blender/source
Kester Maddock 3dd18c5c34 Added an UpdateTransform callback from SceneGraph -> Physics.
Profiling revealed that the SceneGraph updated every physics object, whether it moved or not, even though the physics object was at the right place.  This would cause SOLID to go and update its bounding boxes, overlap tests etc.
This callback handles the special case (parented objects) where the physics scene needs to be informed of changes to the scenegraph.

Added Python attributes (mass, parent, visible, position, orientation, scaling) to the KX_GameObject module.
Make KX_GameObject use the KX_PyMath Python <-> Moto conversion.
2004-05-26 12:06:41 +00:00
..
blender bugfix: #1322 minor tweaks to the documentation for Draw module. 2004-05-25 19:59:41 +00:00
creator Added #!/usr/bin/python standard script identifier to the start of SConscript files. 2004-05-16 13:07:20 +00:00
darwin Correct icons for OSX 2004-04-28 21:19:18 +00:00
gameengine Added an UpdateTransform callback from SceneGraph -> Physics. 2004-05-26 12:06:41 +00:00
icons - Revert to NaN makefiles 2004-01-05 00:06:11 +00:00
kernel Added #!/usr/bin/python standard script identifier to the start of SConscript files. 2004-05-16 13:07:20 +00:00
Makefile This commit removes the glue from Blender, and with it 2004-04-16 15:55:16 +00:00
nan_compile.mk Changes for OSX compiling with Makefiles; 2004-05-01 16:52:29 +00:00
nan_definitions.mk Build blender with solid-based gameengine on irix using pre-compiled 2004-05-04 04:55:24 +00:00
nan_link.mk enable openal support for os x and linux-powerpc 2004-04-14 13:00:36 +00:00
nan_subdirs.mk Introducing the 'quicky' make. 2003-12-07 19:03:43 +00:00
nan_warn.mk removed -Wbad-function-cast -Wmissing-declarations -Wnested-externs 2004-03-05 21:29:34 +00:00
SConscript Added #!/usr/bin/python standard script identifier to the start of SConscript files. 2004-05-16 13:07:20 +00:00