forked from bartvdbraak/blender
38255fcc6f
This means you can have 100's of objects animations run by animating an empty over them, (needs docs to explain really) ... Easy to setup and time a Mexican wave for instance ;)
108 lines
2.8 KiB
Python
108 lines
2.8 KiB
Python
#!BPY
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"""
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Name: 'TimeOffset follow Active'
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Blender: 245
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Group: 'Object'
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Tooltip: 'ActObs animated loc sets TimeOffset on other objects at closest frame'
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"""
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__author__= "Campbell Barton"
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__url__= ["blender.org", "blenderartists.org"]
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__version__= "1.0"
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__bpydoc__= """
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"""
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# --------------------------------------------------------------------------
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# Drop Objects v1.0 by Campbell Barton (AKA Ideasman42)
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# --------------------------------------------------------------------------
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# ***** BEGIN GPL LICENSE BLOCK *****
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#
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# This program is free software; you can redistribute it and/or
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# modify it under the terms of the GNU General Public License
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# as published by the Free Software Foundation; either version 2
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# of the License, or (at your option) any later version.
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#
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# This program is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU General Public License for more details.
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#
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# You should have received a copy of the GNU General Public License
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# along with this program; if not, write to the Free Software Foundation,
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# Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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#
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# ***** END GPL LICENCE BLOCK *****
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# --------------------------------------------------------------------------
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import Blender
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from Blender import Image, sys, Draw, Window, Scene, Group
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import bpy
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import BPyMessages
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def main():
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sce = Scene.GetCurrent()
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ob_act = sce.objects.active
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if not ob_act:
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Draw.PupMenu("Error%t|no active object")
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return
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objects = list(sce.objects.context)
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try: objects.remove(ob_act)
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except: pass
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if not objects:
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Draw.PupMenu("Error%t|no objects selected")
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return
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curframe = Blender.Get('curframe')
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FRAME_START= Draw.Create( Blender.Get('staframe') )
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FRAME_END= Draw.Create( Blender.Get('endframe') )
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# Get USER Options
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pup_block= [\
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('Start:', FRAME_START, 1, 300000, 'Use the active objects position starting at this frame'),\
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('End:', FRAME_END, 1, 300000, 'Use the active objects position starting at this frame'),\
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]
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if not Draw.PupBlock('Set timeoffset...', pup_block):
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return
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FRAME_START = FRAME_START.val
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FRAME_END = FRAME_END.val
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if FRAME_START >= FRAME_END:
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Draw.PupMenu("Error%t|frames are not valid")
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# Ok - all error checking
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locls_act = []
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for f in xrange((FRAME_END-FRAME_START)):
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i = FRAME_START+f
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Blender.Set('curframe', i)
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locls_act.append(ob_act.matrixWorld.translationPart())
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for ob in objects:
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loc = ob.matrixWorld.translationPart()
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best_frame = -1
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best_dist = 100000000
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for i, loc_act in enumerate(locls_act):
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dist = (loc_act-loc).length
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if dist < best_dist:
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best_dist = dist
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best_frame = i + FRAME_START
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ob.timeOffset = float(best_frame)
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# Set the original frame
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Blender.Set('curframe', curframe)
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if __name__ == '__main__':
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main()
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