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nodes[0]= Mybone("root", "-Y","",["RBWT", "LBWT"],["RFWT", "LFWT", "RBWT", "LBWT"],[("LOC","RBWT",1.0),("LOC","LBWT",0.5),("IK","RFWT",1.0),("IK","LFWT",0.5),("TT","RBWT",1,"+YZ"),("LR","XZ",1)])
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nodes[1]= Mybone("spine","+Z","root",[],["STRN","T10"],[("IK","STRN",1.0),("IK","T10",0.5),("TT","STRN",1,"+YZ"),("LR","XZ",1)])
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nodes[2]= Mybone("chest","+Z","spine",[],["CLAV","C7"],[("IK","CLAV",1.0),("IK","C7",0.5),("TT","CLAV",1,"+YZ"),("LR","XZ",1)])
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nodes[3]= Mybone("neck", "+Z","chest",[],["RBHD","LBHD"],[("IK","RBHD",1.0),("IK","LBHD",0.5),("TT","LBHD",1,"+YZ"),("LR","XZ",1)])
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nodes[4]= Mybone("head" ,"-Y","neck",[],["RFHD","LFHD"],[("IK","RFHD",1.0),("IK","LFHD",0.5),("TT","LFHD",1,"+YZ"),("LR","XZ",1)])
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nodes[5]= Mybone("shoulder.R","-X","chest",[],["RSHO"],[("IK","RSHO",1.0)])
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nodes[6]= Mybone("toparm.R", "-X","shoulder.R",[],["RELB"],[("IK","RELB",1.0),("TT","RUPA",1,"+YZ"),("LR","XZ",1)])
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nodes[7]= Mybone("lowarm.R", "-X","toparm.R",[],["RWRA","RWRB"],[("IK","RWRA",1.0),("IK","RWRB",0.5),("TT","RFRM",1,"+YZ"),("LR","XZ",1)])
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nodes[8]= Mybone("hand.R", "-X","lowarm.R",[],["RFIN"],[("IK","RFIN",1.0),("TT","RWRA",1,"+YZ"),("LR","XZ",1)]) #missing ,"RTHM"
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nodes[9]= Mybone("hip.R", "-X","root",[],["RFWT","RBWT"],[("IK","RFWT",1.0),("IK","RBWT",0.5)])
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nodes[10]=Mybone("topleg.R","-Z","hip.R",[],["RKNE"],[("IK","RKNE",1),("TT","RTHI",1,"+YZ"),("LR","XZ",1)])
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nodes[11]=Mybone("lowleg.R","-Z","topleg.R",[],["RANK","RHEE"],[("IK","RHEE",1.0),("TT","RSHN",1,"+YZ"),("LR","XZ",1)])
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nodes[12]=Mybone("foot.R", "-Y","lowleg.R",[],["RTOE","RMT5"],[("IK","RTOE",1.0),("IK","RMT5",0.2),("TT","RMT5",1,"+YZ")])
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nodes[13]=Mybone("toes.R", "-Y","foot.R",[],["RTOE"],[("IK","RTOE",1.0)])
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nodes[14]=Mybone("shoulder.L","+X","chest",[],["LSHO"],[("IK","LSHO",1.0)])
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nodes[15]=Mybone("toparm.L", "+X","shoulder.L",[],["LELB"],[("IK","LELB",1.0),("TT","LUPA",1,"+YZ"),("LR","XZ",1)])
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nodes[16]=Mybone("lowarm.L", "+X","toparm.L",[],["LWRA","LWRB"],[("IK","LWRA",1.0),("IK","LWRB",0.5),("TT","LFRM",1,"+YZ"),("LR","XZ",1)])
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nodes[17]=Mybone("hand.L", "+X","lowarm.L",[],["LFIN"],[("IK","LFIN",1.0),("TT","RWRA",1,"+YZ"),("LR","XZ",1)]) #missing ,"LTHM"
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nodes[18]=Mybone("hip.L", "+X","root",[],["LFWT","LBWT"],[("IK","LFWT",1.0),("IK","LBWT",0.5)])
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nodes[19]=Mybone("topleg.L","-Z","hip.L",[],["LKNE"],[("IK","LKNE",1),("TT","LTHI",1,"+YZ"),("LR","XZ",1)])
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nodes[20]=Mybone("lowleg.L","-Z","topleg.L",[],["LANK","LHEE"],[("IK","LHEE",1.0),("TT","LSHN",1,"+YZ"),("LR","XZ",1)])
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nodes[21]=Mybone("foot.L", "-Y","lowleg.L",[],["LTOE","LMT5"],[("IK","LTOE",1.0),("IK","LMT5",0.2),("TT","LMT5",1,"+YZ"),("LR","XZ",1)])
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nodes[22]=Mybone("toes.L", "-Y","foot.L",[],["LTOE"],[("IK","LTOE",1.0)])
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return nodes
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def createNodes(marker_set): # make a list of bone name, parent, edit head loc, edit tail loc, pose constraints
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#ultimately, I want to read in an XML file here that specifies the node trees for various marker sets
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if marker_set==HUMAN_CMU: nodes= createHumanCMU() #load up and verify the file has the CMU marker set
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elif marker_set==HUMAN_CMU2: nodes= createHumanCMU()
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else: nodes=[]
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return nodes
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def findEntry(item,list):
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for i in range(len(list)):
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if item==list[i]: break
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debug(100,"findEtnry %s is %i in list of %i items" % (item,i,len(list)))
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return i
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def makeNodes(prefix, markerList, empties, marker_set): #make sure the file has the nodes selected
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nodes= createNodes(marker_set) # list has generic marker names; replace them with the actual object names created
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#each entry in markerlist has a corresponding entry in empties in the same order
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errList=[]
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for i in range(len(nodes)):
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node= nodes[i]
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debug(60,"Adapting node %s to prefix %s" % (node,prefix))
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#replace generic head markers with actual empty names
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for im in range(len(node.headMark)):
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marker= node.headMark[im]
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mark= prefix+marker
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imn= findEntry(mark,markerList)
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if imn < len(markerList):
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debug(90,"Adapating head marker %s to %s" % (marker,empties[imn].name))
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nodes[i].headMark[im]= empties[imn].name
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else: errList.append([node.name,"head location",mark,node,2])
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#replace generic tail markers with actual empty names
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for im in range(len(node.tailMark)):
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marker= node.tailMark[im]
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mark= prefix+marker
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imn= findEntry(mark,markerList)
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if imn < len(markerList):
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debug(90,"Adapating marker %s to %s" % (marker,empties[imn].name))
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nodes[i].tailMark[im]= empties[imn].name
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else: errList.append([node.name,"tail location",mark,node,2])
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#replace generic constraint markers (if the constraint references a marker) with empty name
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for im in range(len(node.const)):
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const=node.const[im]
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if const[0] in ("LOC","IK","TT"):
|
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marker=const[1]
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mark= prefix+marker
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imn= findEntry(mark,markerList)
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if imn < len(markerList):
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debug(90,"Adapating %s constraint marker %s to %s" % (const[0],marker,empties[imn].name))
|
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if const[0] in ("IK","LR","LOC"):
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nodes[i].const[im]=(const[0], empties[imn].name, const[2])
|
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else: nodes[i].const[im]=(const[0], empties[imn].name, const[2], const[3])
|
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else: errList.append([node.name,const[0]+" constraint",mark,node,4])
|
||
|
||
if errList!=[]: #we have issues.
