forked from bartvdbraak/blender
a0390e5cc3
This adds fractional FPS support to blender and should finally make NTSC work correctly. NTSC has an FPS of 30.0/1.001 which is approximately 29.97 FPS. Therefore, it is not enough to simply make frs_sec a float, since you can't represent this accurately enough. I added a seperate variable frs_sec_base and FPS is now frs_sec / frs_sec_base. I changed all the places, where frs_sec was used to my best knowledge. For convenience sake, I added several macros, that should make life easier in the future: FRA2TIME(a) : convert frame number to a double precision time in seconds TIME2FRA(a) : the same in the opposite direction FPS : return current FPS as a double precision number (last resort) This closes bug #6715 Standard framerates not supported / breaks sync -- 23.967 29.967 etc. https://projects.blender.org/tracker/?func=detail&aid=6715&group_id=9&atid=125 Please give this heavy testing with NTSC files, quicktime in/export and the python interface. Errors are most probably only spotted on longer timelines, so that is also important. The patch was tested by Troy Sobotka and me, so it most probably should work out of the box, but wider testing is important, since errors are very subtle. Enjoy!
669 lines
18 KiB
C++
669 lines
18 KiB
C++
/**
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* $Id$
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*
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* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version. The Blender
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* Foundation also sells licenses for use in proprietary software under
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* the Blender License. See http://www.blender.org/BL/ for information
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* about this.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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* All rights reserved.
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*
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* The Original Code is: all of this file.
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*
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* Contributor(s): none yet.
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*
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* ***** END GPL/BL DUAL LICENSE BLOCK *****
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* Blender's Ketsji startpoint
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*/
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#ifdef HAVE_CONFIG_H
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#include <config.h>
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#endif
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#include <signal.h>
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#ifdef WIN32
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// don't show stl-warnings
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#pragma warning (disable:4786)
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#endif
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#ifdef __APPLE__
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#define GL_GLEXT_LEGACY 1
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#endif
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#include "KX_BlenderGL.h"
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#include "KX_BlenderCanvas.h"
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#include "KX_BlenderKeyboardDevice.h"
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#include "KX_BlenderMouseDevice.h"
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#include "KX_BlenderRenderTools.h"
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#include "KX_BlenderSystem.h"
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#include "BL_Material.h"
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#include "KX_KetsjiEngine.h"
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#include "KX_BlenderSceneConverter.h"
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#include "KX_PythonInit.h"
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#include "KX_PyConstraintBinding.h"
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#include "RAS_OpenGLRasterizer.h"
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#include "RAS_VAOpenGLRasterizer.h"
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#include "RAS_ListRasterizer.h"
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#include "RAS_GLExtensionManager.h"
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#include "NG_LoopBackNetworkDeviceInterface.h"
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#include "SND_DeviceManager.h"
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#include "SYS_System.h"
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/***/
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#include "DNA_view3d_types.h"
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#include "DNA_screen_types.h"
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#include "BKE_global.h"
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#include "BIF_screen.h"
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#include "BIF_scrarea.h"
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#include "BKE_main.h"
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#include "BLI_blenlib.h"
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#include "BLO_readfile.h"
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#include "DNA_scene_types.h"
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/***/
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#ifdef __cplusplus
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extern "C" {
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#endif
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#include "BSE_headerbuttons.h"
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void update_for_newframe();
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#ifdef __cplusplus
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}
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#endif
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static BlendFileData *load_game_data(char *filename) {
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BlendReadError error;
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//this doesn't work anymore for relative paths, so use BLO_read_from_memory instead
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//BlendFileData *bfd= BLO_read_from_file(filename, &error);
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FILE* file = fopen(filename,"rb");
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BlendFileData *bfd = 0;
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if (file)
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{
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fseek(file, 0L, SEEK_END);
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int len= ftell(file);
