blender/intern/cycles/kernel/shaders
Thomas Dinges 9020df976c Cycles / Wavelength to RGB node:
* Added a node to convert wavelength (in nanometers, from 380nm to 780nm) to RGB values. This can be useful to match real world colors easier.

* Code cleanup:
** Moved color functions (xyz and hsv) into dedicated utility files.
** Remove svm_lerp(), use interp() instead. 

Documentation:
http://wiki.blender.org/index.php/Doc:2.6/Manual/Render/Cycles/Nodes/More#Wavelength

Example render:
http://www.pasteall.org/pic/show.php?id=53202

This is part of my GSoC 2013. (revisions 57322, 57326, 57335 and 57367 from soc-2013-dingto).
2013-06-10 21:55:41 +00:00
..
CMakeLists.txt Cycles / Wavelength to RGB node: 2013-06-09 20:46:22 +00:00
node_add_closure.osl OSL Shader Files: 2012-12-11 16:06:03 +00:00
node_ambient_occlusion.osl OSL Shader Files: 2012-12-11 16:06:03 +00:00
node_attribute.osl OSL Shader Files: 2012-12-11 16:06:03 +00:00
node_background.osl OSL Shader Files: 2012-12-11 16:06:03 +00:00
node_brick_texture.osl OSL Shader Files: 2012-12-11 16:06:03 +00:00
node_brightness.osl style cleanup: osl and NULL pointer use, also correct sequencer gap operator id's 2013-03-27 20:27:07 +00:00
node_bump.osl Cycles: bump node changes to add a Distance input that controls the overall displacement 2013-05-10 16:57:17 +00:00
node_camera.osl
node_checker_texture.osl OSL Shader Files: 2012-12-11 16:06:03 +00:00
node_color.h Cycles / Wavelength to RGB node: 2013-06-10 21:55:41 +00:00
node_combine_rgb.osl OSL Shader Files: 2012-12-11 16:06:03 +00:00
node_convert_from_color.osl OSL Shader Files: 2012-12-11 16:06:03 +00:00
node_convert_from_float.osl OSL Shader Files: 2012-12-11 16:06:03 +00:00
node_convert_from_int.osl OSL Shader Files: 2012-12-11 16:06:03 +00:00
node_convert_from_normal.osl OSL Shader Files: 2012-12-11 16:06:03 +00:00
node_convert_from_point.osl OSL Shader Files: 2012-12-11 16:06:03 +00:00
node_convert_from_string.osl Fix #33347: cycles OSL crash connecting string to vector socket. 2012-11-30 06:10:16 +00:00
node_convert_from_vector.osl Fix #33347: cycles OSL crash connecting string to vector socket. 2012-11-30 06:10:16 +00:00
node_diffuse_bsdf.osl OSL Shader Files: 2012-12-11 16:06:03 +00:00
node_emission.osl OSL Shader Files: 2012-12-11 16:06:03 +00:00
node_environment_texture.osl Fix #35004: fireflies with .tif image in cycles, try to avoid extreme values when 2013-04-17 14:47:58 +00:00
node_fresnel.h Cycles / OSL: 2013-05-26 17:10:22 +00:00
node_fresnel.osl Cycles / OSL: 2013-05-26 17:10:22 +00:00
node_gamma.osl OSL Shader Files: 2012-12-11 16:06:03 +00:00
node_geometry.osl Cycles OSL: small optimization to geometry node, tangent output still was 2012-12-16 09:37:32 +00:00
node_glass_bsdf.osl Cycles / OSL: 2013-05-26 17:10:22 +00:00
node_glossy_bsdf.osl OSL Shader Files: 2012-12-11 16:06:03 +00:00
node_gradient_texture.osl Code cleanup / Cycles: 2013-05-21 13:22:11 +00:00
node_hair_info.osl Cycles Hair: refactoring to support generic attributes for hair curves. There 2013-01-03 12:08:54 +00:00
node_holdout.osl
node_hsv.osl OSL Shader Files: 2012-12-11 16:06:03 +00:00
