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Kester Maddock 3dd18c5c34 Added an UpdateTransform callback from SceneGraph -> Physics.
Profiling revealed that the SceneGraph updated every physics object, whether it moved or not, even though the physics object was at the right place.  This would cause SOLID to go and update its bounding boxes, overlap tests etc.
This callback handles the special case (parented objects) where the physics scene needs to be informed of changes to the scenegraph.

Added Python attributes (mass, parent, visible, position, orientation, scaling) to the KX_GameObject module.
Make KX_GameObject use the KX_PyMath Python <-> Moto conversion.
2004-05-26 12:06:41 +00:00
bin/.blender Here's a polish translation... done by Piotr Kiec. Thank you! 2004-05-11 17:49:19 +00:00
doc Member added, who wasnt included due to wrong subscription. 2004-05-06 11:15:04 +00:00
extern Port closest points fix from tuhopuu - should return positive distance. 2004-05-16 13:13:41 +00:00
intern Added #!/usr/bin/python standard script identifier to the start of SConscript files. 2004-05-16 13:07:20 +00:00
po - added czech translation (cs.po) 2003-09-08 12:13:54 +00:00
projectfiles MSVC 6.0 ProjectFiles update. The file Kester added in his last commits were missing from the project files. 2004-05-20 02:12:14 +00:00
projectfiles_vc7 Forgot to add PyMath.cpp and .h 2004-05-18 09:56:19 +00:00
release * Added support for python scripts to register themselves 2004-05-25 06:08:49 +00:00
source Added an UpdateTransform callback from SceneGraph -> Physics. 2004-05-26 12:06:41 +00:00
COPYING Ok were getting somewhere here ;) 2002-11-15 06:57:59 +00:00
Makefile Commit of cursor framework. Cursors now defined in source/blender/src/cursors.c and 2003-12-26 20:12:42 +00:00
README - Split build/install info out from README into INSTALL 2003-08-10 13:55:20 +00:00
SConstruct completed build for release on mac Os X, no more manual operations 2004-05-12 22:11:39 +00:00

Welcome to the fun world of open-source.

For instructions on building and installing Blender, please see the file named
INSTALL.


---------------------.Blanguages and the .blender directory---------------------

The .blender directory holds various data files for Blender.
In the 2.28a release those are the .Blanguages file containing a list of
translations, the translations themselves and a default ttf font.

Blender checks for the presence of this directory in several locations:
	- the current directory
	- your home directory
	- On OSX, the blender bundle is also checked 
	- On Windows, the installation dir is checked.

If you get a 'File ".Blanguages" not found' warning, try to copy the .blender
dir to one of these locations (your home directory being recommended).



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Bug tracker:
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Feature request tracker:
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