blender/release/scripts/startup
Jeroen Bakker 4024b14b43 fix for [#28012] Mat ID messy with shader nodes
Issue was that the Shader tree execution changed the ShaderInput.
Changes are that the UI is updated that only the main material will have the pass_index this is displayed in the "render pipeline options" panel.
When the material is not a node material the pass_index will be shown at the "options" panel

To test enable nodes on the material
Add a new input material
change the pass_index of the material (render pipeline options)
Enable RenderPass material ID and use the compositor to read out the material pass

Jeroen
2011-07-19 08:31:53 +00:00
..
bl_operators fix [#27996] Smart UV Unwrap Still Results in Overlaps 2011-07-18 06:44:41 +00:00
bl_ui fix for [#28012] Mat ID messy with shader nodes 2011-07-19 08:31:53 +00:00
keyingsets_builtins.py fix for various python bugs and remove unused var. 2011-07-10 17:26:15 +00:00