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fseek(file, 0L, SEEK_SET);
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char* filebuffer= new char[len];//MEM_mallocN(len, "text_buffer");
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int sizeread = fread(filebuffer,len,1,file);
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if (sizeread==1)
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{
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bfd = BLO_read_from_memory(filebuffer, len, &error);
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}
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fclose(file);
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}
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if (!bfd) {
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printf("Loading %s failed: %s\n", filename, BLO_bre_as_string(error));
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}
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return bfd;
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}
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extern "C" void StartKetsjiShell(struct ScrArea *area,
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char* scenename,
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struct Main* maggie1,
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struct SpaceIpo *sipo,
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int always_use_expand_framing)
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{
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int exitrequested = KX_EXIT_REQUEST_NO_REQUEST;
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Main* blenderdata = maggie1;
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char* startscenename = scenename;
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char pathname[160];
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strcpy (pathname, blenderdata->name);
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STR_String exitstring = "";
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BlendFileData *bfd= NULL;
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bgl::InitExtensions(1);
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do
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{
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View3D *v3d= (View3D*) area->spacedata.first;
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// get some preferences
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SYS_SystemHandle syshandle = SYS_GetSystem();
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bool properties = (SYS_GetCommandLineInt(syshandle, "show_properties", 0) != 0);
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bool usefixed = (SYS_GetCommandLineInt(syshandle, "fixedtime", 0) != 0);
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bool profile = (SYS_GetCommandLineInt(syshandle, "show_profile", 0) != 0);
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bool frameRate = (SYS_GetCommandLineInt(syshandle, "show_framerate", 0) != 0);
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bool game2ipo = (SYS_GetCommandLineInt(syshandle, "game2ipo", 0) != 0);
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bool displaylists = (SYS_GetCommandLineInt(syshandle, "displaylists", 0) != 0);
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bool usemat = false;
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#ifdef GL_ARB_multitexture
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if(bgl::RAS_EXT_support._ARB_multitexture && bgl::QueryVersion(1, 1)) {
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usemat = (SYS_GetCommandLineInt(syshandle, "blender_material", 0) != 0);
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int unitmax=0;
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glGetIntegerv(GL_MAX_TEXTURE_UNITS_ARB, (GLint*)&unitmax);
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bgl::max_texture_units = MAXTEX>unitmax?unitmax:MAXTEX;
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//std::cout << "using(" << bgl::max_texture_units << ") of(" << unitmax << ") texture units." << std::endl;
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} else {
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bgl::max_texture_units = 0;
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}
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#endif
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// create the canvas, rasterizer and rendertools
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RAS_ICanvas* canvas = new KX_BlenderCanvas(area);
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canvas->SetMouseState(RAS_ICanvas::MOUSE_INVISIBLE);
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RAS_IRenderTools* rendertools = new KX_BlenderRenderTools();
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RAS_IRasterizer* rasterizer = NULL;
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// let's see if we want to use vertexarrays or not
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int usevta = SYS_GetCommandLineInt(syshandle,"vertexarrays",1);
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bool useVertexArrays = (usevta > 0);
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bool lock_arrays = (displaylists && useVertexArrays);
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if(displaylists && !useVertexArrays)
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rasterizer = new RAS_ListRasterizer(canvas);
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else if (useVertexArrays && bgl::QueryVersion(1, 1))
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rasterizer = new RAS_VAOpenGLRasterizer(canvas, lock_arrays);
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else
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rasterizer = new RAS_OpenGLRasterizer(canvas);
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// create the inputdevices
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KX_BlenderKeyboardDevice* keyboarddevice = new KX_BlenderKeyboardDevice();
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KX_BlenderMouseDevice* mousedevice = new KX_BlenderMouseDevice();
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// create a networkdevice
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NG_NetworkDeviceInterface* networkdevice = new
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NG_LoopBackNetworkDeviceInterface();
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// get an audiodevice
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SND_DeviceManager::Subscribe();
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SND_IAudioDevice* audiodevice = SND_DeviceManager::Instance();
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audiodevice->UseCD();
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// create a ketsji/blendersystem (only needed for timing and stuff)