|
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for err in errList:
|
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debug(0,"Bone "+err[0]+" specifies "+err[2]+" as "+err[1]+"which was not specified in file.")
|
||
#need a popup here to ignore/cleanup node tree, or add the marker(?) or abort
|
||
usrOption= 1
|
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if usrOption==0: #ignore this marker (remove it)
|
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for node in nodes: #find the bone in error
|
||
if node.name==err[0]:
|
||
print "Before",node
|
||
if err[3] in range(2,3):
|
||
node[err[3]].remove(err[2]) #find the marker in error and remove it
|
||
elif err[3]==4: #find the constraint and remove it
|
||
for const in node.const:
|
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if const[1]==err[2]: node.const.remove(const)
|
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print "After",node
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elif usrOption==1: #add these markers as static empties, and user will automate them later
|
||
#and the bones will be keyed to them, so it will all be good.
|
||
#file may have just mis-named the empty, or the location can be derived based on other markers
|
||
em= getOrCreateEmpty(err[2])
|
||
em.layers= LAYERS_MARKER
|
||
else: abort() #abend
|
||
if DEBUG==100: status("Nodes Updated")
|
||
return nodes #nodes may be updated
|
||
|
||
def makeBones(arm,nodes):
|
||
debug(20,"Making %i edit bones" % len(nodes))
|
||
for node in nodes:
|
||
bone= Blender.Armature.Editbone()
|
||
bone.name= node.name
|
||
arm.bones[bone.name]= bone #add it to the armature
|
||
debug(50,"Bone added: %s" % bone)
|
||
if bone.name <> node.name:
|
||
debug(0,"ERROR: duplicate node % name specified" % node.name)
|
||
node.name= bone.name #you may not get what you asked for
|
||
if node.parent!="": #parent
|
||
debug(60,"Bone parent: %s"%node.parent)
|
||
bone.parent= arm.bones[node.parent]
|
||
bone.options = [Armature.CONNECTED]
|
||
#compute head = average of the reference empties
|
||
if node.headMark==[]: # no head explicitly stated, must be tail of parent
|
||
for parnode in nodes:
|
||
if node.parent==parnode.name: break
|
||
node.headMark= parnode.tailMark
|
||
node.head= parnode.tail
|
||
else: node.head= comp_loc(node.headMark) #node head is specified, probably only for root.
|
||
|
||
bone.head= node.head
|
||
debug(60,"%s bone head: (%0.2f, %0.2f, %0.2f)" % (bone.name,bone.head.x, bone.head.y, bone.head.z))
|
||
mylen=comp_len(node.headMark,node.tailMark) # length of the bone as it was recorded for that person
|
||
# for our T position, compute the bone length, add it to the head vector component to get the tail
|
||
if node.vec[0]=="-": mylen=-mylen
|
||
debug(80,"Bone vector %s length %0.2f" %(node.vec,mylen))
|
||
node.tail= Vector(node.head)
|
||
myvec=node.vec[1].lower()
|
||
if myvec=="x": node.tail.x+=mylen
|
||
elif myvec=="y": node.tail.y+=mylen
|
||
elif myvec=="z": node.tail.z+=mylen
|
||
else:
|
||
debug(0,"%s %s %s %s" % (node.vec,myvec,node.vec[0],node.vec[1]))
|
||
error("ERROR IN BONE SPEC ")
|
||
bone.tail= node.tail
|
||
debug(60,"Bone tail: (%i,%i,%i)" %(bone.tail.x, bone.tail.y, bone.tail.z))
|
||
#Armature created in the T postion, but with bone lengths to match the marker set and subject
|
||
#when this is constrained to the markers, the recorded action will be relative to a know Rotation
|
||
#so that all recorded actions should be interchangeable. wooot!
|
||
#Only have to adjust starting object loc when matching up actions.
|
||
return #arm #updated
|
||
|
||
def makeConstLoc(pbone,const):
|
||
const_new= pbone.constraints.append(Constraint.Type.COPYLOC)
|
||
const_new.name = const[0]+"-"+const[1]
|
||
const_target=Blender.Object.Get(const[1])
|
||
const_new[BCS.TARGET]= const_target
|
||
const_new.influence = const[2]
|
||
return
|
||
|
||
def makeConstLimRot(pbone,const):
|
||
const_new= pbone.constraints.append(Constraint.Type.LIMITROT)
|
||
const_new.name = const[0]+"-"+const[1]
|
||
for axis in const[1]:
|
||
if axis.lower()=="x": const_new[BCS.LIMIT] |= BCS.LIMIT_XROT #set
|
||
if axis.lower()=="y": const_new[BCS.LIMIT] |= BCS.LIMIT_YROT #set
|
||
if axis.lower()=="z": const_new[BCS.LIMIT] |= BCS.LIMIT_ZROT #set
|
||
const_new[BCS.OWNERSPACE]= BCS.SPACE_LOCAL
|
||
const_new.influence = const[2]
|
||
# fyi, const[Constraint.Settings.LIMIT] &= ~Constraint.Settings.LIMIT_XROT #reset
|
||
return
|
||
|
||
def makeConstIK(prefix,pbone,const):
|
||
#Blender 246 only supports one IK Solver per bone, but we might want many,
|
||
# so we need to create a reference empty named after the bone
|
||
# that floats between the markers, so the bone can point to it as a singularity
|
||
myob= getOrCreateEmpty(IK_PREFIX+prefix+pbone.name)
|
||
myob.layers= LAYERS_IK
|
||
# note that this empty gets all the IK constraints added on as location constraints
|
||
myconst= myob.constraints.append(Constraint.Type.COPYLOC)
|
||
myconst.name=const[0]+"-"+const[1]
|
||
myconst[Constraint.Settings.TARGET]= Blender.Object.Get(const[1])
|
||
myconst.influence = const[2]
|
||
|
||
#point the bone once to the empty via IK
|
||
success=False
|
||
for myconst in pbone.constraints:
|
||
if myconst.type == Constraint.Type.IKSOLVER: success=True
|
||
if not(success): #add an IK constraint to the bone to point to the empty
|
||
#print pbone
|
||
myconst= pbone.constraints.append(Constraint.Type.IKSOLVER)
|
||
myconst.name = const[1]
|
||
myconst[BCS.TARGET]= myob
|
||
myconst.influence = const[2]
|
||
#const_new[Constraint.Settings.BONE]= ?
