..
BL_ActionActuator.cpp
rename and negate DISABLE_PYTHON --> WITH_PYTHON
2010-10-31 04:11:39 +00:00
BL_ActionActuator.h
rename and negate DISABLE_PYTHON --> WITH_PYTHON
2010-10-31 04:11:39 +00:00
BL_ArmatureActuator.cpp
rename and negate DISABLE_PYTHON --> WITH_PYTHON
2010-10-31 04:11:39 +00:00
BL_ArmatureActuator.h
rename and negate DISABLE_PYTHON --> WITH_PYTHON
2010-10-31 04:11:39 +00:00
BL_ArmatureChannel.cpp
fix for fix, r33086.
2010-11-16 01:19:37 +00:00
BL_ArmatureChannel.h
rename and negate DISABLE_PYTHON --> WITH_PYTHON
2010-10-31 04:11:39 +00:00
BL_ArmatureConstraint.cpp
rename and negate DISABLE_PYTHON --> WITH_PYTHON
2010-10-31 04:11:39 +00:00
BL_ArmatureConstraint.h
rename and negate DISABLE_PYTHON --> WITH_PYTHON
2010-10-31 04:11:39 +00:00
BL_ArmatureObject.cpp
rename and negate DISABLE_PYTHON --> WITH_PYTHON
2010-10-31 04:11:39 +00:00
BL_ArmatureObject.h
rename and negate DISABLE_PYTHON --> WITH_PYTHON
2010-10-31 04:11:39 +00:00
BL_BlenderDataConversion.cpp
building the BGE without bullet works again.
2010-10-31 01:04:31 +00:00
BL_BlenderDataConversion.h
correct fsf address
2010-02-12 13:34:04 +00:00
BL_DeformableGameObject.cpp
remove config.h references, was added for automake build system rev around 124-126 but isnt used by any build systems now.
2010-04-18 10:28:37 +00:00
BL_DeformableGameObject.h
bugfix [ #22277 ] Absolute Shapekeys crash (in BGE)
2010-10-25 17:08:40 +00:00
BL_MeshDeformer.cpp
update for MingW/CMake
2010-09-15 16:13:32 +00:00
BL_MeshDeformer.h
update for MingW/CMake
2010-09-15 16:13:32 +00:00
BL_ModifierDeformer.cpp
Fix #23785 : in the game engine, if an object had an armature modifier + another
2010-10-02 16:42:12 +00:00
BL_ModifierDeformer.h
update for MingW/CMake
2010-09-15 16:13:32 +00:00
BL_ShapeActionActuator.cpp
rename and negate DISABLE_PYTHON --> WITH_PYTHON
2010-10-31 04:11:39 +00:00
BL_ShapeActionActuator.h
rename and negate DISABLE_PYTHON --> WITH_PYTHON
2010-10-31 04:11:39 +00:00
BL_ShapeDeformer.cpp
update for MingW/CMake
2010-09-15 16:13:32 +00:00
BL_ShapeDeformer.h
update for MingW/CMake
2010-09-15 16:13:32 +00:00
BL_SkinDeformer.cpp
update for MingW/CMake
2010-09-15 16:13:32 +00:00
BL_SkinDeformer.h
update for MingW/CMake
2010-09-15 16:13:32 +00:00
BlenderWorldInfo.cpp
Fix #23857 : game engine world colors were not color corrected yet,
2010-09-16 19:03:01 +00:00
BlenderWorldInfo.h
Fix #23857 : game engine world colors were not color corrected yet,
2010-09-16 19:03:01 +00:00
CMakeLists.txt
rename and negate DISABLE_PYTHON --> WITH_PYTHON
2010-10-31 04:11:39 +00:00
KX_BlenderScalarInterpolator.cpp
correct fsf address
2010-02-12 13:34:04 +00:00
KX_BlenderScalarInterpolator.h
- WITH_CXX_GUARDEDALLOC working again
2010-06-06 01:15:44 +00:00
KX_BlenderSceneConverter.cpp
rename and negate DISABLE_PYTHON --> WITH_PYTHON
2010-10-31 04:11:39 +00:00
KX_BlenderSceneConverter.h
rename and negate DISABLE_PYTHON --> WITH_PYTHON
2010-10-31 04:11:39 +00:00
KX_ConvertActuators.cpp
update for MingW/CMake
2010-09-15 16:13:32 +00:00
KX_ConvertActuators.h
correct fsf address
2010-02-12 13:34:04 +00:00
KX_ConvertControllers.cpp
rename and negate DISABLE_PYTHON --> WITH_PYTHON
2010-10-31 04:11:39 +00:00
KX_ConvertControllers.h
correct fsf address
2010-02-12 13:34:04 +00:00
KX_ConvertProperties.cpp
rename and negate DISABLE_PYTHON --> WITH_PYTHON
2010-10-31 04:11:39 +00:00
KX_ConvertProperties.h
correct fsf address
2010-02-12 13:34:04 +00:00
KX_ConvertSensors.cpp
update for MingW/CMake
2010-09-15 16:13:32 +00:00
KX_ConvertSensors.h
correct fsf address
2010-02-12 13:34:04 +00:00
KX_IpoConvert.cpp
update for MingW/CMake
2010-09-15 16:13:32 +00:00
KX_IpoConvert.h
correct fsf address
2010-02-12 13:34:04 +00:00
KX_SoftBodyDeformer.cpp
update for MingW/CMake
2010-09-15 16:13:32 +00:00
KX_SoftBodyDeformer.h
update for MingW/CMake
2010-09-15 16:13:32 +00:00
Makefile
Update address in license block.
2010-08-10 21:22:26 +00:00
SConscript
rename and negate DISABLE_PYTHON --> WITH_PYTHON
2010-10-31 04:11:39 +00:00