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KX_BlenderSystem* kxsystem = new KX_BlenderSystem();
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// create the ketsjiengine
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KX_KetsjiEngine* ketsjiengine = new KX_KetsjiEngine(kxsystem);
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// set the devices
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ketsjiengine->SetKeyboardDevice(keyboarddevice);
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ketsjiengine->SetMouseDevice(mousedevice);
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ketsjiengine->SetNetworkDevice(networkdevice);
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ketsjiengine->SetCanvas(canvas);
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ketsjiengine->SetRenderTools(rendertools);
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ketsjiengine->SetRasterizer(rasterizer);
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ketsjiengine->SetNetworkDevice(networkdevice);
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ketsjiengine->SetAudioDevice(audiodevice);
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ketsjiengine->SetUseFixedTime(usefixed);
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ketsjiengine->SetTimingDisplay(frameRate, profile, properties);
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// some blender stuff
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MT_CmMatrix4x4 projmat;
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MT_CmMatrix4x4 viewmat;
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int i;
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for (i = 0; i < 16; i++)
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{
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float *viewmat_linear= (float*) v3d->viewmat;
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viewmat.setElem(i, viewmat_linear[i]);
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}
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for (i = 0; i < 16; i++)
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{
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float *projmat_linear = (float*) area->winmat;
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projmat.setElem(i, projmat_linear[i]);
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}
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float camzoom = (1.41421 + (v3d->camzoom / 50.0));
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camzoom *= camzoom;
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camzoom = 4.0 / camzoom;
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ketsjiengine->SetDrawType(v3d->drawtype);
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ketsjiengine->SetCameraZoom(camzoom);
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// if we got an exitcode 3 (KX_EXIT_REQUEST_START_OTHER_GAME) load a different file
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if (exitrequested == KX_EXIT_REQUEST_START_OTHER_GAME || exitrequested == KX_EXIT_REQUEST_RESTART_GAME)
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{
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exitrequested = KX_EXIT_REQUEST_NO_REQUEST;
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if (bfd) BLO_blendfiledata_free(bfd);
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char basedpath[160];
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// base the actuator filename with respect
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// to the original file working directory
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if (exitstring != "")
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strcpy(basedpath, exitstring.Ptr());
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BLI_convertstringcode(basedpath, pathname, 0);
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bfd = load_game_data(basedpath);
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// if it wasn't loaded, try it forced relative
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if (!bfd)
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{
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// just add "//" in front of it
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char temppath[162];
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strcpy(temppath, "//");
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strcat(temppath, basedpath);
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BLI_convertstringcode(temppath, pathname, 0);
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bfd = load_game_data(temppath);
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}
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// if we got a loaded blendfile, proceed
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if (bfd)
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{
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blenderdata = bfd->main;
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startscenename = bfd->curscene->id.name + 2;
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}
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// else forget it, we can't find it
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else
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{
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exitrequested = KX_EXIT_REQUEST_QUIT_GAME;
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}
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}
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Scene *blscene = NULL;
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if (!bfd)
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{
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blscene = (Scene*) blenderdata->scene.first;
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for (Scene *sce= (Scene*) blenderdata->scene.first; sce; sce= (Scene*) sce->id.next)
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{
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if (startscenename == (sce->id.name+2))
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{
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blscene = sce;
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break;
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}
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}
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} else {
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blscene = bfd->curscene;
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}
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if (blscene)
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{
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int startFrame = blscene->r.cfra;
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ketsjiengine->SetGame2IpoMode(game2ipo,startFrame);
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}
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// Quad buffered needs a special window.