|
||
myconst[BCS.CHAINLEN]= 1
|
||
myconst[BCS.USETIP]= True
|
||
myconst[BCS.STRETCH]= False
|
||
return
|
||
|
||
def makeConstTT(pbone,const):
|
||
myconst= pbone.constraints.append(Constraint.Type.TRACKTO)
|
||
myconst.name=const[0]+"-"+const[1]
|
||
debug(70,"%s %s" % (myconst,const[3]))
|
||
myob= getEmpty(const[1])
|
||
if myob!= None:
|
||
myconst[BCS.TARGET]= myob
|
||
myconst.influence = const[2]
|
||
#const[3] is the Track and the thrird char is the Up indicator
|
||
myconst[BCS.TRACK]= trackto[const[3][0:2].lower()]
|
||
myconst[BCS.UP]=trackup[const[3][2].lower()]#up direction
|
||
myconst[BCS.OWNERSPACE]= BCS.SPACE_LOCAL
|
||
myconst[BCS.TARGETSPACE]= [BCS.SPACE_LOCAL]
|
||
if const[3][1]==const[3][2]: debug(0,"WARNING: Track To axis and up axis should not be the same. Constraint is INACTIVE")
|
||
else: #marker not found. could be missing from this file, or an error in node spec
|
||
error("TrackTo Constraint for %s |specifies unknown marker %s" % (pbone.name,const[1]))
|
||
return
|
||
|
||
def makePoses(prefix,arm_ob,nodes): # pose this armature object based on node requirements
|
||
#this is constraint-based posing, not hard-keyed posing.
|
||
#we do constraint-based first so that user can adjust the constraints, possibly smooth/tweak motion
|
||
# add additional bones or referneces/constraints, before baking to hard keyframes
|
||
|
||
pose= arm_ob.getPose()
|
||
debug(0,"Posing %s %s" % (arm_ob, pose))
|
||
for node in nodes:
|
||
debug(30, "examining %s" %node)
|
||
if len(node.const)>0: #constraints for this bone are desired
|
||
pbone = pose.bones[node.name]
|
||
debug(40,"Posing bone %s" %pbone)
|
||
for const in node.const:
|
||
debug(50,"Constraining %s by %s" %(pbone,const))
|
||
if const[0]=="LOC":makeConstLoc(pbone,const)
|
||
elif const[0]=="IK": makeConstIK(prefix,pbone,const)
|
||
elif const[0]=="LR": makeConstLimRot(pbone,const)
|
||
elif const[0]=="TT": makeConstTT(pbone,const)
|
||
else:
|
||
error("FATAL: constraint %s not supported" %const[0])
|
||
break
|
||
debug(10, "Posing complete. Cycling pose and edit mode")
|
||
pose.update()
|
||
return
|
||
|
||
def make_arm(subject,prefix,markerList, emptyList,marker_set):
|
||
debug(10,"**************************")
|
||
debug(00, "**** Making Armature for %s..." % subject)
|
||
debug(10, "**************************")
|
||
# copied from bvh import bvh_node_dict2armature; trying to use similar process for further integtration down the road
|
||
# Add the new armature,
|
||
|
||
nodes= makeNodes(prefix, markerList, emptyList, marker_set) #assume everyone in file uses the same mocap suit
|
||
# each person in the file may be different height, so each needs their own new armature to match marker location
|
||
|
||
## obs= Blender.Object.Get()
|
||
## success=False
|
||
## for ob in obs:
|
||
## if ob.name==subject:
|
||
## success=True
|
||
## if success:
|
||
## menu="Human Armature already exists for this subject."
|
||
## menu+="%t|Create another in this scene"
|
||
## menu+="%l|Start a new scene"
|
||
## menu+="%l|Use this armature"
|
||
## menusel= Draw.PupMenu(menu)
|
||
|
||
arm= Blender.Armature.New(subject) #make an armature.
|
||
debug(10,"Created Armature %s" % arm)
|
||
# Put us into editmode
|
||
arm.makeEditable()
|
||
arm.drawType = Armature.OCTAHEDRON
|
||
makeBones(arm,nodes)
|
||
scn = Blender.Scene.GetCurrent() #add it to the current scene. could create new scenes here as yaf
|
||
arm_ob= scn.objects.new(arm) #instance it in the scene. this is the new way for 2.46 to instance objects
|
||
arm_ob.name= subject #name it something like the person it represents
|
||
arm_ob.layers= LAYERS_ARMOB
|
||
debug(20,"Instanced Armature %s" % arm_ob)
|
||
arm.update() #exit editmode. Arm must be instanced as an object before you can save changes or pose it
|
||
Blender.Redraw() # show the world
|
||
if DEBUG==100: status("T-Bones made.")
|
||
|
||
makePoses(prefix,arm_ob,nodes) #constrain arm_ob with these markers
|
||
|
||
scn.update(1) #make everyone behave themselves in the scene, and respect the new constraints
|
||
return arm_ob
|
||
|
||
def setupAnim(StartFrame, EndFrame, VideoFrameRate):
|
||
debug(100, 'VideoFrameRate is %i' %VideoFrameRate)
|
||
if VideoFrameRate<1: VideoFrameRate=1
|
||
if VideoFrameRate>120: VideoFrameRate=120
|
||
# set up anim panel for them
|
||
context=scn.getRenderingContext()
|
||
context.sFrame=StartFrame
|
||
context.eFrame=EndFrame
|
||
context.fps=int(VideoFrameRate)
|
||
|
||
Blender.Set("curframe",StartFrame)
|
||
Blender.Redraw()
|
||
return
|
||
|
||
def makeCloud(Nmarkers,markerList,StartFrame,EndFrame,Markers):
|
||
debug(10, "**************************")
|
||
debug(00, "*** Making Cloud Formation")
|
||
debug(10, "**************************")
|
||
empties=[]
|
||
ipos=[]
|
||
curvesX=[]
|
||
curvesY=[]
|
||
curvesZ=[]
|
||
debug(0, "%i Markers (empty cloud) will be put on layers %s" % (Nmarkers,LAYERS_MARKER))
|
||
# Empty Cloud formation
|
||
for i in range(Nmarkers):
|
||
debug(100,"%i marker %s"%(i, markerList[i]))
|
||
emptyname = markerList[i] # rdw: to use meaningful names from Points parameter
|
||
em= getOrCreateEmpty(emptyname) #in this scene
|
||
em.layers= LAYERS_MARKER
|
||
#make a list of the actual empty
|
||
empties.append(em)
|
||
#assign it an ipo with the loc xyz curves
|
||
lipo = Ipo.New("Object",em.name)
|
||
ipos.append(lipo)
|
||
curvesX.append(getOrCreateCurve(ipos[i],'LocX'))
|
||
curvesY.append(getOrCreateCurve(ipos[i],'LocY'))
|
||
curvesZ.append(getOrCreateCurve(ipos[i],'LocZ'))
|
||
empties[i].setIpo(ipos[i])
|
||
debug(30,"Cloud of %i empties created." % len(empties))
|
||
NvideoFrames= EndFrame-StartFrame+1
|
||
debug(10, "**************************")
|
||
debug(00, "**** Calculating Marker Ipo Curves over %i Frames ..." % NvideoFrames)
|
||
debug(10, "**************************")
|
||
err= index=0 #number of errors, logical frame
|
||
for frame in range(StartFrame,EndFrame+1):
|
||
if index==0: start=sys.time()
|
||
elif index==100:
|
||
tmp=(NvideoFrames-100)*(sys.time()-start)/6000
|
||
debug(0,"%i minutes process time estimated" % tmp)
|
||
elif index >100: print index*100/(NvideoFrames-1),"% complete\r",
|
||
for i in range(Nmarkers):
