blender/source/gameengine/Physics/common
Campbell Barton 3511f8ef9f BGE Physics
Clamp objects min/max velocity.
Accessed with bullet physics from the advanced button with dynamic and rigid body objects.
- useful for preventing unstable physics in cases where objects move too fast.
- can add linear velocity with the motion actuator to give smooth motion transitions, without moving too fast.
- minimum velocity means objects don't stop moving.
- python scripts can adjust these values speedup or throttle velocity in the existing direction.

Also made copy properties from an object with no properties work (in case you want to clear all props)
2009-04-14 12:34:39 +00:00
..
CMakeLists.txt Fixed scons and cmake after BGE scenegraph and culling improvements. 2009-04-08 08:22:03 +00:00
Makefile Patch from GSR that a) fixes a whole bunch of GPL/BL license 2008-04-16 22:40:48 +00:00
PHY_DynamicTypes.h BGE Scenegraph and View frustrum culling improvement. 2009-04-07 22:14:06 +00:00
PHY_IController.cpp BGE Scenegraph and View frustrum culling improvement. 2009-04-07 22:14:06 +00:00
PHY_IController.h BGE Scenegraph and View frustrum culling improvement. 2009-04-07 22:14:06 +00:00
PHY_IGraphicController.cpp BGE Scenegraph and View frustrum culling improvement. 2009-04-07 22:14:06 +00:00
PHY_IGraphicController.h BGE Scenegraph and View frustrum culling improvement. 2009-04-07 22:14:06 +00:00
PHY_IMotionState.cpp Patch from GSR that a) fixes a whole bunch of GPL/BL license 2008-04-16 22:40:48 +00:00
PHY_IMotionState.h BGE Scenegraph and View frustrum culling improvement. 2009-04-07 22:14:06 +00:00
PHY_IPhysicsController.cpp Patch from GSR that a) fixes a whole bunch of GPL/BL license 2008-04-16 22:40:48 +00:00
PHY_IPhysicsController.h BGE Physics 2009-04-14 12:34:39 +00:00
PHY_IPhysicsEnvironment.cpp Patch from GSR that a) fixes a whole bunch of GPL/BL license 2008-04-16 22:40:48 +00:00
PHY_IPhysicsEnvironment.h BGE: Occlusion culling and other performance improvements. 2009-04-13 20:08:33 +00:00
PHY_IVehicle.cpp added more game-engine physics vehicle infrastructure. 2006-01-30 20:49:41 +00:00
PHY_IVehicle.h Removed old Blender/extern/bullet, and upgraded game engine to use Bullet 2.x 2006-11-21 00:53:40 +00:00
PHY_Pro.h BGE Physics 2009-04-14 12:34:39 +00:00
SConscript Fixed scons and cmake after BGE scenegraph and culling improvements. 2009-04-08 08:22:03 +00:00