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if (blscene->r.stereomode != RAS_IRasterizer::RAS_STEREO_QUADBUFFERED)
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rasterizer->SetStereoMode((RAS_IRasterizer::StereoMode) blscene->r.stereomode);
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if (exitrequested != KX_EXIT_REQUEST_QUIT_GAME)
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{
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if (v3d->persp != 2)
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{
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ketsjiengine->EnableCameraOverride(startscenename);
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ketsjiengine->SetCameraOverrideUseOrtho((v3d->persp == 0));
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ketsjiengine->SetCameraOverrideProjectionMatrix(projmat);
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ketsjiengine->SetCameraOverrideViewMatrix(viewmat);
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}
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// create a scene converter, create and convert the startingscene
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KX_ISceneConverter* sceneconverter = new KX_BlenderSceneConverter(blenderdata,sipo, ketsjiengine);
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ketsjiengine->SetSceneConverter(sceneconverter);
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sceneconverter->addInitFromFrame=false;
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if (always_use_expand_framing)
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sceneconverter->SetAlwaysUseExpandFraming(true);
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if(usemat)
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sceneconverter->SetMaterials(true);
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KX_Scene* startscene = new KX_Scene(keyboarddevice,
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mousedevice,
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networkdevice,
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audiodevice,
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startscenename);
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// some python things
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PyObject* dictionaryobject = initGamePythonScripting("Ketsji", psl_Lowest);
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ketsjiengine->SetPythonDictionary(dictionaryobject);
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initRasterizer(rasterizer, canvas);
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PyObject *gameLogic = initGameLogic(startscene);
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initGameKeys();
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initPythonConstraintBinding();
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if (sceneconverter)
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{
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// convert and add scene
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sceneconverter->ConvertScene(
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startscenename,
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startscene,
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dictionaryobject,
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keyboarddevice,
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rendertools,
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canvas);
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ketsjiengine->AddScene(startscene);
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// init the rasterizer
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rasterizer->Init();
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// start the engine
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ketsjiengine->StartEngine(true);
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// the mainloop
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while (!exitrequested)
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{
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// first check if we want to exit
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exitrequested = ketsjiengine->GetExitCode();
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// kick the engine
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bool render = ketsjiengine->NextFrame();
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if (render)
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{
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// render the frame
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ketsjiengine->Render();
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}
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// test for the ESC key
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while (qtest())
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{
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short val;
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unsigned short event = extern_qread(&val);
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if (keyboarddevice->ConvertBlenderEvent(event,val))
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exitrequested = KX_EXIT_REQUEST_BLENDER_ESC;
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/* Coordinate conversion... where
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* should this really be?
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*/
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if (event==MOUSEX) {
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val = val - scrarea_get_win_x(area);
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} else if (event==MOUSEY) {
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val = scrarea_get_win_height(area) - (val - scrarea_get_win_y(area)) - 1;
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}
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mousedevice->ConvertBlenderEvent(event,val);
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}
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}
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exitstring = ketsjiengine->GetExitString();
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// when exiting the mainloop
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dictionaryClearByHand(gameLogic);
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ketsjiengine->StopEngine();
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exitGamePythonScripting();
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networkdevice->Disconnect();