|
||
if Markers[index][i].z < 0: Markers[index][i].z= -Markers[index][i].z
|
||
success=True
|
||
if CLEAN: #check for good data
|
||
# C3D marker decoding may have coordinates negative (improper sign bit decoding?)
|
||
myX= abs(Markers[index][i].x)
|
||
myY= abs(Markers[index][i].y)
|
||
myZ= Markers[index][i].z
|
||
if myX > 10000 or myY > 10000 or myZ > 10000: success=False
|
||
if myX <.01 and myY <.01 and myZ <.01: success=False # discontinuity in marker tracking (lost marker)
|
||
|
||
if success:
|
||
curvesX[i].append((frame, Markers[index][i].x)) #2.46 knot method
|
||
curvesY[i].append((frame, Markers[index][i].y))
|
||
curvesZ[i].append((frame, Markers[index][i].z))
|
||
if frame==StartFrame: debug(40, "%s loc frame %i: (%0.2f, %0.2f, %0.2f)" % (markerList[i],frame,Markers[index][i].x,Markers[index][i].y,Markers[index][i].z))
|
||
else:
|
||
err+=1 # some files have thousands...
|
||
#debug(30,"Point ignored for marker:%s frame %i: (%i, %i, %i)" % (markerList[i],frame,Markers[index][i].x,Markers[index][i].y,Markers[index][i].z))
|
||
index += 1
|
||
debug(70, "%i points ignored across all markers and frames. Recalculating..." % err)
|
||
|
||
for i in range(Nmarkers):
|
||
curvesX[i].Recalc()
|
||
curvesY[i].Recalc()
|
||
curvesZ[i].Recalc()
|
||
Blender.Set('curframe', StartFrame)
|
||
Blender.Redraw()
|
||
if DEBUG==100: status("Clound formed")
|
||
return empties
|
||
|
||
def getNumber(str, length):
|
||
if length==2: # unsigned short
|
||
return struct.unpack('H',str[0:2])[0], str[2:]
|
||
sum = 0
|
||
for i in range(length):
|
||
#sum = (sum << 8) + ord(str[i]) for big endian
|
||
sum = sum + ord(str[i])*(2**(8*i))
|
||
return sum, str[length:]
|
||
def unpackFloat(chunk,proctype):
|
||
#print proctype
|
||
myvar=chunk[0:4]
|
||
if proctype==2: #DEC-VAX
|
||
myvar=chunk[2:4]+chunk[0:2] #swap lo=hi word order pair
|
||
return struct.unpack('f',myvar[0:4])[0]
|
||
|
||
def getFloat(chunk,proctype):
|
||
return unpackFloat(chunk, proctype), chunk[4:]
|
||
def parseFloat(chunk,ptr,proctype):
|
||
return unpackFloat(chunk[ptr:ptr+4], proctype), ptr+4
|
||
|
||
|
||
def load_c3d(FullFileName):
|
||
# Input: FullFileName - file (including path) to be read
|
||
#
|
||
# Variable:
|
||
# Markers 3D-marker data [Nmarkers x NvideoFrames x Ndim(=3)]
|
||
# VideoFrameRate Frames/sec
|
||
# AnalogSignals Analog signals [Nsignals x NanalogSamples ]
|
||
# AnalogFrameRate Samples/sec
|
||
# Event Event(Nevents).time ..value ..name
|
||
# ParameterGroup ParameterGroup(Ngroups).Parameters(Nparameters).data ..etc.
|
||
# CameraInfo MarkerRelated CameraInfo [Nmarkers x NvideoFrames]
|
||
# ResidualError MarkerRelated ErrorInfo [Nmarkers x NvideoFrames]
|
||
|
||
Markers=[];
|
||
VideoFrameRate=120;
|
||
AnalogSignals=[];
|
||
AnalogFrameRate=0;
|
||
Event=[];
|
||
ParameterGroups=[];
|
||
CameraInfo=[];
|
||
ResidualError=[];
|
||
|
||
debug(10, "*********************")
|
||
debug(10, "**** Opening File ***")
|
||
debug(10, "*********************")
|
||
|
||
#ind=findstr(FullFileName,'\');
|
||
#if ind>0, FileName=FullFileName(ind(length(ind))+1:length(FullFileName)); else FileName=FullFileName; end
|
||
debug(0, "FileName = " + FullFileName)
|
||
fid=open(FullFileName,'rb'); # native format (PC-intel). ideasman says maybe rU
|
||
content = fid.read();
|
||
content_memory = content
|
||
#Header section
|
||
NrecordFirstParameterblock, content = getNumber(content,1) # Reading record number of parameter section
|
||
|
||
key, content = getNumber(content,1)
|
||
if key!=80:
|
||
error('File: does not comply to the C3D format')
|
||
fid.close()
|
||
return
|
||
#Paramter section
|
||
content = content[512*(NrecordFirstParameterblock-1)+1:] # first word ignored
|
||
#file format spec says that 3rd byte=NumberofParmaterRecords... but is ignored here.
|
||
proctype,content =getNumber(content,1)
|
||
proctype = proctype-83
|
||
proctypes= ["unknown","(INTEL-PC)","(DEC-VAX)","(MIPS-SUN/SGI)"]
|
||
|
||
if proctype in (1,2): debug(0, "Processor coding %s"%proctypes[proctype])
|
||
elif proctype==3: debug(0,"Program untested with %s"%proctypes[proctype])
|
||
else:
|
||
debug(0, "INVALID processor type %i"%proctype)
|
||
proctype=1
|
||
debug(0,"OVERRIDE processor type %i"%proctype)
|
||
|
||
#if proctype==2,
|
||
# fclose(fid);
|
||
# fid=fopen(FullFileName,'r','d'); % DEC VAX D floating point and VAX ordering
|
||
#end
|
||
debug(10, "***********************")
|
||
debug(00, "**** Reading Header ***")
|
||
debug(10, "***********************")
|
||
|
||
# ###############################################
|
||
# ## ##
|
||
# ## read header ##
|
||
# ## ##
|
||
# ###############################################
|
||
|
||
#%NrecordFirstParameterblock=fread(fid,1,'int8'); % Reading record number of parameter section
|
||
#%key1=fread(fid,1,'int8'); % key = 80;
|
||
|
||
content = content_memory
|
||
#fseek(fid,2,'bof');
|
||
content = content[2:]
|
||
|
||
#
|
||
Nmarkers, content=getNumber(content, 2)
|
||
NanalogSamplesPerVideoFrame, content = getNumber(content, 2)
|
||
StartFrame, content = getNumber(content, 2)
|
||
EndFrame, content = getNumber(content, 2)
|
||
MaxInterpolationGap, content = getNumber(content, 2)
|
||
|
||
Scale, content = getFloat(content,proctype)
|
||
|
||
NrecordDataBlock, content = getNumber(content, 2)
|
||
NanalogFramesPerVideoFrame, content = getNumber(content, 2)
|
||
|
||
if NanalogFramesPerVideoFrame > 0:
|
||
NanalogChannels=NanalogSamplesPerVideoFrame/NanalogFramesPerVideoFrame
|
||
else:
|
||
NanalogChannels=0
|
||
|
||
VideoFrameRate, content = getFloat(content,proctype)
|
||
|
||
AnalogFrameRate=VideoFrameRate*NanalogFramesPerVideoFrame
|
||
NvideoFrames = EndFrame - StartFrame + 1
|
||
|
||
debug(0, "Scale= %0.2f" %Scale)
|
||
debug(0, "NanalogFramesPerVideoFrame= %i" %NanalogFramesPerVideoFrame)
|
||
debug(0, "Video Frame Rate= %i" %VideoFrameRate)
|
||
debug(0, "AnalogFrame Rate= %i"%AnalogFrameRate)
|
||
debug(0, "# markers= %i" %Nmarkers)
|
||
debug(0, "StartFrame= %i" %StartFrame)
|
||
debug(0, "EndFrame= %i" %EndFrame)
|
||
debug(0, "# Video Frames= %i" %NvideoFrames)
|
||
|
||
if Scale>0:
|
||
debug(0, "Marker data is in integer format")
|
||
if Scale>(XYZ_LIMIT/32767):
|
||
Scale=XYZ_LIMIT/32767.0
|
||
debug(0, "OVERRIDE: Max coordinate is %i, Scale changed to %0.2f" % (XYZ_LIMIT,Scale))
|
||
else: debug(0, "Marker data is in floating point format")
|
||
if VideoFrameRate<1 or VideoFrameRate>120:
|
||
VideoFrameRate= 120
|
||
debug(0, "OVERRIDE Video Frame Rate= %i" %VideoFrameRate)
|
||
if proctype not in (1,2): # Intel, DEC are known good
|
||
debug(0, "OVERRIDE|Program not tested with this encoding. Set to Intel")
|
||
proctype= 1
|
||
|
||
debug(10, "***********************")
|
||
debug(10, "**** Reading Events ...")
