blender/release/scripts/startup/bl_ui/properties_data_camera.py
Dalai Felinto d7fbe03a8a Fisheye Camera for Cycles
For sample images see:
http://www.dalaifelinto.com/?p=399 (equisolid)
http://www.dalaifelinto.com/?p=389 (equidistant)

The 'use_panorama' option is now part of a new Camera type: 'Panorama'.
Created two other panorama cameras:

- Equisolid: most of lens in the market simulate this lens - e.g. Nikon, Canon, ...)
             this works as a real lens up to an extent. The final result takes the
             sensor dimensions into account also.
             .:. to simulate a Nikon DX2S with a 10.5mm lens do:
                 sensor: 23.7 x 15.7
                 fisheye lens: 10.5
                 fisheye fov: 180
                 render dimensions: 4288 x 2848

- Equidistant: this is not a real lens model. Although the old equidistant lens simulate
               this lens. The result is always as a circular fisheye that takes the whole sensor
               (in other words, it doesn't take the sensor into consideration).
               This is perfect for fulldomes ;)

               For the UI we have 10 to 360 as soft values and 10 to 3600 as hard values (because we can).


Reference material:
http://www.hdrlabs.com/tutorials/downloads_files/HDRI%20for%20CGI.pdf
http://www.bobatkins.com/photography/technical/field_of_view.html

Note, this is not a real simulation of the light path through the lens.
The ideal solution would be this:
https://graphics.stanford.edu/wikis/cs348b-11/Assignment3
http://www.graphics.stanford.edu/papers/camera/


Thanks Brecht for the fix, suggestions and code review.
Kudos for the dome community for keeping me stimulated on the topic since 2009 ;)

Patch partly implemented during lab time at VisGraf, IMPA - Rio de Janeiro.
2012-05-04 16:20:51 +00:00

200 lines
6.0 KiB
Python

# ##### BEGIN GPL LICENSE BLOCK #####
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# ##### END GPL LICENSE BLOCK #####
# <pep8 compliant>
import bpy
from bpy.types import Panel, Menu
from rna_prop_ui import PropertyPanel
class CameraButtonsPanel():
bl_space_type = 'PROPERTIES'
bl_region_type = 'WINDOW'
bl_context = "data"
@classmethod
def poll(cls, context):
engine = context.scene.render.engine
return context.camera and (engine in cls.COMPAT_ENGINES)
class CAMERA_MT_presets(Menu):
bl_label = "Camera Presets"
preset_subdir = "camera"
preset_operator = "script.execute_preset"
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
draw = Menu.draw_preset
class DATA_PT_context_camera(CameraButtonsPanel, Panel):
bl_label = ""
bl_options = {'HIDE_HEADER'}
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
def draw(self, context):
layout = self.layout
ob = context.object
cam = context.camera
space = context.space_data
split = layout.split(percentage=0.65)
if ob:
split.template_ID(ob, "data")
split.separator()
elif cam:
split.template_ID(space, "pin_id")
split.separator()
class DATA_PT_lens(CameraButtonsPanel, Panel):
bl_label = "Lens"
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
def draw(self, context):
layout = self.layout
cam = context.camera
layout.prop(cam, "type", expand=True)
split = layout.split()
col = split.column()
if cam.type == 'PERSP':
row = col.row()
if cam.lens_unit == 'MILLIMETERS':
row.prop(cam, "lens")
elif cam.lens_unit == 'DEGREES':
row.prop(cam, "angle")
row.prop(cam, "lens_unit", text="")
elif cam.type == 'ORTHO':
col.prop(cam, "ortho_scale")
elif cam.type == 'PANO':
if context.scene.render.engine == 'CYCLES':
ccam = cam.cycles
col.prop(ccam, "panorama_type", text="Type")
if ccam.panorama_type == 'FISHEYE_EQUIDISTANT':
col.prop(ccam, "fisheye_fov")
elif ccam.panorama_type == 'FISHEYE_EQUISOLID':
row = layout.row()
row.prop(ccam, "fisheye_lens", text="Lens")
row.prop(ccam, "fisheye_fov")
split = layout.split()
col = split.column(align=True)
col.label(text="Shift:")
col.prop(cam, "shift_x", text="X")
col.prop(cam, "shift_y", text="Y")
col = split.column(align=True)
col.label(text="Clipping:")
col.prop(cam, "clip_start", text="Start")
col.prop(cam, "clip_end", text="End")
class DATA_PT_camera(CameraButtonsPanel, Panel):
bl_label = "Camera"
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
def draw(self, context):
layout = self.layout
cam = context.camera
row = layout.row(align=True)
row.menu("CAMERA_MT_presets", text=bpy.types.CAMERA_MT_presets.bl_label)
row.operator("camera.preset_add", text="", icon='ZOOMIN')
row.operator("camera.preset_add", text="", icon='ZOOMOUT').remove_active = True
layout.label(text="Sensor:")
split = layout.split()
col = split.column(align=True)
if cam.sensor_fit == 'AUTO':
col.prop(cam, "sensor_width", text="Size")
else:
col.prop(cam, "sensor_width", text="Width")
col.prop(cam, "sensor_height", text="Height")
col = split.column(align=True)
col.prop(cam, "sensor_fit", text="")
class DATA_PT_camera_dof(CameraButtonsPanel, Panel):
bl_label = "Depth of Field"
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
def draw(self, context):
layout = self.layout
cam = context.camera
layout.label(text="Focus:")
split = layout.split()
split.prop(cam, "dof_object", text="")
col = split.column()
col.active = cam.dof_object is None
col.prop(cam, "dof_distance", text="Distance")
class DATA_PT_camera_display(CameraButtonsPanel, Panel):
bl_label = "Display"
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
def draw(self, context):
layout = self.layout
cam = context.camera
split = layout.split()
col = split.column()
col.prop(cam, "show_limits", text="Limits")
col.prop(cam, "show_mist", text="Mist")
col.prop(cam, "show_title_safe", text="Title Safe")
col.prop(cam, "show_sensor", text="Sensor")
col.prop(cam, "show_name", text="Name")
col = split.column()
col.prop_menu_enum(cam, "show_guide")
col.separator()
col.prop(cam, "draw_size", text="Size")
col.separator()
col.prop(cam, "show_passepartout", text="Passepartout")
sub = col.column()
sub.active = cam.show_passepartout
sub.prop(cam, "passepartout_alpha", text="Alpha", slider=True)
class DATA_PT_custom_props_camera(CameraButtonsPanel, PropertyPanel, Panel):
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
_context_path = "object.data"
_property_type = bpy.types.Camera
if __name__ == "__main__": # only for live edit.
bpy.utils.register_module(__name__)