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}
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if (sceneconverter)
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{
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delete sceneconverter;
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sceneconverter = NULL;
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}
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}
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// set the cursor back to normal
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canvas->SetMouseState(RAS_ICanvas::MOUSE_NORMAL);
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|
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// clean up some stuff
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audiodevice->StopCD();
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if (ketsjiengine)
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{
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delete ketsjiengine;
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ketsjiengine = NULL;
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}
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if (kxsystem)
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{
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delete kxsystem;
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|
kxsystem = NULL;
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}
|
|
if (networkdevice)
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|
{
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delete networkdevice;
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|
networkdevice = NULL;
|
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}
|
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if (keyboarddevice)
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{
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delete keyboarddevice;
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keyboarddevice = NULL;
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}
|
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if (mousedevice)
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|
{
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delete mousedevice;
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mousedevice = NULL;
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}
|
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if (rasterizer)
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{
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|
delete rasterizer;
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|
rasterizer = NULL;
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|
}
|
|
if (rendertools)
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{
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|
delete rendertools;
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rendertools = NULL;
|
|
}
|
|
if (canvas)
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|
{
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|
delete canvas;
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canvas = NULL;
|
|
}
|
|
SND_DeviceManager::Unsubscribe();
|
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|
|
} while (exitrequested == KX_EXIT_REQUEST_RESTART_GAME || exitrequested == KX_EXIT_REQUEST_START_OTHER_GAME);
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|
|
if (bfd) BLO_blendfiledata_free(bfd);
|
|
}
|
|
|
|
extern "C" void StartKetsjiShellSimulation(struct ScrArea *area,
|
|
char* scenename,
|
|
struct Main* maggie,
|
|
struct SpaceIpo *sipo,
|
|
int always_use_expand_framing)
|
|
{
|
|
int exitrequested = KX_EXIT_REQUEST_NO_REQUEST;
|
|
|
|
Main* blenderdata = maggie;
|
|
|
|
char* startscenename = scenename;
|
|
char pathname[160];
|
|
strcpy (pathname, maggie->name);
|
|
STR_String exitstring = "";
|
|
BlendFileData *bfd= NULL;
|
|
|
|
bgl::InitExtensions(1);
|
|
|
|
do
|
|
{
|
|
|
|
// get some preferences
|
|
SYS_SystemHandle syshandle = SYS_GetSystem();
|
|
bool properties = (SYS_GetCommandLineInt(syshandle, "show_properties", 0) != 0);
|
|
bool usefixed = (SYS_GetCommandLineInt(syshandle, "fixedtime", 0) != 0);
|
|
bool profile = (SYS_GetCommandLineInt(syshandle, "show_profile", 0) != 0);
|
|
bool frameRate = (SYS_GetCommandLineInt(syshandle, "show_framerate", 0) != 0);
|
|
bool game2ipo = true;//(SYS_GetCommandLineInt(syshandle, "game2ipo", 0) != 0);
|
|
bool displaylists = (SYS_GetCommandLineInt(syshandle, "displaylists", 0) != 0);
|
|
bool usemat = false;
|
|
|
|
// create the canvas, rasterizer and rendertools
|
|
RAS_ICanvas* canvas = new KX_BlenderCanvas(area);
|
|
//canvas->SetMouseState(RAS_ICanvas::MOUSE_INVISIBLE);
|
|
RAS_IRenderTools* rendertools = new KX_BlenderRenderTools();
|
|
RAS_IRasterizer* rasterizer = NULL;
|
|
|
|
// let's see if we want to use vertexarrays or not
|
|
int usevta = SYS_GetCommandLineInt(syshandle,"vertexarrays",1);
|
|
bool useVertexArrays = (usevta > 0);
|
|
|
|
bool lock_arrays = (displaylists && useVertexArrays);
|
|
|
|
if(displaylists && !useVertexArrays)
|
|
rasterizer = new RAS_ListRasterizer(canvas);
|
|
else if (useVertexArrays && bgl::QueryVersion(1, 1))
|
|
rasterizer = new RAS_VAOpenGLRasterizer(canvas, lock_arrays);
|
|
else
|
|
rasterizer = new RAS_OpenGLRasterizer(canvas);
|
|
|
|
// create the inputdevices
|
|
KX_BlenderKeyboardDevice* keyboarddevice = new KX_BlenderKeyboardDevice();
|
|
KX_BlenderMouseDevice* mousedevice = new KX_BlenderMouseDevice();
|
|
|
|
// create a networkdevice
|
|
NG_NetworkDeviceInterface* networkdevice = new
|
|
NG_LoopBackNetworkDeviceInterface();
|
|
|
|
// get an audiodevice
|
|
SND_DeviceManager::Subscribe();
|
|
SND_IAudioDevice* audiodevice = SND_DeviceManager::Instance();
|
|
audiodevice->UseCD();
|
|
|
|
// create a ketsji/blendersystem (only needed for timing and stuff)
|
|
KX_BlenderSystem* kxsystem = new KX_BlenderSystem();
|
|
|
|
// create the ketsjiengine
|
|
KX_KetsjiEngine* ketsjiengine = new KX_KetsjiEngine(kxsystem);
|
|
|
|
int i;
|
|
|
|
Scene *blscene = NULL;
|
|
if (!bfd)
|
|
{
|
|
blscene = (Scene*) maggie->scene.first;
|
|
for (Scene *sce= (Scene*) maggie->scene.first; sce; sce= (Scene*) sce->id.next)
|
|
{
|
|
if (startscenename == (sce->id.name+2))
|
|
{
|
|
blscene = sce;
|
|
break;
|
|
}
|
|
}
|
|
} else {
|
|
blscene = bfd->curscene;
|
|
}
|
|
int cframe,startFrame;
|
|
if (blscene)
|
|
{
|
|
cframe=blscene->r.cfra;
|
|
startFrame = blscene->r.sfra;
|
|
blscene->r.cfra=startFrame;
|
|
update_for_newframe();
|
|
ketsjiengine->SetGame2IpoMode(game2ipo,startFrame);
|
|
}
|
|
|
|
// Quad buffered needs a special window.