|
||
debug(10, "***********************")
|
||
|
||
content = content_memory
|
||
content = content[298:] #bizarre .. ce devrait <20>tre 150 selon la doc rdw skips first 299 bytes?
|
||
|
||
EventIndicator, content = getNumber(content, 2)
|
||
EventTime=[]
|
||
EventValue=[]
|
||
EventName=[]
|
||
|
||
debug(0, "Event Indicator = %i" %EventIndicator)
|
||
if EventIndicator==12345: #rdw: somehow, this original code seems fishy, but I cannot deny it.
|
||
Nevents, content = getNumber(content, 2)
|
||
debug(0, "Nevents= %i" %Nevents)
|
||
content = content[2:]
|
||
if Nevents>0:
|
||
for i in range(Nevents):
|
||
letime, content = getFloat(content,proctype)
|
||
EventTime.append(letime)
|
||
content = content_memory
|
||
content = content[188*2:]
|
||
for i in range(Nevents):
|
||
lavalue, content = getNumber(content, 1)
|
||
EventValue.append(lavalue)
|
||
content = content_memory
|
||
content = content[198*2:]
|
||
for i in range(Nevents):
|
||
lenom = content[0:4]
|
||
content = content[4:]
|
||
EventName.append(lenom)
|
||
|
||
debug(00, "***************************")
|
||
debug(00, "**** Reading Parameters ...")
|
||
debug(10, "***************************")
|
||
subjects=[] # a name would be nice, but human will do
|
||
prefixes=[] # added on to mocap marker names, one for each subject
|
||
marker_subjects = [] # hopefully will be specified in the file and known to this program
|
||
markerList=[]
|
||
ParameterGroups = []
|
||
ParameterNumberIndex = []
|
||
|
||
content = content_memory
|
||
content = content[512*(NrecordFirstParameterblock-1):]
|
||
|
||
dat1, content = getNumber(content, 1)
|
||
key2, content = getNumber(content, 1)
|
||
|
||
NparameterRecords, content = getNumber(content, 1)
|
||
debug(100, "NparameterRecords=%i"%NparameterRecords)
|
||
proctype,content =getNumber(content,1)
|
||
proctype = proctype-83 # proctype: 1(INTEL-PC); 2(DEC-VAX); 3(MIPS-SUN/SGI)
|
||
|
||
for i in range(NparameterRecords):
|
||
leparam = ParameterGroup(None, None, [])
|
||
ParameterGroups.append(leparam)
|
||
ParameterNumberIndex.append(0)
|
||
#
|
||
Ncharacters, content = getNumber(content, 1)
|
||
if Ncharacters>=128:
|
||
Ncharacters = -(2**8)+(Ncharacters)
|
||
GroupNumber, content = getNumber(content, 1)
|
||
if GroupNumber>=128:
|
||
GroupNumber = -(2**8)+(GroupNumber)
|
||
debug(80,"GroupNumber = %i, Nchar=%i" %(GroupNumber,Ncharacters))
|
||
|
||
while Ncharacters > 0:
|
||
if GroupNumber<0:
|
||
GroupNumber=abs(GroupNumber)
|
||
GroupName = content[0:Ncharacters]
|
||
content = content[Ncharacters:]
|
||
#print "Group Number = ", GroupNumber
|
||
ParameterGroups[GroupNumber].name = GroupName
|
||
#print "ParameterGroupName =", GroupName
|
||
offset, content = getNumber(content, 2)
|
||
deschars, content = getNumber(content, 1)
|
||
GroupDescription = content[0:deschars]
|
||
content = content[deschars:]
|
||
ParameterGroups[GroupNumber].description = GroupDescription
|
||
#
|
||
ParameterNumberIndex[GroupNumber]=0
|
||
content = content[offset-3-deschars:]
|
||
else:
|
||
|
||
ParameterNumberIndex[GroupNumber]=ParameterNumberIndex[GroupNumber]+1
|
||
ParameterNumber=ParameterNumberIndex[GroupNumber]
|
||
#print "ParameterNumber=", ParameterNumber
|
||
ParameterGroups[GroupNumber].parameter.append(Parameter(None, None, [], [], None))
|
||
ParameterName = content[0:Ncharacters]
|
||
content = content[Ncharacters:]
|
||
#print "ParameterName = ",ParameterName
|
||
if len(ParameterName)>0:
|
||
ParameterGroups[GroupNumber].parameter[ParameterNumber-1].name=ParameterName
|
||
offset, content = getNumber(content, 2)
|
||
filepos = len(content_memory)-len(content)
|
||
nextrec = filepos+offset-2
|
||
|
||
type, content=getNumber(content, 1)
|
||
if type>=128:
|
||
type = -(2**8)+type
|
||
ParameterGroups[GroupNumber].parameter[ParameterNumber-1].type=type
|
||
|
||
dimnum, content=getNumber(content, 1)
|
||
if dimnum == 0:
|
||
datalength = abs(type)
|
||
else:
|
||
mult=1
|
||
dimension=[]
|
||
for j in range (dimnum):
|
||
ladim, content = getNumber(content, 1)
|
||
dimension.append(ladim)
|
||
mult=mult*dimension[j]
|
||
ParameterGroups[GroupNumber].parameter[ParameterNumber-1].dim.append(dimension[j])
|
||
datalength = abs(type)*mult
|
||
|
||
#print "ParameterNumber = ", ParameterNumber, " Group Number = ", GroupNumber
|
||
|
||
if type==-1:
|
||
data = ""
|
||
wordlength=dimension[0]
|
||
if dimnum==2 and datalength>0:
|
||
for j in range(dimension[1]):
|
||
data=string.rstrip(content[0:wordlength])
|
||
content = content[wordlength:]
|
||
ParameterGroups[GroupNumber].parameter[ParameterNumber-1].data.append(data)
|
||
elif dimnum==1 and datalength>0:
|
||
data=content[0:wordlength]
|
||
ParameterGroups[GroupNumber].parameter[ParameterNumber-1].data.append(data) # ???
