blender/source/gameengine/BlenderRoutines
Kent Mein 867e12836b This patch spawns from this game engine issue:
[#7113] GE crash pressing as soon as P on 64 bit


Note:         glext.h has been removed from the source
        If you get errors compiling with it you have 2 options
                download/install 	glext.h        (preferred method)
                or set WITH_BF_GLEXT=false
        If your a user and having problems with game engine try
                setting the env var: WITHOUT_GLEXT 1

Kent
2008-04-16 17:40:59 +00:00
..
BL_KetsjiEmbedStart.cpp This patch spawns from this game engine issue: 2008-04-16 17:40:59 +00:00
CMakeLists.txt updated CMake files for game engine for Bullet 2.x upgrade 2006-11-21 06:37:01 +00:00
KX_BlenderCanvas.cpp Last of the config.h mods... 2002-11-25 15:29:57 +00:00
KX_BlenderCanvas.h added a buch of 2003-01-07 00:18:59 +00:00
KX_BlenderGL.cpp This patch spawns from this game engine issue: 2008-04-16 17:40:59 +00:00
KX_BlenderGL.h Added custom vertex/edge/face data for meshes: 2006-11-20 04:28:02 +00:00
KX_BlenderInputDevice.cpp Last of the config.h mods... 2002-11-25 15:29:57 +00:00
KX_BlenderInputDevice.h Mouse Wheel Support for the Game Engine. 2004-05-02 23:45:03 +00:00
KX_BlenderKeyboardDevice.cpp Switch fixed time system. Logic updates should now happen at 30Hz, physics at 60Hz. (By default, use Python to set.) Some actuators still run at framerate (IPO, Action) for nice smooth animation, and an excuse to buy high end hardware. 2004-10-16 11:41:50 +00:00
KX_BlenderKeyboardDevice.h Switch fixed time system. Logic updates should now happen at 30Hz, physics at 60Hz. (By default, use Python to set.) Some actuators still run at framerate (IPO, Action) for nice smooth animation, and an excuse to buy high end hardware. 2004-10-16 11:41:50 +00:00
KX_BlenderMouseDevice.cpp Last of the config.h mods... 2002-11-25 15:29:57 +00:00
KX_BlenderMouseDevice.h Removed the config.h thing from the .h's in the source dir. 2002-12-27 13:11:01 +00:00
KX_BlenderPolyMaterial.cpp Added custom vertex/edge/face data for meshes: 2006-11-20 04:28:02 +00:00
KX_BlenderPolyMaterial.h Added custom vertex/edge/face data for meshes: 2006-11-20 04:28:02 +00:00
KX_BlenderRenderTools.cpp 2d Filters updated, now you can use custom filter and write your own GLSL shader program to filter rendering result. 2007-11-06 12:16:12 +00:00
KX_BlenderRenderTools.h 2d Filters updated, now you can use custom filter and write your own GLSL shader program to filter rendering result. 2007-11-06 12:16:12 +00:00
KX_BlenderSystem.cpp Last of the config.h mods... 2002-11-25 15:29:57 +00:00
KX_BlenderSystem.h Remove unused reference to "blendertimer.h" 2003-03-24 16:38:32 +00:00
Makefile This patch spawns from this game engine issue: 2008-04-16 17:40:59 +00:00
SConscript This patch spawns from this game engine issue: 2008-04-16 17:40:59 +00:00