blender/source/gameengine/Physics/Bullet/CMakeLists.txt

40 lines
1.4 KiB
CMake

# $Id$
# ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version. The Blender
# Foundation also sells licenses for use in proprietary software under
# the Blender License. See http://www.blender.org/BL/ for information
# about this.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#
# The Original Code is Copyright (C) 2006, Blender Foundation
# All rights reserved.
#
# The Original Code is: all of this file.
#
# Contributor(s): Jacques Beaurain.
#
# ***** END GPL/BL DUAL LICENSE BLOCK *****
SET(SRC CcdPhysicsEnvironment.cpp CcdPhysicsController.cpp)
SET(INC
.
../common
../../../../extern/bullet2/src
)
BLENDERLIB(bf_bullet "${SRC}" "${INC}")
#env.BlenderLib ( 'bf_bullet', Split(sources), Split(incs), [], libtype=['game','player'], priority=[15,90] )