node_image_texture.osl Fix #35004: fireflies with .tif image in cycles, try to avoid extreme values when 2013-04-17 14:47:58 +00:00
node_invert.osl OSL Shader Files: 2012-12-11 16:06:03 +00:00
node_layer_weight.osl Cycles / OSL: 2013-05-26 17:10:22 +00:00
node_light_falloff.osl osl style cleanup and update man-page. 2012-12-04 03:18:08 +00:00
node_light_path.osl
node_magic_texture.osl OSL Shader Files: 2012-12-11 16:06:03 +00:00
node_mapping.osl replace BLI_array_declare with BLI_array_staticdeclare() and BLI_array_alloca() for smaller arrays. 2012-12-12 02:48:03 +00:00
node_math.osl Math Node: 2013-05-20 14:38:47 +00:00
node_mix_closure.osl OSL Shader Files: 2012-12-11 16:06:03 +00:00
node_mix.osl OSL Shader Files: 2012-12-11 16:06:03 +00:00
node_musgrave_texture.osl Cycles / OSL: 2013-02-04 11:23:40 +00:00
node_noise_texture.osl OSL Shader Files: 2012-12-11 16:06:03 +00:00
node_normal_map.osl Cycles: normal maps are now backwards compatible again after recent fix, with 2013-05-28 14:24:03 +00:00
node_normal.osl
node_object_info.osl
node_output_displacement.osl
node_output_surface.osl OSL Shader Files: 2012-12-11 16:06:03 +00:00
node_output_volume.osl OSL Shader Files: 2012-12-11 16:06:03 +00:00
node_particle_info.osl
node_refraction_bsdf.osl OSL Shader Files: 2012-12-11 16:06:03 +00:00
node_rgb_curves.osl OSL Shader Files: 2012-12-11 16:06:03 +00:00
node_rgb_ramp.osl Fix #35282: cycles color ramp set to constant interpolation did not work well. 2013-05-10 11:44:24 +00:00
node_separate_rgb.osl OSL Shader Files: 2012-12-11 16:06:03 +00:00
node_set_normal.osl
node_sky_texture.osl Cycles / Wavelength to RGB node: 2013-06-10 21:55:41 +00:00
node_subsurface_scattering.osl Cycles: initial subsurface multiple scattering support. It's not working as 2013-04-01 20:26:52 +00:00
node_tangent.osl Cycles: 4 new nodes. 2012-11-06 19:59:02 +00:00
node_texture_coordinate.osl Cycles: window texture coordinates now work with orthographic cameras, this 2013-06-08 10:51:33 +00:00
node_texture.h Code cleanup / Cycles: 2013-03-27 19:08:29 +00:00
node_toon_bsdf.osl Cycles / Toon BSDF: 2013-05-23 17:45:20 +00:00
node_translucent_bsdf.osl OSL Shader Files: 2012-12-11 16:06:03 +00:00
node_transparent_bsdf.osl OSL Shader Files: 2012-12-11 16:06:03 +00:00
node_value.osl OSL Shader Files: 2012-12-11 16:06:03 +00:00
node_vector_curves.osl style cleanup: osl and NULL pointer use, also correct sequencer gap operator id's 2013-03-27 20:27:07 +00:00
node_vector_math.osl Cycles / OSL: 2013-03-10 00:42:47 +00:00
node_velvet_bsdf.osl OSL Shader Files: 2012-12-11 16:06:03 +00:00
node_voronoi_texture.osl OSL Shader Files: 2012-12-11 16:06:03 +00:00
node_ward_bsdf.osl style cleanup: osl and NULL pointer use, also correct sequencer gap operator id's 2013-03-27 20:27:07 +00:00
node_wave_texture.osl Cycles / OSL: 2013-03-10 00:42:47 +00:00
node_wavelength.osl Cycles / Wavelength to RGB node: 2013-06-09 20:46:22 +00:00
node_wireframe.osl Cycles / Wireframe node: 2013-05-20 15:58:37 +00:00
oslutil.h
SConscript Added GPL header to sconscripts! 2012-12-17 08:01:43 +00:00
stdosl.h Fix cycles backwards compatibility for specular_toon shader this actually needs 2013-06-10 20:10:03 +00:00