|
||
|
||
myParam=string.rstrip(ParameterName)
|
||
myGroup=string.rstrip(GroupName)
|
||
msg= "-%s-%s-" % (myGroup,myParam)
|
||
if myGroup == "POINT":
|
||
if myParam== "LABELS":
|
||
# named in form of subject:marker.
|
||
# the list "empties" is a corresponding list of actual empty object names that make up the cloud
|
||
markerList= ParameterGroups[GroupNumber].parameter[ParameterNumber-1].data
|
||
debug(0, "%sLABELS = %i %s" %(msg, len(markerList),markerList)) #list of logical markers from 0 to n corresponding to points
|
||
elif myParam== "LABELS2": #more labels
|
||
# named in form of subject:marker.
|
||
# the list "empties" is a corresponding list of actual empty object names that make up the cloud
|
||
momarkList= ParameterGroups[GroupNumber].parameter[ParameterNumber-1].data
|
||
markerList+=momarkList
|
||
debug(0, "%sLABELS2 = %i %s" %(msg, len(momarkList),momarkList)) #list of logical markers from 0 to n corresponding to points
|
||
else: debug(70, "%s UNUSED = %s" %(msg,ParameterGroups[GroupNumber].parameter[ParameterNumber-1].data))
|
||
elif myGroup in ["SUBJECT", "SUBJECTS"]: #info about the actor
|
||
if myParam in ["NAME", "NAMES"]:
|
||
subjects= ParameterGroups[GroupNumber].parameter[ParameterNumber-1].data
|
||
debug(0, "%sNames of Subjects = %s" %(msg, subjects)) # might be useful in naming armatures
|
||
for i in range(len(subjects)):
|
||
subjects[i]=subjects[i].rstrip()
|
||
if subjects[i]=="": subjects[i]="Human"
|
||
elif myParam == "LABEL_PREFIXES":
|
||
prefixes = ParameterGroups[GroupNumber].parameter[ParameterNumber-1].data
|
||
debug(0, "%sMarker Prefixes = %s" %(msg, prefixes)) # to xlate marker name to that in file
|
||
for i in range(len(prefixes)):
|
||
prefixes[i]=prefixes[i].rstrip()
|
||
elif myParam== "MARKER_SETS":
|
||
marker_subjects= ParameterGroups[GroupNumber].parameter[ParameterNumber-1].data
|
||
debug(0, "%sMarker Set = %s"%(msg, marker_subjects)) # marker set that each subject was wearing
|
||
elif myParam== "MODEL_PARAM":
|
||
action= ParameterGroups[GroupNumber].parameter[ParameterNumber-1].data
|
||
debug(0, "%sModel Paramter = %s"%(msg,action)) # might be a good name for the blender scene
|
||
elif myParam== "LABELS":
|
||
# named in form of subject:marker.
|
||
# the list "empties" is a corresponding list of actual empty object names that make up the cloud
|
||
markerList= ParameterGroups[GroupNumber].parameter[ParameterNumber-1].data
|
||
debug(0, "%sLABELS = %i %s"%(msg, len(markerList),markerList)) #list of logical markers from 0 to n corresponding to points
|
||
else: debug(70, "%sUNUSED = %s"%(msg, ParameterGroups[GroupNumber].parameter[ParameterNumber-1].data))
|
||
else:
|
||
debug(70, "%sUNUSED = %s"%(msg, ParameterGroups[GroupNumber].parameter[ParameterNumber-1].data))
|
||
elif type == 1:
|
||
debug(100,"Block type %i is largely unsupported and untested."%type)
|
||
data = []
|
||
Nparameters=datalength/abs(type)
|
||
debug(100, "Nparameters=%i"%Nparameters)
|
||
for i in range(Nparameters):
|
||
ladata,content = getNumber(content, 1)
|
||
data.append(ladata)
|
||
ParameterGroups[GroupNumber].parameter[ParameterNumber-1].data=data
|
||
#print ParameterGroups[GroupNumber].parameter[ParameterNumber-1].data
|
||
|
||
#print "type boolean"
|
||
elif type == 2 and datalength>0:
|
||
debug(100,"Block type %i is largely unsupported and untested."%type)
|
||
data = []
|
||
Nparameters=datalength/abs(type)
|
||
debug(100, "Nparameters=%i"%Nparameters)
|
||
for i in range(Nparameters):
|
||
ladata,content = getNumber(content, 2)
|
||
data.append(ladata)
|
||
#ParameterGroups[GroupNumber].parameter[ParameterNumber-1].data=data
|
||
if dimnum>1:
|
||
#???? print "arg je comprends pas"
|
||
ParameterGroups[GroupNumber].parameter[ParameterNumber-1].data=data
|
||
#???ParameterGroups[GroupNumber].parameter[ParameterNumber-1].data=reshape(data,dimension)
|
||
else:
|
||
ParameterGroups[GroupNumber].parameter[ParameterNumber-1].data=data
|
||
#print ParameterGroups[GroupNumber].parameter[ParameterNumber-1].data
|
||
#pass
|
||
#print "type integer"
|
||
elif type == 4 and datalength>0:
|
||
debug(100,"Block type %i is largely unsupported and untested."%type)
|
||
data = []
|
||
Nparameters=datalength/abs(type)
|
||
debug(100, "Nparameters=%i"%Nparameters)
|
||
for i in range(Nparameters):
|
||
ladata,content = getFloat(content,proctype)
|
||
data.append(ladata)
|
||
if dimnum>1:
|
||
ParameterGroups[GroupNumber].parameter[ParameterNumber-1].data=data
|
||
#print "arg je comprends pas"
|
||
#???ParameterGroups[GroupNumber].parameter[ParameterNumber-1].data=reshape(data,dimension)
|
||
else:
|
||
ParameterGroups[GroupNumber].parameter[ParameterNumber-1].data=data
|
||
#print ParameterGroups[GroupNumber].parameter[ParameterNumber-1].data
|
||
else:
|
||
debug(100,"Block type %i is largely unsupported and untested."%type)
|
||
#print "error"
|
||
pass
|
||
deschars, content= getNumber(content, 1)
|
||
if deschars>0:
|
||
description = content[0:deschars]
|
||
content = content[deschars:]
|
||
ParameterGroups[GroupNumber].parameter[ParameterNumber-1].description=description
|
||
|
||
content = content_memory
|
||
content = content[nextrec:]
|
||
|
||
Ncharacters,content = getNumber(content, 1)
|
||
if Ncharacters>=128:
|
||
Ncharacters = -(2**8)+(Ncharacters)
|
||
GroupNumber,content = getNumber(content, 1)
|
||
if GroupNumber>=128:
|
||
GroupNumber = -(2**8)+(GroupNumber)
|
||
debug(80,"GroupNumber = %i, Nchar=%i" %(GroupNumber,Ncharacters))
|
||
|
||
debug(00, "***************************")
|
||
debug(00, "**** Examining Parameters ...")