|
|
if (blscene->r.stereomode != RAS_IRasterizer::RAS_STEREO_QUADBUFFERED)
|
|
rasterizer->SetStereoMode((RAS_IRasterizer::StereoMode) blscene->r.stereomode);
|
|
|
|
if (exitrequested != KX_EXIT_REQUEST_QUIT_GAME)
|
|
{
|
|
// create a scene converter, create and convert the startingscene
|
|
KX_ISceneConverter* sceneconverter = new KX_BlenderSceneConverter(maggie,sipo, ketsjiengine);
|
|
ketsjiengine->SetSceneConverter(sceneconverter);
|
|
sceneconverter->addInitFromFrame=true;
|
|
|
|
if (always_use_expand_framing)
|
|
sceneconverter->SetAlwaysUseExpandFraming(true);
|
|
|
|
if(usemat)
|
|
sceneconverter->SetMaterials(true);
|
|
|
|
KX_Scene* startscene = new KX_Scene(keyboarddevice,
|
|
mousedevice,
|
|
networkdevice,
|
|
audiodevice,
|
|
startscenename);
|
|
// some python things
|
|
PyObject* dictionaryobject = initGamePythonScripting("Ketsji", psl_Lowest);
|
|
ketsjiengine->SetPythonDictionary(dictionaryobject);
|
|
initRasterizer(rasterizer, canvas);
|
|
PyObject *gameLogic = initGameLogic(startscene);
|
|
initGameKeys();
|
|
initPythonConstraintBinding();
|
|
|
|
if (sceneconverter)
|
|
{
|
|
// convert and add scene
|
|
sceneconverter->ConvertScene(
|
|
startscenename,
|
|
startscene,
|
|
dictionaryobject,
|
|
keyboarddevice,
|
|
rendertools,
|
|
canvas);
|
|
ketsjiengine->AddScene(startscene);
|
|
|
|
// start the engine
|
|
ketsjiengine->StartEngine(false);
|
|
|
|
ketsjiengine->SetUseFixedTime(true);
|
|
|
|
ketsjiengine->SetTicRate(
|
|
(double) blscene->r.frs_sec /
|
|
(double) blscene->r.frs_sec_base);
|
|
|
|
// the mainloop
|
|
while ((blscene->r.cfra<=blscene->r.efra)&&(!exitrequested))
|
|
{
|
|
printf("frame %i\n",blscene->r.cfra);
|
|
// first check if we want to exit
|
|
exitrequested = ketsjiengine->GetExitCode();
|
|
|
|
// kick the engine
|
|
ketsjiengine->NextFrame();
|
|
blscene->r.cfra=blscene->r.cfra+1;
|
|
update_for_newframe();
|
|
|
|
}
|
|
exitstring = ketsjiengine->GetExitString();
|
|
}
|
|
if (sceneconverter)
|
|
{
|
|
delete sceneconverter;
|
|
sceneconverter = NULL;
|
|
}
|
|
}
|
|
blscene->r.cfra=cframe;
|
|
// set the cursor back to normal
|
|
canvas->SetMouseState(RAS_ICanvas::MOUSE_NORMAL);
|
|
|
|
// clean up some stuff
|
|
audiodevice->StopCD();
|
|
if (ketsjiengine)
|
|
{
|
|
delete ketsjiengine;
|
|
ketsjiengine = NULL;
|
|
}
|
|
if (kxsystem)
|
|
{
|
|
delete kxsystem;
|
|
kxsystem = NULL;
|
|
}
|
|
if (networkdevice)
|
|
{
|
|
delete networkdevice;
|
|
networkdevice = NULL;
|
|
}
|
|
if (keyboarddevice)
|
|
{
|
|
delete keyboarddevice;
|
|
keyboarddevice = NULL;
|
|
}
|
|
if (mousedevice)
|
|
{
|
|
delete mousedevice;
|
|
mousedevice = NULL;
|
|
}
|
|
SND_DeviceManager::Unsubscribe();
|
|
|
|
} while (exitrequested == KX_EXIT_REQUEST_RESTART_GAME || exitrequested == KX_EXIT_REQUEST_START_OTHER_GAME);
|
|
if (bfd) BLO_blendfiledata_free(bfd);
|
|
}
|