blender/source/gameengine
Mitchell Stokes 1bb98b4194 Adding monitoring for (approximate) VRAM used by textures. The information is currently only used in the profiling data of the BGE.
Here is a image of it in action:
http://www.pasteall.org/pic/show.php?id=6351

What it monitors:
  * VRAM used by textures created via bf_gpu and BL_Textures

What it does not monitor:
  * VRAM used by the Blender ui
  * VRAM used by 2d filters
  * VRAM allocated by the user via KX_Scene.pre_draw and KX_Scene.pre_draw
2010-11-17 05:28:25 +00:00
..
BlenderRoutines fix for building, also use const char in more places. 2010-11-11 07:51:12 +00:00
Converter fix for fix, r33086. 2010-11-16 01:19:37 +00:00
Expressions rename and negate DISABLE_PYTHON --> WITH_PYTHON 2010-10-31 04:11:39 +00:00
GameLogic rename and negate DISABLE_PYTHON --> WITH_PYTHON 2010-10-31 04:11:39 +00:00
GamePlayer Getting BLF to work with the Blenderplayer. 2010-11-12 07:16:33 +00:00
Ketsji Adding monitoring for (approximate) VRAM used by textures. The information is currently only used in the profiling data of the BGE. 2010-11-17 05:28:25 +00:00
Network use explicit file paths for CMake rather then globing, This is recommended by cmake devs. 2010-10-23 04:05:55 +00:00
Physics stdint include needed on non-msvc platforms 2010-10-31 08:42:42 +00:00
PyDoc == python api doc == 2010-10-13 10:42:33 +00:00
Rasterizer A couple of changes to 2D filters to make adding new built-in ones nicer: 2010-11-01 00:15:12 +00:00
SceneGraph use explicit file paths for CMake rather then globing, This is recommended by cmake devs. 2010-10-23 04:05:55 +00:00
VideoTexture rename and negate DISABLE_PYTHON --> WITH_PYTHON 2010-10-31 04:11:39 +00:00
CMakeLists.txt enable building the game engine without bullet for scons & cmake 2010-10-10 07:01:56 +00:00
Makefile Update address in license block. 2010-08-10 21:22:26 +00:00
SConscript enable building the game engine without bullet for scons & cmake 2010-10-10 07:01:56 +00:00