|
||
debug(10, "***************************")
|
||
|
||
if len(subjects)==0: subjects=["Test"] #well, somebody got mocapped!
|
||
for i in range(0, len(subjects)-len(prefixes)): prefixes.append("")
|
||
for i in range(0, len(subjects)-len(marker_subjects)): marker_subjects.append(subjects[i])
|
||
|
||
#make a markerlist if they didn't
|
||
debug(0, "%i Markers specified, %i marker names supplied" %(Nmarkers,len(markerList)))
|
||
if len(markerList)==0:
|
||
debug(0, "File missing any POINT LABELS marker list. Making defaults")
|
||
#I guess just make cloud of empty.xxx
|
||
if len(markerList)<Nmarkers:
|
||
for i in range(len(markerList),Nmarkers): markerList.append("mark."+str(i))
|
||
#note that they may supply more markers than Nmarkers, extras are usually null or ignored
|
||
#an idea here to winnow down the marker List is to go through the nodes and see if there are markers
|
||
# in the list that are not used in constraining the armature, and discard them or set them debug(0,
|
||
# so that later on in processing we don't bother saving their location, possibly speeding up processing
|
||
# because we can just skip over their data block.
|
||
# put this on TODO list since it gets pretty complicated going throuch each marker set and all constraints etc.
|
||
|
||
## ###############################################
|
||
## ## ##
|
||
## ## Initalize Arrays and Allocate Memory
|
||
## ## ##
|
||
## ###############################################
|
||
## Get the coordinate and analog data
|
||
#
|
||
|
||
content = content_memory
|
||
content = content[(NrecordDataBlock-1)*512:]
|
||
debug(20,"Allocating memory for %i floats" %NvideoFrames*(Nmarkers*3+2))
|
||
for i in range (NvideoFrames):
|
||
Markers.append([])
|
||
ResidualError.append([])
|
||
CameraInfo.append([])
|
||
for j in range (Nmarkers):
|
||
Markers[i].append(Marker(0.0,0.0,0.0))
|
||
ResidualError[i].append(0)
|
||
CameraInfo[i].append(0)
|
||
|
||
#print Markers
|
||
#
|
||
#if Scale < 0
|
||
# for i=1:NvideoFrames
|
||
# for j=1:Nmarkers
|
||
# Markers(i,j,1:3)=fread(fid,3,'float32')';
|
||
# a=fix(fread(fid,1,'float32'));
|
||
# highbyte=fix(a/256);
|
||
# lowbyte=a-highbyte*256;
|
||
# CameraInfo(i,j)=highbyte;
|
||
# ResidualError(i,j)=lowbyte*abs(Scale);
|
||
# end
|
||
# waitbar(i/NvideoFrames)
|
||
# for j=1:NanalogFramesPerVideoFrame,
|
||
# AnalogSignals(j+NanalogFramesPerVideoFrame*(i-1),1:NanalogChannels)=...
|
||
# fread(fid,NanalogChannels,'int16')';
|
||
# end
|
||
# end
|
||
|
||
debug(10, "***************************")
|
||
debug(00, "**** Reading DataBlock of %i Frames...." % NvideoFrames)
|
||
debug(10, "***************************")
|
||
residuals= NanalogFramesPerVideoFrame*NanalogChannels*2
|
||
err=0 #keep track of errors or serious data issues
|
||
ptr_read = 0
|
||
|
||
if Scale < 0.0: # 3D Data - 4-byte Floating-point Format
|
||
for i in range (NvideoFrames):
|
||
if i==0: start=sys.time()
|
||
elif i==10:
|
||
tmp=(sys.time()-start)*NvideoFrames/600
|
||
debug(0,"%i minutes remaining..." % tmp)
|
||
else: print "%i percent complete. On Frame %i Points procesed: %i\r" % (i*100/NvideoFrames,i,i*Nmarkers),
|
||
for j in range (Nmarkers):
|
||
|
||
x,ptr_read = parseFloat(content, ptr_read, proctype)
|
||
y,ptr_read = parseFloat(content, ptr_read, proctype)
|
||
z,ptr_read = parseFloat(content, ptr_read, proctype)
|
||
myx= x * -Scale
|
||
myy= y * -Scale
|
||
myz= z * -Scale
|
||
|
||
if abs(myx)>XYZ_LIMIT or abs(myy)>XYZ_LIMIT or abs(myz)>XYZ_LIMIT:
|
||
err+=1
|
||
if err>100:
|
||
debug(0, "Warning: 100 data points for markers seem way out there")
|
||
debug(0, "data read: (%i, %i, %i)" %(x,y,z))
|
||
debug(0, "Consider revising Scale %0.2f" % Scale)
|
||
debug(0, "which now givs coordinates: (%i, %i, %i)" %(x*Scale,y*Scale,z*Scale))
|
||
err=-0
|
||
if abs(myx)>XYZ_LIMIT: myx= XYZ_LIMIT*myx/abs(myx) #preserve sign
|
||
if abs(myy)>XYZ_LIMIT: myy= XYZ_LIMIT*myy/abs(myy) #preserve sign
|
||
if abs(myz)>XYZ_LIMIT: myz= XYZ_LIMIT*myz/abs(myz) #preserve sign
|
||
Markers[i][j].x = myx
|
||
Markers[i][j].y = myy
|
||
Markers[i][j].z = myz
|
||
|
||
a,ptr_read = parseFloat(content, ptr_read, proctype)
|
||
a = int(a)
|
||
highbyte = int(a/256)
|
||
lowbyte=a-highbyte*256
|
||
CameraInfo[i][j] = highbyte
|
||
ResidualError[i][j] = lowbyte*abs(Scale)
|
||
#Monitor marker location to ensure data block is being parsed properly
|
||
if j==0: debug(90,"Frame %i loc of %s: (%i, %i, %i)" % (i,markerList[j],myx,myy,myz))
|
||
if i==0: debug(50, "Initial loc of %s: (%i, %i, %i)" % (markerList[j],myx,myy,myz))
|
||
|
||
ptr_read+=residuals #skip over the following
|
||
#for j in range (NanalogFramesPerVideoFrame):
|
||
# for k in range(NanalogChannels):
|
||
# val, content = getNumber(content, 2)
|
||
# AnalogSignals[j+NanalogFramesPerVideoFrame*(i)][k]=val #??? i-1
|
||
#else
|
||
# for i=1:NvideoFrames
|
||
# for j=1:Nmarkers
|
||
# Markers(i,j,1:3)=fread(fid,3,'int16')'.*Scale;
|
||
# ResidualError(i,j)=fread(fid,1,'int8');
|
||
# CameraInfo(i,j)=fread(fid,1,'int8');
|
||
# end
|
||
# waitbar(i/NvideoFrames)
|
||
# for j=1:NanalogFramesPerVideoFrame,
|
||
# AnalogSignals(j+NanalogFramesPerVideoFrame*(i-1),1:NanalogChannels)=...
|
||
# fread(fid,NanalogChannels,'int16')';
|
||
# end
|
||
# end
|
||
#end
|
||
|
||
else: #Scale is positive, but should be <1 to scale down, like 0.05
|
||
two16= -2**16
|
||
if len(content) < NvideoFrames*(Nmarkers*(6+2)+residuals):
|
||
error("%i bytes is not enough data for |%i frames|%i markers|%i residual" %(len(content),NvideoFrames,Nmarkers,residuals))
|
||
#Note: I really tried to optimize this loop, since it was taking hours to process
|
||
for i in range(NvideoFrames):
|
||
if i==0: start=sys.time()
|
||
elif i==10:
|
||
tmp=(sys.time()-start)*NvideoFrames/600
|
||
debug(0,"%i minutes remaining..." % tmp)
|
||
else: print "%i percent complete. On Frame %i Points procesed: %i\r" % (i*100/NvideoFrames,i,i*Nmarkers),
|
||
|
||
for j in range(Nmarkers):
|
||
#x, content = getNumber(content,2)
|
||
# this is old skool signed int, not but not a short.
|
||
x = ord(content[ptr_read+0]) + (ord(content[ptr_read+1])<<8)
|
||
if x>32768: x+=two16
|
||
y = ord(content[ptr_read+2]) + (ord(content[ptr_read+3])<<8)
|
||
if y>32768: y+=two16
|
||
z = ord(content[ptr_read+4]) + (ord(content[ptr_read+5])<<8)
|
||
if z>32768: z+=two16
|
||
|
||
##
|
||
## x = ord(content[ptr_read]) + ord(content[ptr_read+1])*(2**8)
|
||
## ptr_read+=2
|
||
## if x > 32768:
|
||
## x=-(2**16)+(x)
|
||
## #y, content = getNumber(content,2)
|
||
## y = ord(content[ptr_read]) + ord(content[ptr_read+1])*(2**8)
|
||
## ptr_read+=2
|
||
## if y > 32768:
|
||
## y=-(2**16)+(y)
|
||
## #z, content = getNumber(content,2)
|
||
## z = ord(content[ptr_read]) + ord(content[ptr_read+1])*(2**8)
|
||
## ptr_read+=2
|
||
## if z > 32768:
|
||
## z=-(2**16)+(z)
|
||
##
|
||
## print "(%i=%i, %i=%i, %i=%i)" %(x,myx,y,myy,z,myz)
|
||
|
||
# for integers, I changed Scale above to avoid getting impossible numbers
|
||
Markers[i][j].x = x*Scale
|
||
Markers[i][j].y = y*Scale
|
||
Markers[i][j].z = z*Scale
|
||
|
||
## ResidualError[i][j], content = getNumber(content, 1)
|
||
## CameraInfo[i][j], content = getNumber(content, 1)
|
||
#try to improve performance by:
|
||
ResidualError[i][j]= ord(content[ptr_read+6])
|
||
CameraInfo[i][j]= ord(content[ptr_read+7])
|
||
|
||
content= content[ptr_read+8:]
|
||
ptr_read=0
|
||
|
||
if j==0: debug(100,"Frame %i loc of %s: %s" % (i,markerList[j],Markers[i][j]))
|
||
if i==0: debug(50, "Initial loc of %s: (%s)" % (markerList[j],Markers[i][j]))
|
||
|
||
#for j in range (NanalogFramesPerVideoFrame):
|
||
# for k in range(NanalogChannels):
|
||
# val, content = getNumber(content, 2)
|
||
#AnalogSignals(j+NanalogFramesPerVideoFrame*(i-1),1:NanalogChannels)=val
|
||
ptr_read= residuals # skip over the above
|
||
print "\ndone with file."
|
||
fid.close()
|
||
|
||
cloud= makeCloud(Nmarkers,markerList,StartFrame,EndFrame,Markers)
|
||
|
||
setupAnim(StartFrame, EndFrame,VideoFrameRate)
|
||
|
||
debug(10, "**************************")
|
||
debug(00, "**** Making %i Armatures" % len(subjects))
|
||
debug(10, "**************************")
|
||
for i in range(len(subjects)):
|
||
marker_set= marker_subjects[i]
|
||
success=False
|
||
if len(marker_set)>0:
|
||
for trymark in MARKER_SETS:
|
||
if trymark[0:len(marker_set)]==marker_set:
|
||
marker_set=trymark
|
||
success=True
|
||
if success:
|
||
debug(0, "Armature for %s will be put on layers %s" % (subjects[i],LAYERS_ARMOB))
|
||
debug(0, " based on an markers beginning with %s" % prefixes[i])
|
||
ob= make_arm(subjects[i],prefixes[i],markerList,cloud,marker_set)
|
||
else:
|
||
debug(00, "Presently, this program can automatically create a constrained armature for marker sets %s" % MARKER_SETS)
|
||
debug(00, "%s uses an unknown marker set %s" % (subjects[i],marker_set))
|
||
debug(10, "Have a nice day! If you figure out an armature node system for this cloud, please add it to the program.")
|
||
|
||
debug(10, "**************************")
|
||
debug(00, "**** Conclusion")
|
||
minmax=[0,0,0,0,0,0]
|
||
for i in range(NvideoFrames):
|
||
for j in range(Nmarkers):
|
||
if minmax[0]>Markers[i][j].x: minmax[0]=Markers[i][j].x
|
||
if minmax[1]>Markers[i][j].y: minmax[1]=Markers[i][j].y
|
||
if minmax[2]>Markers[i][j].z: minmax[2]=Markers[i][j].z
|
||
if minmax[3]<Markers[i][j].x: minmax[3]=Markers[i][j].x
|
||
if minmax[4]<Markers[i][j].y: minmax[4]=Markers[i][j].y
|
||
if minmax[5]<Markers[i][j].z: minmax[5]=Markers[i][j].z
|
||
debug(0,"Markers move in 3D space from (%i,%i,%i) to (%i,%i,%i). "%(minmax[0],minmax[1],minmax[2],minmax[3],minmax[4],minmax[5]))
|
||
debug(0,"Set your 3D View Properties Clip End and zoom out your display.")
|
||
def my_callback(filename):
|
||
# processing options UI goes here, eventually
|
||
Window.WaitCursor(1)
|
||
t = sys.time()
|
||
load_c3d(filename)
|
||
# Timing the script is a good way to be aware on any speed hits when scripting
|
||
debug(0, '%s file processed in %.2f sec.' % (filename,sys.time()-t))
|
||
Window.WaitCursor(0)
|
||
|
||
def processFile():
|
||
# select file and pass a handle to the processor
|
||
Blender.Window.FileSelector(my_callback, "Import C3D") # makes a window a file selector and processes it
|
||
#processing contiues while file is being worked
|
||
|
||
def main():
|
||
# Display the GUI
|
||
|
||
# Run the function
|
||
processFile()
|
||
|
||
#Close files, display stats, cleanup, advice on next steps
|
||
|
||
# This lets you import the script without running it
|
||
if __name__ == '__main__':
|
||
debug(00, "------------------------------------")
|
||
debug(00, '%s %s script began at %.0f' % (__script__,__version__,sys.time()))
|
||
main()
|
||
|
||
|
||
|